Chapter 1134 "Oasis 1.0"
Looking at the endless stream of happiness and resentment, Chen Mo's heart was not fluctuating and almost laughed out loud.
Although the players' faces were not visible, Chen Mo could still empathize with their struggles and pain.
"In order to soothe everyone's wounded hearts, it's almost Double Eleven. There is almost another half-price event to open, and the plan will be completed." Chen Mo smiled, "No need to thank me, please call me **."
It has to be said that the collection of resentment values in World of Warcraft has a great effect.
The previous 3a masterpieces were just collected by one person, which was too low. Moreover, many players threw them there after a +1 joy and didn't play them at all. Moreover, even those players who passed the level, the higher the threshold for suffering the game, the gradually they could not collect any resentment values.
But as soon as World of Warcraft was released, it was very awesome.
You can collect 40 players' resentment values at once, and as long as you play this game for a long time, it is impossible not to participate in team activities and not play team principals, right? As long as you play, you will get the resentment values.
Even if some players really don’t play team building, then you have to swim the battlefield, right? Even if you don’t swim the battlefield and encounter hostile camps when doing missions in the wild, then you still have to swim the PVP?
Not only that, characters like "Three Seasons of Rice" are constantly emerging in "World of Warcraft". They are never ruthless when slaughtering small trumpets, and have made outstanding contributions to Chen Mo's career of collecting resentment values.
However, Chen Mo didn't plan to really make the whole time of World of Warcraft that long.
If it really goes long, then the 60 version can last for a year, and the 70 version will come another year. When players fight the Witch Meow King, it will be more than two years later.
This time span is too long.
It has to be said that some boss battles in the original World of Warcraft are relatively high. Many bosses, such as Oro, Csun, Muru, etc., were unable to beat them when they were first designed, and some teams simply went around and stopped fighting. Only after Blizzard weakened many bosses later, the players successfully opened them.
If you don't weaken it, you can't beat it. It can be seen that some bosses are relatively high in terms of difficulty design.
For Chen Mo, the reason why he wants to release one version after another is not to extend the player's game time, but mainly allows players to get a consistent game experience and experience the exciting part of "World of Warcraft" as completely as possible. Otherwise, as soon as "The Wrath of the Lich King" is released, who will do the door-opening mission of Amqira?
However, this does not mean that the longer the version lasts, the better.
The World of Warcraft players in this world have had an extremely large base from the beginning, and with the help of sleep mode, their game time can be guaranteed. With the more reasonable difficulty of team mattresses, they can basically play the current mainstream team book in a few months.
Although the original World of Warcraft is a classic work, as a time-charged game, there are still some contents in it that deliberately burns time, and many of the gameplay are mainly based on brushing, which cannot be said to be a pleasant game experience.
Many more serious gameplay, such as winning reputation, are essentially no different from the silly running gameplay of domestic inferior web games. They are nothing more than repetitive work. In this regard, Chen Mo also plans to "reduce the burden" for players, try to let them experience the most exciting side of the game, and make every minute of the point card worth the money.
Of course, most players are now using monthly cards.
In addition, there is another very important thing.
That's Double 11.
Oh, I was wrong. In fact, it was not Double 11, but a new event that will be launched during Double 11.
In addition to daily half-price promotions and other activities, there is another milestone event for Chen Mo, that is, the "Oasis 1.0" version, which is to be officially launched.
In November last year, the "Oasis Project" was officially launched, and more than 200 independent game designers joined the Oasis Project to contribute to this epoch-making game.
They have obtained many resources within Thunder Interactive Entertainment, including art resource library, physical systems created by Pangu Engine, the latest artificial intelligence system, etc., and have obtained the right to use countless super-large IPs within Thunder Interactive Entertainment, just to create a huge, complex, and closely connected parallel universe, and are also exerting their imagination and creativity day and night.
During this year, each designer will develop an independent game unit for the Oasis plan, where players can freely enter more than 200 game units to experience different games.
The results were gratifying one year later, with the total number of game units reaching 319. Of course, many game units have very small capacity, and the game duration may be only a few hours. Not all game units can provide players with more than twenty hours of gaming experience like a new game.
But no matter what, the preliminary game content is already available, and the "Oasis 1.0" version can be launched for preliminary testing.
Although "Oasis" has existed for a long time, strictly speaking, it is not a real oasis, it is just a prototype, so this version can only be considered an official version.
If Chen Mo's ultimate goal is used to measure the current "Oasis 1.0", it is still very naive, but for players, it should be a very novel gaming experience.
The "Oasis 1.0" version has eight modes by default, namely single-player adventure mode, multi-player adventure mode, single-player survival mode, multi-player survival mode, competitive battlefield mode, unfair competition mode, free exploration mode, and entertainment mode. Each mode has 20 to 40 game units.
Among them, the adventure mode is equivalent to a traditional stand-alone game; the survival mode is equivalent to escape, and you must avoid Ai's pursuit as much as possible; the unfair competition mode is that different camps have different combat powers, and the weak camps need to cooperate closely; the entertainment mode is some game units with a lot of imagination.
Of course, these game units are different from stand-alone games.
Single-player games basically require players to have more than 20 hours of game time, so that players can play intermittently; these game units are basically controlled at about 2 to 6 hours. Some game units with a long time can be saved if they are single-player mode. In multiplayer mode, you must confirm with the player whether the game time is suitable in advance.
In addition, in order to avoid repeated game units and allow players to quickly understand the tricks of passing the level, all game units have been dynamically processed.
Under the role of advanced AI, these game units will be different every time they enter the script, such as the opening position, NPC IQ and personality, prop position and function, etc., and there will be relatively big differences. Even if the player passes a certain game script many times, he still needs to use his brain when entering again, and it is easy to capsize the gutter.
The green shirt makes the drunk
If you are 16 more, please search for "60 yuan" or enter the website:.
Chapter completed!