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Chapter 160 Subversive Gameplay Innovation (10/17)

Entering the game screen, Abe Harumaki in the center gently shaking the folding fan. The scene looks like the Onmyoji residence during the Heian period. Under the cool moonlight, the beautiful cherry blossom trees sway gently, sprinkling many petals.

"Sir Qingming--!!"

"Sir Qingming--!!"

The plot unfolds amid the call of a white fox Shikigami wearing a mask.

The entire game screen is very simple, and there are not as many messy UIs as other card mobile games. The uppermost operation area is only the character panel, email and chat buttons. In addition, the exclamation marks and lines guides on the top of the character's head in the scene, and there is not even a redundant element module.

This layout, paired with beautiful scenes, exquisite character models, melodious and elegant music, and unique character dubbing, makes the whole game very immersive.

This is completely different from other card mobile games.

Every time a new character appears, a character portrait and an introduction will appear to help players integrate into the plot as soon as possible.

Soon, with the plot of the appearance of Inuji, players began to experience the first guided battle.

Only then did the players realize that the game is actually 3D and can rotate the viewing angle at will?!

"What the hell, damn it, what about the card mobile game that you agreed to be? This can rotate the perspective at will, pure 3D!"

"And the accuracy of this model is so exaggerated. I feel like I'm about to catch up with the PC game?"

"Skill special effects and attack actions are also impeccable!"

"I found that the heads of these monsters are still watching the moving people, shaking so cutely."

"It's still turn-based, but you can operate it yourself, and the degree of freedom is very high!"

"I won, oh, I can draw the card!"

"Hey, the card drawing format is also very novel. It's actually a talisman?"

"Wow, I've got a cute girl, a purple SR snow girl!"

"Don't be excited, I've drawn this too. It seems that I must give you the first draw..."

"Ahhhh, hurry up and pass the plot, I want to charge money to draw cards!"

Soon, players were immersed in this game.

The preliminary process of "Onmyoji" is also planned, and all functions are interspersed in the plot, and the players' psychology is well grasped.

The plot of Inuji and Jue also caused a wave of complaints from players.

"There are so many Akita scenes!"

"Wow, I feel so honest and warm."

"Is love that transcends races... the ending is pretty good. Although the story is quite short, it's so warm."

"The plot is great, there are pictures and dubbing. I feel that Chen Mo is so conscientious this time. After all, he has been a designer of "Warcraft". After he gets rich, he is so tall and powerful in making a card mobile game!"

"I've gotten into the pit, I've gotten into the pit!"

...

Not only players, but other card mobile game designers have also downloaded "Onmyoji" to see what innovations Chen Mo, who once created the card mobile gameplay, will bring this time.

As a result, I realized that this game is completely incomparable to "My Name is MT". Even the newly launched "Demon-Demon-Destroying 2" was instantly ruined!

"This picture, this dubbing... Chen Mo wants to make such a game, so it must be at the level of tens of millions, right?"

"Yes, money is definitely indispensable. Chen Mo is really willing to do it!"

"He has money now."

"It's not like this to play with money. Does Dichao Interactive Entertainment have no money? The problem is, the key to the card mobile game is the gameplay. The picture is really not that important. Isn't it better to spend this money on promotion?"

"Chen Mo has also promoted it, and the effect is explosive."

"I thought the ambition of Dichao Interactive Entertainment was already great enough, but Chen Mo's ambition was even greater than that of Dichao Interactive Entertainment! Dichao Interactive Entertainment planned to use "Demon-killing 2" to try the waters, and then use several card mobile games with different IPs to divide the market. As a result, Chen Mo was fine. He wanted to use this game to monopolize the entire card mobile game market!"

"I think it's really possible that Chen Mo has taken too much. The gameplay is completely different from "My Name is MT". The battle has been changed to turn-based, and the entire card training system has also been greatly changed. Can players accept it?"

"Can you accept it? You can only know after the moon flowing water comes out."

...

Qiu Bin is probably the most nervous person. He downloaded it as soon as possible since "Onmyoji" was launched and kept playing it. He wanted to understand the gameplay as soon as possible and see what changes Chen Mo has made to the card game.

As a result, I was completely confused when I played.

This is completely incomparable to "My Name is MT"!

Originally, Qiu Bin thought that Chen Mo's new game had just changed to a new theme, and the kernel was still used in the kernel of "My Name is MT". As a result, after playing, I found that not only the theme and packaging, but also the gameplay was changed!

Take the training of Shikigami as an example. "Onmyoji" completely abandoned the training system of "My Name is MT". This upgrade and upgrading are relatively easy to understand. What are awakening and soul control?

And with the concept of the protagonist, there are four Onmyoji and a lot of skills?

There are also big map exploration, plot stories, stores, and card drawing methods. Although these gameplays are vaguely a bit like the shadow of a card mobile game, the packaging has been changed and the gameplay has been changed. It is impossible to tell that this is a card mobile game!

What puzzled Qiu Bin the most was that in his opinion, "Onmyoji" almost completely subverted his understanding of card mobile games. All the three keywords he mentioned before were overturned.

What fragmentation, what low cost, what big IP, is there nothing to do with "Onmyoji"?

Fragmentation? This game is so tiring to play. On the first day, I wished the players could play it for five or six hours. I didn’t feel free at all. Anyway, as long as you go online, there will always be something to do, and there is no characteristic of using fragmented time.

Low cost? This cost is definitely not low. It costs money to make pictures and dubbing. The entire game development is a level of investment of tens of millions, which is higher than that of ordinary PC games!

Big IP? "Onmyoji" does not have any IP? This subject is famous among individuals, but who would pay attention to the stories and monsters of that period?

If you have to die, you will know that Abe Harumaki, Shuitun Boy, and basically no other monsters know!

The three key words of card mobile game that Qiu Bin spent so much effort were completely overturned by Chen Mo's "Onmyoji".

"Impossible, I don't believe it. Players' tastes are not so easy to reverse. You have developed a brand new way of playing. Innovation is innovation, but have you considered the learning costs and acceptance costs of players?"
Chapter completed!
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