Chapter 1177 A Complement to the Game Experience
The designers present looked at each other in a glance. Although they were mentally prepared, this plan was still a bit unacceptable...
A designer raised his hand and asked, "Then...if this plan is really achieved, wouldn't there be no difference between "League of Legends"? Then how can we distinguish between Bronze and King of Players?"
Chen Mo smiled: "This plan will not introduce player confrontational games and competitive games for the time being, and will only introduce stand-alone games at the beginning."
Another designer asked: "But in this way, the greatest value of this plan is difficult to reflect. Although players all yearn for becoming high-quality players or even professional players, this is based on a premise that 90% of players are geniuses. Without geniuses, experts cannot be outstanding."
"If you only introduce a stand-alone game, it is actually not much different from reducing the difficulty of the game in a comprehensive way, right?"
Chen Mo shook his head: "Of course the difference is big, because this system will only give you talent, but will not give you strength directly. In other words, when the player first receives the implanted talent, the difficulty is the same as before, but through his continuous efforts and practice, he can continue to become stronger to the peak. This process itself is a relatively long process, and players can feel this change well."
"To fully reduce the difficulty of the game, players will only think that the monster is too weak, but to improve the talent of players and improve the ceiling they can achieve through hard work, so that they can experience the happiness that experts can only experience."
A designer was silent for a moment and said, "Mr. Chen, I still think that this plan is a bit thankless? Most players have actually accepted the fact that they are greedy chickens, so that they can feel the feeling of masters, and will it have a counterproductive effect in some aspects..."
Chen Mo smiled and did not answer immediately.
He looked at everyone here: "What is the greatest injustice in life? Is it the family you were born? Is it your appearance? Is it a policy of differentiation? Is it luck?"
"None of them, the biggest injustice is the mind. Some people can start from scratch and make it to the rich list, while some people even use up their minds but can't even get into a key university."
"What is the biggest unfairness in the game? Is it how much money it is? Is it the time you spend in the game? Of course, this is also unfair. What is derived is the Ligankr game. However, Ligankr game has gradually been abandoned by players, and these two unfairnesses are no longer mainstream."
"Now, the biggest unfairness in the game is talent. Everyone can work hard, but some people become top players after working hard, while some people still work hard, Bronze Five."
"The four words "'Become a master'" seem simple, but in fact they have a strong attraction for those novices."
A designer thought: "Mr. Chen means that through this system, every player can experience the process from suffering to mowing grass in "Dark Souls"? Let everyone experience the process from frightening to parkour in "Escape"? If this is the case, it seems to be a very attractive plan for ordinary players..."
Chen Mo nodded: "You can understand this way. But what I want to emphasize is that what we give players is talent, not ready-made abilities. Whether players can become masters from rookies depends on whether they are willing to work hard. What we need to do is to ensure that every effort the players can gain."
"In essence, it is a complete complement to the player's gaming experience."
"Every effort has gained something..." The designer who asked the question repeated the sentence in a low voice, "It sounds like a very attractive statement. But is this thing equivalent to an official plug-in?"
Chen Mo shook his head: "Of course not. There is an essential difference between the two."
"Plug-in is to destroy the rules of the game and make players get something for nothing. It will neither make players work hard nor make players a real master. It is just equivalent to giving an ordinary person a gun so that they can abuse and kill martial arts masters, but in fact, those who hold the gun cannot experience the feeling of martial arts masters. This is a destruction of the game experience."
"What we need to do is to give every player the possibility of becoming a martial arts master. Players need to work hard, and after working hard, they will become a real martial arts master, not a person holding a gun. Players can still get the best gaming experience."
The designer who asked the question nodded: "I understand."
Chen Mo looked at the projection screen and the content on it was automatically changed: "The reason I told everyone that the extraordinary player plan was mainly to prepare for the future."
"The Super Player Plan will log in to a stand-alone game and also to some specific dungeons in "Oasis". What we need to do is not let the Super Player Plan affect the competition between players, but in some single-player experiences, each player can experience the joy of becoming stronger."
...
After the meeting, Chen Mo returned to the monitoring room.
"How is it?" Chen Mo asked.
Qian Kun pointed at the screen speechlessly: "It has been played into a simple puzzle game."
Chen Mo looked at the screen. Jiang Huan was already searching for various puzzle props and then moved forward to the plot.
VR version of "Resident Evil 7" is actually more like a huge haunted house, no longer having a constant fixed process, but it doesn't mean that it can be played no matter how you play it.
This huge haunted house contains various threatening enemies and resources. Although players can use their intelligence to jump directly from one scene to another, in the final analysis, the elements of clues and exports remain unchanged.
For example, the key to a certain door is hidden in a specific location. If the player cannot find it, the door cannot be opened.
However, the puzzle elements of this game are still secondary, mainly horror.
But for someone like Jiang Huan who can remain rational in extreme situations, this game is equivalent to a pure puzzle game.
The main difficulty for horror games is the fear of players. When players are extremely afraid, their actions will deform, their observation will decrease, and their judgment will also be incorrect. In this case, the difficulty of horror games will soar.
But if the player can predict what will happen next, or always remain calm, the difficulty of the game will decrease by several levels.
Qian Kun said with some concern: "Store Manager, if the extraordinary players are like him, can our horror game still be sold?"
Chen Mo smiled: "Who told you that super players will be the same as him? The standard for super players is set by us. We just want to make up for players' shortcomings, and we didn't say that they all become superhumans."
Chapter completed!