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Chapter 21 Art and Music

After the adventure mode was set, Chen Mo continued to devote his energy to other gameplay such as mini-games, puzzle mode, and survival mode.

With the accumulation of adventure modes, these other modes are relatively easy and are completely physical work. Chen Mo no longer has to work as hard as before. He did and played, and it took less than a week to do other modes.

The functions of Zen Garden, Picture Book, Achievements and Stores are simpler and can be completed in three days.

Chen Mo spent another 3 days to test it, passed the adventure mode all, looked at whether there were any unknown bugs in the other modes, and modified several details.

At this point, Chen Mo basically did it day and night. After more than a month, he finally made the main part of "Plant vs. Zombies".

In his previous life, the game "Plant vs. Zombies" was made by a designer, art, music, and programmer for three years. However, most of this time was constantly changing the design scheme and optimizing the user experience, and constantly polishing it to create such a boutique game.

For Chen Mo, he doesn't need to write code, does not need to do too much numerical tuning, and does not need to find inspiration, change the design, and copy it completely. It took a month to make it seem that game development is not as simple as ordinary people think.

However, this is not finished.

The gameplay of the current game is basically complete, but art resources are all free alternative resources on the editor, and the style of painting is seriously inconsistent, and the size of many models and original paintings is not suitable. It looks like a garbage mountain, and it is not an exaggeration to describe it as a terrible sight.

Moreover, the entire game has no music or sound effects, and there is no tension in the atmosphere when playing, and the impact during combat is almost 0.

Chen Mo's next time is to improve the quality of art and music to the level of his previous life.

Fortunately, Chen Mo has already written down the images of plants and zombies, and there are sketches on the computer. The next work is to make up for it. However, this process is quite painful. Chen Mo must hand-draw the whole process and also adjust the movements by himself.

There are more than forty plants and more than twenty zombies, and each plant and zombie has its own actions, which is quite large.

Fortunately, the original paintings of these plants and zombies are relatively simple, especially the appearance of many zombies can be reused, so there are not too many.

Chen Mo's original painting level is not high now, but after all, the style of this game is relatively cartoonish, and the lines and color matching are not too complicated, so Chen Mo can still handle it.

Of course, Chen Mo could also spend money to find someone to do it, but Chen Mo also had to explain his needs in detail to other painters, not to mention that Chen Mo was not necessarily satisfied with the things he made, so he thought about it for a while, but gritted his teeth and did it all by himself.

On average, Chen Mo was able to complete a plant and a zombie in one day, plus interfaces, loading pictures and other resources. It took Chen Mo a total of nearly a month and a half to get all the art resources.

Then there is music and sound effects.

After Chen Mo took the skill book, the musical sound effect skills are now 10 o'clock. It is definitely impossible to make them out of thin air, but it is not difficult to just restore the classic BGM.

The bgm of "Plant vs. Zombies" is also a classic bgm. Chen Mo still remembers many melodies clearly until now. Although it cannot be restored 100% in size, it can at least be similar.

However, Chen Mo couldn't remember some of the more unpopular gameplay and system bgm.

Newbie guidance, preparation interface, classic scenes, dark scenes, boss battle scenes, Zen gardens... Chen Mo can basically recall these classic bgm. According to the melody of his previous life, he simply synthesized several bgm, which can basically be similar.

As for the less important bgm, Chen Mo had to find some free resources for casual games in the editor to make up for it. He was looking for some of the styles that were relatively similar, so it was not too inconsistent.

As for the sound effects, Chen Mo can only find them in the editor, but fortunately, there are a large number of sound effects in the editor. As long as you can withstand the pain, you can always find the same one.

It took Chen Mo two weeks to add music and sound effects, and he was finally basically satisfied.

Chen Mo tested it for more than a week, played it repeatedly, and fine-tuned some things he felt were inappropriate. In the end, the game was officially developed and took more than three months.

Chen Mo packaged the tested games, and the final installation package size was 127m, which was slightly larger than in his previous life, but it didn't matter. This resource amount was already very small for the game industry in parallel worlds.

Chen Mo has prepared two platform installation packages for this game. Both the PC platform and the mobile phone can be downloaded and installed, the account data can also be communicated with each other, and there is also a simple ranking function.

The last step is the question of which account the player uses to log in.

Chen Mo basically didn't think much about it, and directly chose to use his company's official account, which is the "Thunder Game Pass".

In fact, Chen Mo has other options. He can let users connect to their social platform accounts or use the account of the Dichao Game Platform.

Dichao Interactive Entertainment is the largest channel vendor and R&D provider in China, and most players have Dichao game platform accounts.

Moreover, Dichao Interactive Entertainment also allows other games to be linked to log in with their own platform accounts. Many designers find it troublesome and directly use the Dichao Game platform account.

If you log in with this account, it will be very convenient for players. Chen Mo's game can gain more users.

Many players are too lazy to re-register a pass, verify their mobile phones and ID cards, and even this step may cause players to lose.

However, Chen Mo still decided to use the "Thunder Game Pass", even if he sacrificed some users.

The reason is very simple. Whether it is a social platform account or a Dichao game platform account, Chen Mo is subject to others. Even if the Dichao game platform does not make a penny, it will also be a loss for Chen Mo.

These player data are a very valuable asset. Chen Mo will develop many games in the future. Sooner or later, he will start a war with these monopoly channel dealers. Instead of doing halfway through the gap, it is better not to have too many relationships at the beginning.

The game is finished and cannot be hanged on the app store yet.

Because Chen Mo was not sure whether the taste of players in parallel worlds was the same as in previous lives. If there was a difference, then this game still needs to be adjusted.
Chapter completed!
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