Chapter 436 The suspense of the annual game
Dichao Interactive Entertainment has several games with good quality this year, but overall, none of them are qualified to be selected as the game of the year.
Originally, industry insiders are generally optimistic about "The Legend of Tang". After all, "Three Realms" is a mmorpg. In order to make a profit, players must sacrifice some gameplay for data such as retention, and naturally comes with points-deducting attributes when selecting.
"The Legend of Tang" is a stand-alone game with a very strong Chinese color. All other aspects are relatively average. Apart from the relatively poor game content, there are no obvious shortcomings.
However, after Overwatch emerged, the award for "Game of the Year" immediately became confusing.
Many designers realize that Overwatch is fully qualified to compete for this award!
Although it is a competitive game, the main fun comes from player confrontation, its characteristics are also very obvious, and there are two points that are likely to impress the judges.
The first is the construction of a worldview and the rich character of each hero. The future background, people and machinery coexist, and heroes from all over the world with various superpowers... The entire background is very artistic and will definitely be very pleasant.
The second is innovation in gameplay. Although there have been "fps with skills" before, none of them have formed a complete system. Designers are afraid that this mode will affect the core fun of the fps game and the balance of the game, so they are all careful when doing it, unlike "Overwatch" as drastic.
Judging from current player feedback, Overwatch has a good balance of the fun of traditional FPS gameplay and moba gameplay, which is very important.
Ideas are not valuable, but it is valuable to truly turn ideas into works.
The process of turning ideas into works is filled with a lot of detailed settings, and any problem with the details set here may make the final product completely different from the previous expectations.
Therefore, it is already a very amazing thing for Overwatch to be able to do the concept of "skilled fps" well.
In addition, the main problem facing Overwatch in awards is that the content is not rich enough. Simply put, there are no plots, not many scenes in the game, and there is no open-world game content.
However, these three points are not fatal, because there are other corresponding contents in Overwatch that can be compensated.
There is no plot but a background story, and there are many easter eggs on the map. The background stories of all heroes are integrated into one whole. From the point of view of storyline, Overwatch just doesn't tell the players in a traditional way. In fact, the storyline is not weak.
There are not many scenes but each has its own characteristics. The architectural style of each map in Overwatch is completely different, and innovations are made, showing the cultural characteristics of each country and combining a sense of technology. This scene design itself is also a plus point.
Without open world game content and the game content is not rich enough, this cannot be solved. However, "Overwatch" has innovated the mainstream FPS gameplay, and players have responded very well. Will this become a bonus point? No one can say it well.
Although many designers still think that "The Tang Dynasty" is the most suitable game to win, they have to admit that "Overwatch" is very competitive.
All of this can only be announced when the final award ceremony is finally announced!
...
In the chat group of big boss designers, many designers are chatting.
"I've arrived at the venue. Have you all arrived?"
"I'm still staying at home if I fail, and I envy the big guys who can attend the award ceremony last year..."
"I envy you..."
"Lao Qiu, have you arrived? Where are the dog owners?"
"Let's gather in the hall!"
"Hey, I saw Boss Chen Mo!"
This chat group is full of independent game designers, and several of them are regular visitors to the annual game awards ceremony, such as Li Feng, who produced "The Wings of the Stars", Zhou Haibin, who produced "The Dream Journey", Zhu Fanglin, who was born in "The Demons", etc.
These people usually chat and fuck in groups, and it is difficult to get together from all over the world. Of course, they should gather well and communicate with each other on such a critical occasion.
After all, the small circle of these independent game designers is relatively closed, and they are not very related to the designers of Dichao Interactive Entertainment and Zen Interactive Entertainment, and basically have no competitive relationships, so the relationship is very good.
Of course, there are still many designers in the group who are not qualified to come to this award ceremony, so they can only silently envy them.
As soon as Chen Mo walked into the hall, he heard someone calling him.
"Boss Chen Mo! Here!"
When I turned my head and saw that it was Li Feng, who had been very active in the group before, the designer of "The Wings of the Stars".
Four or five people gathered around Li Feng, and when they saw Chen Mo coming, they greeted him.
Chen Mo knew everyone present. After all, he often chatted in the group before, and they were famous figures among independent designers. Chen Mo also looked at photos and information specially.
Soon, Qiu Hengyang and the group advocate Zhang Xiaokong also came.
These are all old acquaintances in the group, but in reality they have been missing for a long time, so they are still quite excited.
Zhang Xiaokong said, "Okay, let's not block the way here, go in. By the way, should we go to the lecture or to the exchange meeting?"
Li Feng asked, "All right, look at you. By the way, will Mr. Chen Mo have a lecture this year?"
Chen Mo was a little helpless: "Don't always be a big boss, this is too embarrassing."
Li Feng smiled and said, "Hey, this is called a habit."
Chen Mo said: "There is no lecture. Maybe it's because the games I made this year are a little controversial. The Travel Commission is afraid that something will happen."
Qiu Hengyang expressed his understanding: "Indeed, look at the two abuse games you made, especially "Escape", which are very controversial within the Tourism Committee. Minister Qiao Hua did not criticize you?"
Chen Mo smiled and said, "What are you doing to criticize me? If Minister Qiao and Chairman Zhang hadn't nodded, would I have passed the trial of this horror game?"
Qiu Hengyang smiled: "That's true."
Zhang Xiaokong said: "Hey? Isn't it right? Why don't you say about Chen Mo's two heavy works this year?"
Qiu Hengyang said: "You said "League of Legends" and "Overwatch"? "Overwatch" has just appeared for a few days and it is too late to arrange it; as for "League of Legends", it is very successful, but it is a PC terminal after all, and it is not popular. Moreover, the attitude of the Games Committee is also ambiguous, but it should be controversial and cannot be very supportive."
Li Feng nodded: "Yes, e-sports has always been a gray industry before, and the clubs and studios are unclear. The Tourism Committee disagreed and did not recommend this, but it did not explicitly prohibit it. It should be still waiting and watching."
Chen Mo smiled: "It's a good thing not to talk about yourself, I'm too lazy to talk about it."
Chapter completed!