Chapter 1117 Swept the world
Some players may be very curious, is the team originality in the 1960s really that difficult?
Isn't this nonsense...
Of course, to be fair, the difficulty of the team-building in the 1960s in the original World of Warcraft was caused by a variety of factors.
First of all, there were very few plug-ins at that time. Many players did tasks without plug-ins, and there was no prompt for official tasks. They all rely on limited task text to search for the naked eye. For many tasks that were really hidden too deeply, players simply gave up on their own.
There were 40 people in a group, and few of them had plug-ins. At the beginning, the team had no voice software when they were renovated. They all rely on command and typing. This efficiency is really conceivable. Later, almost every player involved in the renovation had team plug-ins, and there was also a voice prompt with brainwashing effect. This efficiency was not a little bit improved.
Secondly, there are many people, and 40 people are very difficult to command. When the Lich King was renovated in the 1980s, 25 people could make the commander too big, and even if you hide in the black water, you would have to take advantage of yourself, let alone the mysterious boss of Cthun in the 1960s.
Moreover, players have a low understanding of professions because there is no plug-in. Many players do not know how to play output loops, nor do they know how to get talent. The equipment can maximize their output. Many team leaders do not know who is paddling without opening damage statistics. This efficiency of land reclamation is difficult to ensure.
Of course, there is another more important reason that the network is not good, and it is normal to disconnect from the computer. Especially when the level 60 Naxxaras is opening the electric man, many groups wait until the network stabilizes after 2 a.m. before starting to fight.
In order to allow new players to experience the classic experience of the team book in the 1960s, Blizzard specially arranged a level 100 40-person fusion heart on the tenth anniversary of World of Warcraft to evoke everyone's old memories...
In order to get the Molten Dog mount, many players clicked into the random team book. When they went in, they found that the restored taste was too original.
At that time, the door god monster was destroyed for one night, but now it's still a night of death...
Many players find that they use DPS to rank in seconds, which feels very incredible, because other teams are tanks and healing in seconds, and DPS professions have to wait 5 to 10 minutes before rank in. After all, the first two characters are even scarce.
As soon as I entered, I understood what was going on. The door god of the Molten Fire Heart was gone, but half of the group of people had just been resurrected...
In other words, this random team used the price of destroying the group to settle the door god. Many players were cheated and left the team directly. There were too many people running, so there was a wonder of DPS being able to enter in seconds.
Then when the boss hits, the tragedy comes.
Old players all know that the Five Dogs of the Heart of Molten Fire has a special mechanism, which is that the boss takes a lot of minions to patrol back and forth. However, these Molters must die together within a limited time, otherwise they will be resurrected. However, many newcomers have never experienced Molters, so of course they do not know this mechanism at all.
So we can see that the entire team is constantly in and out, and a group of people can't stand the grievance and leave the group. A group of newcomers come in and continue to pick up the smelting dog with less blood, and then watch the smelting dogs resurrect over and over again, and players come in and out one by one...
In this way, a Wudog with a heart of smelting fire fought for five or six hours, but after changing countless people, they couldn't beat them.
Although the members of the random group were good at that time, they were better at playing than the players who had just entered the team building in the 1960s. Even if they were destroyed, they could imagine the tragic situation of everyone in the 1960s when they first opened up the fire.
However, players at that time had a good idea, that was, they were very persistent.
Whether it is a 5-person dungeon or a team-based dungeon, from the lowest level of howling cave to the advanced smelting heart and the Black Wing Nest, everyone is proud of fighting and ashamed of running around the middle. Many small dungeons that seem simple have been destroyed, and everyone will not complain about each other. They are all trying to do their own things, encourage each other, and persist for several hours until they are opened.
The 40-person heart of fusion and the Black Wings Nest sometimes have to be destroyed for one night. When the main tank is destroyed, the equipment has been repaired many times and they have made themselves poor. But at that time, everyone had no complaints. Many substitutes and players of the main team are online on time, and they are on standby at the door of the dungeon, standing by for several hours every day, standing by for a week or two, or encountering some members with something to get the chance to enter the dungeon.
Later, there were more and more fast food gameplay, and players' patience became worse and worse. Many 5-player dungeons could run two or three people at one time, and the players' mentality became more and more impetuous. Therefore, many old players missed the day when everyone never left and worked together to pass the dungeon.
...
The alliances and tribes of various regional servers have begun to enter a tense and exciting stage of land reclamation, because at this time, the first batch of players have basically reached the maximum level, and the 5-person dungeons have almost finished their efforts. The scattered time is used to do tasks, brush small dungeons, make money, and use large amounts of time to play team books and organize guild activities.
However, a large number of new trumpets are constantly replenishing fresh blood for World of Warcraft.
Many people think that the preparation of World of Warcraft will be a peak for the sales of the matrix game cabin, but they soon found out that they were wrong. This was not the peak at all, it was just the beginning.
The game "World of Warcraft" is even more powerful in promoting sales of matrix game cabins than any previous method.
In the final analysis, it is the difference between online games and stand-alone games.
Humans are social animals in the final analysis.
When World of Warcraft became popular all over the world and became a trend, it was really hard for people to reject this temptation.
On the Internet, whether it is major forums or websites, it is full of discussions and evaluations of "World of Warcraft", and everyone is generous with this epoch-making game work, and many people even use "immortal masterpieces" to describe it.
Yes, almost all elements in World of Warcraft are commendable.
Excellent cg.
A grand world view architecture.
Diverse and distinctive professions.
Complex and highly story-based task line planning.
Changeable copy gameplay design.
Faction opposition gameplay.
Rich battlefield and pvp gameplay.
If summarizing it in one sentence, World of Warcraft has created a brand new world that makes all players immersed in it and can't stop.
What's more, this game is an absolutely fair time-paying game. The sleep mode allows most players to get enough game time, so for all players, it is equivalent to a second life, and everyone is standing on the same starting line.
Chapter completed!