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Chapter 1120 Can the movie game still struggle?

While "World of Warcraft" was popular all over the world, it also brought a very wide impact on the entire game industry.

In fact, long before World of Warcraft was launched, many game vendors' VR games had been launched in the matrix game cabin, and the sales were very good.

However, after World of Warcraft was launched, the sales of the games released at the same time were not good.

Because World of Warcraft is a time-paid game, it has a fixed monthly investment. In addition to monthly cards, many players also have to buy gold to deal with various expenses in the game, buy purple equipment, buy horses, buy materials... money is needed everywhere.

More importantly, World of Warcraft has a very serious squeezing of players' time.

Although the official recommendation is to use sleep mode to play at night, there will definitely be some hardcore players who will use the daytime to play World of Warcraft.

After all, the content of this game is too rich. Even if it is online for 24 hours a day, you will always have something to do.

Therefore, after being occupied by time and money, many players cannot spend their energy to play other games, so it is not surprising that games released at the same time are cold.

Moreover, this is not the same as the games developed by Chen Mo before.

Although the previous games such as "The Doomsday of the United States", "The Legend of Zelda", and gta are also very excellent, they are single-player games after all, and everyone's popularity has basically remained for two or three months. After this period of time has passed, players have opened up the plot and turned to pay attention to other games.

Other game providers can also achieve good sales as long as they stagger the time period for Chen Moxin’s game to release games during the gap period of players.

However, the popularity of "World of Warcraft" lasts more than two or three months, and two or three years is no problem...

This made other game dealers very confused. No one was optimistic about mmorpg not only became popular, but also became a mess.

Most importantly, this has subverted the concepts of many designers.

Although Chen Mo's previous 3A masterpieces have revolutionized the concepts of "movie-based games" and "open world", they are still within a certain framework. However, this time, the impact of "World of Warcraft" on the VR industry is more like the previous "League of Legends" and "PUBG".

This has even caused a lot of discussion among designers. What is the mainstream of the future development of next-generation VR?

"From Matrix Shopping Center to World of Warcraft, Chen Mo's ideas are obviously focused on the virtual world."

"We have to admit that players' demand for social interaction will always occupy a very important position. The previous 3a masterpieces dominated, which may be just because our technical level is not up to date, so they present a special state in a special historical stage. However, with the emergence of sleep mode, players' game time has been greatly extended, and the concept of next-generation vr+ virtual world will become more and more mainstream."

"And nowadays, there is a very fatal disadvantage of stand-alone games, which is that the game content is limited and it is difficult to generate continuous benefits for a period of time. Most players will not consider experiencing the second time after experiencing the plot once. The popularity of "World of Warcraft" is very likely to represent the return of mmorpg."

"This return is by no means a simple return, it is more like a Renaissance, and the old content is rejuvenated after obtaining a new platform."

However, there are many designers who object.

“World of Warcraft is like League of Legends and PlayerUnknown’s Battlegrounds. When League of Legends appeared, how many designers mistakenly thought that moba games were the future?”

"However, until now, there is only one truly successful moba game in the world, that is, the moba games produced by League of Legends have not even splashed. Games like "PUBG" are in a slightly better situation, but they are not much better."

"Facts have proved that the emergence of similar popular games is the result of a combination of multiple factors. Not to mention anything else, who is confident of making the next World of Warcraft? No, right? But I believe that through hard work, you can make the next "Underworld" or "Dark Souls". Of course, even if the quality is not up to date, it is possible to make similar works."

"So, it's meaningless to be too entangled with the glory achieved by World of Warcraft at present. Even if it's mmorpg in the future, most of our designers will not be able to become trend-leading people."

The debate is fierce.

In fact, this debate is not entirely focused on the development direction of the game, but more about disappointment and loss of the traditional stand-alone game mode.

Although many people think that this kind of debate is meaningless, for the gaming industry, "how games will develop in the future" will always be a topic that makes people talk about.

When designers see that the popularity of 3A games released at the same time are completely crushed by World of Warcraft, it is difficult not to feel this feeling of loss. Some designers even feel that their efforts and accumulation over the years seem to be in vain, which is difficult for many people to accept.

Many designers are struggling that the once popular "movie game" really cannot continue its glory on the next-generation VR platform?

After all, the matrix game cabin has been around for so long, and even Chen Mo himself has no intention of making similar movie-like games.

...

...

The data of "World of Warcraft" is rising steadily, and the number of active people and cumulative number of registered people have been constantly breaking records.

However, the development of World of Warcraft has come to an end. Although there is still some follow-up work to be done, the workload is already very small.

Chen Mo is considering developing a new game during the gap period of "World of Warcraft".

In fact, Chen Mo has been considering what many designers are now considering.

Chen Mo has always been very fond of the movie-based game. Just like "The Doomsday of the United States", movie-based games have core advantages that other game types do not have, which is an unparalleled sense of immersion and inclusion.

However, on the next-generation VR platform, cinematic games encountered a problem.

It is its core advantage that has become a disadvantage.

Next-generation VR allows player souls to penetrate into the character, and whether it is actions, behaviors or feelings, you can get the feeling of "traveling".

Movie games often place strict restrictions on players' behavior. Players' fighting actions and behaviors are planned, allowing players to gain an unparalleled visual experience at the cost of reducing their freedom. Most importantly, using a third-person follow-up perspective, players can always see the character's handsome back and movements.
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