Chapter 522 Come out, 'Soul of Darkness'!
Chen Mo casually dragged out two knights from the material library, perfecting some basic settings, such as the strength of each knight, armor thickness, weight, etc.
In terms of strength, different body parts such as the knight's hands and legs are given different power attributes, and the armor on the whole body is also designed as parts with different thickness and defense.
Moreover, in the Pangu system, there are some ready-made templates, including human templates.
As long as the Knight is put on a human template, he will have a set of default attributes, including bone strength, movement rules, impact after damage, etc.
It can be seen that this is a research conducted by the Pangu system since the beginning and can now be used directly.
Afterwards, Chen Mo designed several basic actions, such as defense, attack, rolling, etc.
These actions are relatively simple, and Chen Mo is too lazy to design more now. He mainly wants to see if some special attacks and death actions can be achieved under such physical rules.
Soon, the game content was designed. In the editor, the two knights began to fight in an open space.
The sword-holding knight attacked the shield, but slashed the shield, and the sword involuntarily bounced back.
If it was in the previous physics engine, the action of the "Spray Knife" was set. As long as the sword-holding knight cuts on a large shield, the wall will have the action of the Spray Knife on an extremely hard material like a wall.
However, when chopping on different shields, the movement and amplitude of the bullet knife are the same.
However, under the physical rules controlled by the Pangu system, the movement of this "shock knife" is completely generated independently. The specific action amplitude of the scam knife and whether it has a derivative impact are all calculated by the Pangu system.
At the same time, the Shield Knight is not completely unaffected, and will also bear a certain impact based on the results calculated by the physics engine. If the sword-holding knight's power completely crushes the Shield Knight, the Shield Knight may even be knocked to the ground by this blow.
After one party dies, the knight's death action is also automatically generated by the Pangu system.
The sword-holding knight slashed the armor gap on the shield-holding knight's neck with one sword. The blood instantly dyed the sword blade red, while the shield-holding knight lost his last life and fell to the ground, and died after wailing.
The entire action is automatically generated by the system, and the degree of imitation is very high.
Chen Mo tried different settings again.
For example, make one of the knights particularly strong, or make one of the knights extremely heavy armor.
As the weight of the knight's armor continues to increase, the knight's walking will become slower and slower, and even in the end, he can only barely stand in place.
Chen Mo was very surprised that the effect of this Pangu system was even more perfect than he expected. With this Pangu system, many complex designs that the designers had to make before were exempted.
Qiao Hua asked, "How is it?"
Chen Mo quit the Fantasy World Editor a little reluctantly: "It's very good."
Qiao Hua Yile: "I know it's very good. I'm asking you if you have any ideas about the new game?"
Chen Mo smiled and said, "Don't worry, I think about it. Will the Pangu system permissions be opened to all designers for use?"
Qiao Hua shook his head: "Of course not. At present, the authority of the Pangu system has only been opened to more than a dozen designers, all of which are S-level and well-known A-level designers in China."
"It should not be popularized in the future, because the Pangu system consumes too much resources during computing, and it has some other things to do, which cannot be used by everyone."
Chen Mo nodded: "I understand."
Qiao Hua said again: "In three days, Pangu's permission will be fully open to you. At that time, you should log in to the Fantasy Editor on a random high-end computer. But I want to remind you that if the computer configuration is not high enough, you should change to a new computer as soon as possible, otherwise you may not be able to run into this system."
"Although the Pangu system does not perform calculations on your computer, just some derivative calculations and resources are enough to create a lot of trouble for your computer."
Chen Mo smiled and said, "Okay, I understand."
Back at the experience store, Chen Mo began to consider making a new game.
Chen Mo has actually decided on the game to be made.
VR version of "Dark Souls".
Directly produce content other than DL in "Dark Souls 3".
Regarding why you want to make this game, it is actually very simple, because the combat system and level design of "Dark Souls" have always been a benchmark in the industry.
A major feature of the Black Souls combat system is that the accumulation of time and level cannot help the game pass the level too much. On the contrary, if you want to pass the level, players must constantly improve their skills in the misfortune.
In the game "Dark Souls", players must constantly learn some combat skills, such as shield counters, shield breaking, combat skills, rolling, hitting hard straights, execution, etc.
Moreover, these combat skills are often derived from the cold weapon fighting tactics in reality. Although some techniques seem to be relatively out of touch with reality, in general, its combat system should be the closest to reality.
No matter how powerful a knight is, he will lose a lot of blood after being stabbed by back, and after being kicked to the ground, he will be beaten to the ground after being attacked continuously by the dragon in the head (that appears hard) for players to execute.
When facing enemies of different sizes, players must use different tactics. Unlike some games, no matter how big the enemy is, they will be boring to cut and chop.
Of course, for Chen Mo, the "Dark Soul" in his previous life was limited by his technical level and engine, and it was impossible to do it so realistically. However, with the support of the new Pangu system, it has become possible to create a new VR mode Dark Soul.
The already very complete combat system will become richer with the blessing of this physics engine.
As for why we chose "Dark Souls 3" instead of "Dark Souls 1", it is mainly due to two considerations.
The first is that from the aspects of game difficulty and some specific designs, Black Soul 3 is more balanced and comprehensive. (In layman's terms, it is easy and suitable for getting into the pit.)
Many people start to get into the trap after Black Soul 3 because Black Soul 1 is really too difficult.
The second is to consider the story from the perspective of storyline. Black Soul 1 tells the story of the beginning of the fire, while Black Soul 3 tells the story of the end of the fire. It can be said that Black Soul 3 can better express the spiritual connotation of the entire Dark Soul series.
For Chen Mo, it is actually enough to have a Soul series of games on the platform.
As for Dark Souls 1, it can be completely used as a prequel and kept for release on the Sith platform.
Of course, there are other reasons for making Dark Souls, such as investment issues, resentment values, etc.
As both 3a masterpieces, Black Soul's investment is smaller than other series of works. Because Black Soul's map design is very exquisite, it often stuffs a lot of content in the same scene, and uses various elevators and one-way open doors to limit the game rhythm. Although this is done to save money, players like this level design very much.
If you want to do a large open world like gta5 or "Assassin's Creed Origin", even now, Chen Mo feels very difficult to do.
Chapter completed!