Chapter 641 The Charm of Eating Chicken
It’s no wonder that everyone misunderstood. After all, the name “Digging the Earth and Seeking Up” is really impressive. Not to mention the people in the working group, most players and anchors would tremble when they heard this name.
Chen Mo smiled: "No, no, no, this is another game, it's not the same as the man who swung a sledgehammer climbing. Read the concept draft."
When everyone saw the title of the concept draft on the projection screen, they suddenly realized.
Oh, it’s this “PUBG”!
Looking at the basic concept of the game, it is quite in line with the name "PUBG". 100 people landed on a deserted island, and only one person could survive until the end, which was indeed a "Jedi".
Chen Mo began to explain some basic concepts and settings of the game.
The core fun of the game.
Map mechanism.
Character action.
Gun system and accessories.
Props system and refresh mechanism.
Vehicle-related content.
...
The game mode of "PUBG" is not complicated. Although the specific details are complicated, the basic settings are easy to understand.
In short, it means throwing 100 players on an isolated island, searching for supplies by themselves, killing each other until only one person is left. At the same time, in order to control the game time and drive players to concentrate, the concept of "toxic circle" was added.
As for the others, it is all about the detailed settings added for the richer and more fun game.
After the talk, Chen Mo looked at everyone: "How is it, do you understand?"
No one asked questions because Chen Mo explained it very clearly, and the game's mechanism was not difficult to understand at all.
Perhaps the only question is...that's it?
Obviously, this is a bit far from the innovative masterpiece that many people think, and it is not as shocking as when "Dark Souls" was first produced.
Just looking at the design concept draft, the game "PUBG" is just an innovation in gameplay, and there is nothing particularly commendable in other aspects.
Even if you use Pangu engine... this is a hot weapon battle after all, and the main damage comes from bullets, and the display effect will not be as outstanding as in "Dark Souls".
Maybe... because it is the first project of this year, let's do a simple project and practice it first?
Many people think this way.
Chen Mo smiled and said, "Okay, since there is no problem, the meeting will be over."
...
Many people tend to be somewhat contempt when they first came into contact with the game concept of "PUBG". The reason is very simple, because the gameplay does not look cool.
Obviously, many people in the working group also have this kind of doubt.
In fact, maps, guns, vehicles, accessories, props, actions, etc. are more or less common in other large-scale FPS games, so there is no big innovation.
The only thing worth blowing is this game mode like raising a Gu, but will players really accept it? Still have to doubt it.
In fact, in foreign countries where the world is parallel, there have been some survival games. For example, two years ago, there was a survival game called "Zombie Siege". Players play a soldier in the end of the world and need to resist the attack of zombies in the base area, while constantly plundering materials to survive.
It has indeed achieved some response, and the sales volume is not bad, but it is far from reaching the point of "big fire".
Chen Mo obviously does not have the kind of personality of being at ease when he is a little rich. Even if he is doing mobile games, he will definitely be the first in the best-selling list.
"PUBG" looks like an FPS game mixed with survival elements. Can it surpass those traditional FPS games with just one idea?
Chen Mo's answer is, yes.
When many people analyze the game "PlayerUnknown's Battlegrounds", they often like to take the problem simple: "It's just an idea!"
But in fact, moba is also an idea, and large mmorpg is also an idea. The prototype of most classic games is an idea.
The key is whether you can perfect this idea into a rich game, and whether you can make this idea cater to the preferences of most players.
If, in terms of public taste, "PUBG" is better than all FPS games on the market (only referring to the fun of the game), this is not a coincidence, but an inevitable result under the guidance of the game concept.
The magic of "PUBG" mainly lies in five aspects.
The first is strong randomness and always maintain freshness.
The second is the growthability of operations.
The third is a relaxed and moderate game rhythm.
The fourth is teamwork with moderate intensity and high tolerance for teammates.
The fifth is rich and exciting points.
Take out these five advantages separately and compare them with other FPS games on the market to clearly see how awesome the game is.
If the rating of "PUBG" is 100, you can use this to rate other competitor games.
Traditional fps games (battle category): 50100307070
FPS games (stand-alone): 30100100-100
Overwatch: 6080303080
"League of Legends": 10010010080100
Of course, it does not mean that "PUBG" instantly kills these games. Other games have their own advantages and are not included in the evaluation scope.
It’s just that in these five points, "PlayerUnknown's Battlegrounds" has very clear advantages.
In terms of strong randomness and freshness, this is the root cause of ensuring the lifespan of the game. Simply put, "PlayerUnknown's Battlegrounds" and "League of Legends" are similar, and they are games that will get a brand new experience every game.
All indicators of stand-alone FPS games are very good, but this is the only point that it cannot provide players with a strong random gaming experience. No matter how fun it is, it will feel boring if you connect it too many times.
In traditional FPS battle games, battles often break out in several key locations. If you fight too much, you will feel a sense of familiarity.
Although Overwatch can be used to change heroes to dilute this feeling, the sense of déjà vu at the battle location is still an unsolvable problem.
For example, in the cart picture, you have to play a wave every time you get a corner. In addition, the lineup is rigid, and you may have played more than a dozen sets, which gives people a very similar feeling, and your expectation for the next set will also drop significantly.
This is exactly one of the killer moves of "PUBG". Because the map is large enough, the plane routes are different, the poison circles are different, the number of people flying in a certain area is different, and the things you pick up are different, so players can always get different game experiences.
As for the growthability of the operation, it refers to whether the player can continuously improve his or her level through repeated training.
Chapter completed!