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Chapter 109 'Ain World' completely hit the street

The attention of "Warcraft" continues to soar. Chen Mo's works, Azeroth's orthodox plot, subversive RTS games, and domestic game masterpieces are all very popular topics and soon swept across major game forums and live broadcast websites.

Especially in the RTS game circle, if anyone else doesn't know about Warcraft, it will be despised.

Once the topic becomes a hot topic, the subsequent fermentation speed will get faster and faster. By the third day, the sales of "Warcraft" had soared to more than 43,000 that day, twice the sales of the first day!

The cumulative sales in three days have been nearly 100,000, which means that the three-day turnover of "Warcraft" has reached more than 8 million.

Based on this speed, the sales volume in the first month is very likely to reach about 800,000, and the monthly turnover is very likely to reach nearly 70 million!

This data has made the people who are watching melons crazy and the entire game circle has also been crazy!

Although the PC game is very deep and there are many large RPG games with a monthly flow of tens of millions of yuan, "Warcraft" is an RTS game that sells sales in portions. RTS games are rarely used in China that game companies dare to touch!

Chen Mo actually entered the PC game market with an RTS game, and stepped on the foreign masterpiece "League Conquest". This is so terrifying for the Chinese people!

Moreover, both players and industry insiders have a very high evaluation of "Warcraft". The rating of "Warcraft" has remained above 9.5 points all year round, and all game evaluation agencies are also generous.

"Domestic Premium RTS Game: Warcraft!"

"A Classic Work that Sweeps the PC Game Circle!"

"Seeing these CGs, do you dare to believe that this is a domestic game?"

"From my name MT to Warcraft, how powerful is the Azeroth universe?"

"Rating 9.5, this game is very likely to become a milestone in RTS games!"

"RTS game master player: This game completely crushes the legion to conquer!"

"Expert Review: Incredible Premium Games!"

Major game media have commented, and they are all proud of their praise. In the past few days, most game media have turned into Chen Mo's brainless fans and praised "Warcraft".

It is well received and popular. Many players have self-published it as a navy and promote the game "Warcraft".

For a moment, Warcraft was in the limelight, and even many players who did not play RTS games at all knew the name of this game.

...

No. 5, "The Seven Heroes" public beta.

On the 10th, "Iron World" internal testing.

But these two games that were supposed to be the hot spots of the month did not cause much splash, especially "The Seven Heroes", where the public beta data is even worse than internal beta!

"World of Iron" is even worse. The time for the in-between this game is just the rising popularity of "World of Warcraft". Compared with the two, the various settings of "World of Iron" immediately became terrible.

After watching the orthodox plot and CG of "Warcraft", the players' tastes became very stingy. Those who watched "Iron World" for the Western Fantasy theme basically stopped after playing within five minutes.

"What kind of style are these characters? Wash, cut and blow? Is the copycat atmosphere too strong, right?"

"The CG at the beginning is simply kindergarten animation level. What's the point? Can I learn the opening CG of Warcraft?"

"The games made by Dichao Interactive Entertainment are of this quality? In your company, you are so big that you can't compare to a C-level designer who has just entered the industry for more than a year? You seem to be making me laugh."

"To be honest, your plot is a high school student composition, right?"

"Tell me a joke, the plot of an RPG game was instantly ruined by RTS games."

Even the hardcore players of Emperor Chao Interactive Entertainment have to admit that "World of Iron" is really a failure and cannot even find the reason to clean the floor.

It would be fine if there was no Warcraft, but now "Warcraft" is in the forefront. Compared with the two, the production of "World of Iron" immediately seems so rough that it is impossible to watch!

Whether it is CG or the plot, it is not of the same level at all. The most annoying thing is "Warcraft" or a real-time strategy category that does not focus on plots, while "Iron World" is an RPG!

Tang Dagang was also depressed. It’s not because I was not capable enough, but because Imperial Dynasty Interactive Entertainment didn’t give me enough resources!

Originally, the attitude of the imperial dynasty towards "Ain World" was not unified. Qiu Jiang and Qin Xiao both strongly opposed "Ain World". Although Yan Zhenyuan and CEO Lin Chaoxu were relatively supportive, they were also cautious and could not use too many resources to trouble Tang Dagang.

In terms of plot, art, etc., Tang Dagang didn't get the best resources for Emperor Chao Interactive Entertainment, so he was also very dissatisfied.

But in fact? So what if you give him the best resources?

Chen Mo didn't care at all.

Neither "The Seven Heroes" nor "The World of Iron" became the hot games of the month, and even the hot topics on Weibo were left far behind by "Warcraft".

What Dichao Interactive Entertainment and Zen Interactive Entertainment never expected was that the two carefully crafted RPG games did not die at each other's hands, but were instead brought to an A-shot by an RTS game?

What is more atrocity than dying in battle is the death in obscurity, especially in "World of Iron". At the beginning, players would sarcastically sarcastically, but later, no one was concerned about it.

This MMORPG game that attempts to plagiarize the Azeroth universe is completely defeated.

...

During this period, those players who are keen on RTS games are also desperately exploring the potential of "Warcraft". What surprised them was that the content of this game was far more complicated than they thought!

At the beginning, everyone was busy developing, and the later stage of the explosion of soldiers was in full swing. Players were keen on creating super soldiers and did not attach much importance to the role of heroes.

Later, some great players began to discover the role of heroes, focusing on leveling up, killing monsters, and even using swordsmanship and demon hunters to harass the other party's development more often.

Later, the peasants explored the way, escorts swept the wild, quickly pushed the troops, and quickly opened the mines and other tactics began to emerge. The veteran RTS players who were originally keen on "League Conquest" fought almost endlessly in "Warcraft" and developed new tactics.

Chen Mo set up a complete ranking mechanism for "Warcraft", and also has the same video system as in previous lives. Players can observe the battle between great gods and learn new tactics as soon as possible. They can even study some classic battles repeatedly. The development speed of tactics is faster than Chen Mo's previous life.

In just one week, Xue Kai and several other great-level players have reached more than 2,400 points, and they are still working hard to fight endlessly, ready to rush higher.
Chapter completed!
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