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Chapter 137: Martial Arts Games and Xianxia Games

Chen Mo thought for a while: "It's okay, don't they just start doing it one or two months in advance, and they may not necessarily win the first prize."

Lin Mao nodded: "That's right, after all, the judges of the Tourist Committee are quite tricky. If it weren't for that kind of particularly innovative game, it would be difficult to win the first prize."

Chen Mo seemed to be thinking.

Lin Mao asked: "I plan to make a mobile game with the theme of fairy tale, where are you?"

Chen Mo thought for a while: "I plan to do martial arts themes."

Lin Mao was stunned: "Marriage arts theme? Martial arts theme is not easy to do!"

Chen Mo nodded: "I know, so I plan to do it."

Lin Mao said: "Indeed, if you can do a good job in martial arts themes, it is indeed unique and you have a great hope to win the first prize, but it is too difficult after all, because it is difficult to make characteristics of this theme. Even Zen Interactive Entertainment has not made a name for itself after so long."

Chen Mo said: "I know, so I'm still thinking about it."

Lin Mao nodded: "Okay, come on! I believe in you! After all, you have even made RTS games such as "Warcraft", which are generally recognized as difficult to make in China. As long as you have ideas and can do a good job in martial arts themes, this time the first prize is probably sure to win."

Chen Mo nodded: "Well, come on, let's try to get a good ranking!"

...

After dinner, Chen Mo began to think about the new game.

The game types that include traditional Chinese culture are actually relatively narrow in scope, and the only popular ones are the two themes of Xianxia and Martial Arts.

In a parallel world, if you talk about Chinese style games, then the first reaction of designers and players is the fairy tale game. Like the hot VR game "Legend of the Sword", it is a fairy tale game.

The reason why Xianxia Game is popular is that it can use the popular RPG game combat system on the Xianxia leather case, so its gameplay is relatively mature and very controllable, and there will be no serious deviation.

For example, in the Western Fantasy RPG game, there are warriors, mages, archers, who can fight melee, attack with skills at a long range, and ride griffin flying. These can be replaced with fairy tale packaging perfectly.

In the fairy tale game, players can fly with swords, attack enemies with spells, and explore secret realms such as fairy mountains, caves, etc., which are very consistent with the gameplay of Western Fantasy RPG.

Especially in terms of combat systems, Xianxia's spells can be well applied to the Western Fantasy RPG spell system, and players will not feel any sense of incongruity.

Therefore, the popular Xianxia games on the market are essentially all Western Fantasy RPGs with skins. It is precisely because the Xianxia theme can be used to replace the skins with the core of the Western Fantasy game, so it is very controllable and the game system is very mature and there will be no risks.

So, why can’t martial arts work?

The biggest problem is the combat system.

Fairy tale is the world of high demons, while martial arts is the world of low demons.

In fairy tale, you can fly with swords, kill demons and eliminate demons, and wave your hand to welcome them. The expression is very rich and conforms to the combat method of "release skills".

The way to fight in Xianxia is that I use magic weapons to attack you, causing damage and adding additional effects. These can be reflected in skills and debuff states.

But martial arts is different. Traditional martial arts emphasizes countering moves by move. The martial arts here are often a set of martial arts, such as the Eighteen Dragon Subduing Palm. If it is made into eighteen skills, it will be too many, but if it is made into one skill, it will be too few. If it is made into a damage skill, it will be difficult to reflect its characteristics and cultural connotation.

In addition, there will not be so many monsters and monsters in the martial arts world, so their performance will be much worse. There will not be such a super-large boss, and all enemies are human-shaped creatures.

From fairy tale to martial arts, a lot of game content needs to be cut off, and the cultural connotation of martial arts itself is difficult to express through the form of games.

Therefore, for designers in this world, it is better to be fairy tale than to do martial arts.

Chen Mo also had many martial arts games in his previous life, but the problem is that these martial arts games are just wearing martial arts skins, and the core is still the same as the gameplay of Xianxia games and Western Fantasy RPGs.

A large number of the game works derived from Jin Yong and Gu Long’s masterpieces are IP-based, and the game itself does not have revolutionary gameplay innovations.

For example, make the Six-Meridian Divine Sword into a ranged attack skill, make the Eighteen Dragon Subduing Palms into a melee attack, make the Beiming Divine Achievement into a blue sucking, and make the Lingbo Microstep to increase the chance of dodging...

Such combat systems are actually forcibly applying to Xihuan RPG. If we put aside the emotional factors of the original work, this performance is actually quite far-fetched. If we don’t do well, players may not necessarily buy it.

There is no Jin Yong Gu Long in this world. Of course, there are martial arts novels similar to Jin Yong's novels, as well as internal strength and moves. The packaging of martial arts is similar, such as Yi Jin Jing, Tai Chi, and Baguazhang, which are also very famous for non-original martial arts.

It is impossible to expect to get these IPs or copy a self-created IP from Chen Mo. After all, he only has three months to do.

The martial arts IPs in this world are relatively expensive, and they are not as popular as Jin Yong's novels. Let's not talk about whether to lose money by buying this thing. The main reason is that they don't have that much effect after buying it. Otherwise, Zen Interactive Entertainment and Dichao Interactive Entertainment would have been bought long ago.

Like Zen Interactive Entertainment, they have always insisted on making high-quality games and Chinese-style games. It’s not that they don’t want to tap the potential of martial arts games, but after making a few, they have mediocre reactions, so they still switched to the theme of fairy tale.

If you just force a martial arts game and don’t innovate its core gameplay, it will be hopeless.

The judges are not stupid, and you can see at a glance that this is a work that sells dog meat with a sheep's head. If martial arts games cannot produce martial arts connotations, it is better not to do it.

The martial arts game Chen Mo wants to make is a game that can reflect the connotation of martial arts, a game that has comprehensively reformed its gameplay, not a martial arts game that is just a little bit of a skin.

Since entering the industry, Chen Mo has already had many game works, including "Plant vs. Zombies" and "Warcraft" with both fame and fortune, such as "My Name is MT", and also as "Lifeline".

However, overall, it is mainly the classic foreign games from previous lives, and there is no real Chinese style game.

Of course, this cannot be blamed for Chen Mo to admire foreigners. In his previous life, the current development status of the game industry was like this. There are few domestic high-quality games, and a large part of them are krypton gold games, and not many can really make their moves.

This is not Chen Mo's original intention. He also hopes that Chinese games can go global and that domestic players can play domestic high-quality games that conform to the connotation of traditional culture.
Chapter completed!
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