Chapter 477 The system is tricking me!
Chen Mo doesn’t believe it, can there be bugs in my system? The problem is that there is no restart button on my bracelet?
After waiting for a few seconds, a progress bar appeared on the virtual screen: Loading.
Chen Mo let out a long sigh, Emma was scared to death. It turned out that the resources were too large, so he had to load them.
It seems that the system just got stuck, it was not a crash, it was a false alarm.
This progress bar is very slow, but Chen Mo is very patient, so he stares at it here. After entering the second stage, Chen Mo does gain a lot. Although he has increased his krypton gold, he has gained more!
If this enters the third stage, you will not be able to fly into the sky and stand shoulder to shoulder with the sun?
I waited for ten minutes before the progress bar finally finished.
A brand new UI interface appears on the virtual screen.
There are two transparent spheres at the bottom left and bottom right of the screen, both with red tones, but due to the different special effects attached to it, the feeling is also completely different.
The sphere at the lower left gives people a cheerful and positive feeling, while the sphere at the lower right gives people a blazing flame, which gives people a more intense feeling.
"Why is it a bit like Diablo?"
Chen Mo scratched his head. The layout of this ui is very similar to the classic ui in "Diablo". It has two balls on the left and right, but the colors are different.
But now Chen Mo could see that both balls were empty and there was nothing inside.
The main position of the virtual screen is in the center of the center. There is a huge nebula vortex with many spiral arms that are slowly rotating.
"The interface is quite cool, much cooler than the previous lottery draws and slot machines. But I want to ask, what about the lottery button? What about the recharge button?"
Chen Mo felt a toothache. I showed this broken thing alone. What's the use of making it so cool? It also increased the cost of understanding and bad reviews!
So what exactly do these two transparent spheres below do?
What is the vortex above for?
Moreover, why didn’t there be even classification this time? It used to be divided into three categories: [design], [display], and [props], but now it is gone?
What makes Chen Mo even more puzzled is, what about the recharge button?
A krypton gold system does not even display the recharge button, isn't it appropriate?
However, the relevant prompts were quickly given on the screen.
"Entering the third stage, turn off the recharge function, and the remaining diamonds will be fully discounted and returned."
"The lower left of the screen is [Happy Value], and the lower right of the screen is [Happy Value]. When the happiness value and resentment value are all full, a lottery can be held."
"Methods to obtain happiness and resentment values: After the third phase is started, the newly developed game can collect these two emotions. It should be noted that only simple happiness or simple resentment values will be included in the statistics."
Chen Mo read this passage twice or three times, and he froze.
"I've been lying in a big trough? Are you playing with me? You must be playing with me, right?"
Chen Mo is in a bad mood. You don’t play by the rules!
Why did the price increase tenfold when the first stage is transferred to the second stage? After entering the third stage, you changed me a currency system!
Don’t, brother, keep collecting money, I have money! I have a lot of money!
Originally, Chen Mo was mentally prepared. Even if he was drawn several hundred million this time, he had to draw more professional knowledge. In this way, games like "Assassin's Creed" and "World of Warcraft" will be smoother in the future.
As a result, the money can’t be spent, and the system will not collect it!
Originally, Chen Mo didn’t like this krypton gold system. Why do people draw the lottery with such reputation? I have to have real money if I draw it?
So every time Chen Mo draws, he feels a pain.
But now this situation has made Chen Mo even more devastating, and he can’t even spend money!
You also have to collect happiness and resentment values? Are you going to kill me?
Chen Mo has a lot of money now, but Chen Mo has no happiness value or resentment value.
It turns out that it is also a pain to not spend money...
Chen Mo was helpless, and now he realized how wonderful it was to spend money to become stronger.
Moreover, Chen Mo also noticed that the so-called happiness value and resentment value have restrictions.
It must be a newly developed game.
And it must be [simple happiness value] and [simple resentment value].
Chen Mo felt a little nervous, are you targeting me in the system?
What about "Digging the Earth and Seeking Up" I made before? What about "Escape"? These are all good games that can generate resentment values?
What about "Minecraft"? Is it a good game that can generate happiness values?
Why don’t the games developed before count? Tell me why!
You told me earlier that I will take these games for later development!
Chen Mo was in a bad mood. The system prompted that it must be a simple happiness value or a resentment value, which means that it is not possible for competitive games.
For example, in "League of Legends", if you meet good teammates, you perform well, you will win this game, you will be happy; or if you encounter a cheat, you will be targeted, you will be targeted, and you will be lost this game, you will be resentful. However, this kind of happiness and resentment obviously does not meet the requirements of the system. Because this kind of happiness or resentment is mixed up, and it is targeted at teammates, not at designers, and even if there are some resentment against designers, the amount will not be particularly large.
Simple happiness or resentment should be like "Minecraft" or "Digging the Earth and Seeking Up". The emotions given to players by the entire game are consistent, rather than changing.
And there is another point: the two balls, happiness value and resentment value, do not specify the specific required values? How much is the full one?
Or will it be counted after the game is made and a specific happiness or resentment value is generated?
Chen Mo was speechless at that time. This system is really cheating me in different ways!
Where is my professional knowledge and skills book?
Return it to me!
I want to go back to the second stage! I don’t want to play the third stage! I want to spend money! Don’t stop me!
For the first time, Chen Mo felt that it was so painful to not be able to krypton gold...
...
The system silently tricked Chen Mo and also disrupted his plan.
According to Chen Mo's plan, as long as you can get enough professional knowledge and skills books and special props, you should start trying to make some classic games, such as "Assassin's Creed".
However, not only did the professional skills books not be drawn, but other lottery draws were not drawn anymore.
This is so painful!
Chen Mo will next produce at least two games, one to provide players with simple happiness value and the other to provide players with simple resentment value.
The original development plan could only be put on hold for the time being, and Chen Mo hasn't really figured out what game to do now.
Chapter completed!