Chapter 1073 Design of 'World of Warcraft'
While players were working hard to buy the matrix game cabin, Chen Mo was not idle either.
I have prepared a large number of art resources about World of Warcraft long ago, such as several major cities, team copies, and some classic old world scenes, which have basically been completed.
The rest can be completed quickly under Jarvis' work day and night.
Of course, there are many other tasks in the future, such as professional skills design, talent tree design, team copy design, task line design, etc.
However, these contents have been accumulated a long time ago.
For example, although the mission line of World of Warcraft is complex, it has the foundation of the Azeroth universe and the participation of its designers, and a large number of mission lines are quickly completed.
Some key mission lines must be controlled by Chen Mo and Zheng Hongxi, such as Feng Jian mission, Love and Family, An Qi pulls the door open, etc.
As for the others, you need to kill a few monsters, run errands, collect some emblems, and go to the monster camp to cause damage. In fact, ordinary designers can do it. As long as you have a good understanding of the Azeroth universe, you will not go astray.
Of course, there is another more important issue, which is the game version.
As an online game with a long lifespan, one of the secrets that World of Warcraft can always maintain vitality lies in the version change.
No matter how well-designed the team book is, everyone will get tired of playing it in a few months. What's more, the new technology points allow everyone to have 10 hours of game time, which is equivalent to making most people become liver emperors. Players may get tired of playing a version for a shorter time.
Therefore, version change is necessary. As soon as you start, you throw the version of "The Wrath of the Lich King" to the players. Then it will be meaningless for players to fight the versions of the Black Wings Nest and the Heart of Molten Fire.
Therefore, Chen Mo will make all the contents of "The Wrath of the Lich King" in the game, but it is not open to players. Instead, it ensures that each level of team can be the protagonist for a period of time, and open the next team copy based on the current world dynamics promoted by the server.
T1's Molten Heart, T2's Black Wings Nest, T2.5's Amquira, T3's Naxxamas, T4's Karazan, T5's Storm Fortress, Viper Temple, T6's Dark Temple, Mount Hygar, Sun Well, T7's New Naxxamas, T8's Odur, T9's Crusade Trial, T10's Ice Crown Fortress.
The content of each team book is actually very rich. If the version is released too quickly, players will jump to the new copy before they can figure out the old copy, which is equivalent to a waste of resources. If the version is updated too slowly, players will do nothing, which is actually not good.
In addition, upgrades and mission lines are a highlight of World of Warcraft, and many players tend to bring brush levels and quickly, and miss this highlight to a certain extent.
Therefore, some numerical optimizations have been made for these. When high-level players bring low-level players to brush dungeons, the experience gained by low-level players from monsters will be sharply reduced or even approach zero; when the player kills monsters far higher than his own level, the experience and rewards obtained will be calculated based on the damage proportion he causes to the monsters.
The latter is mainly to prevent the situation where large and small numbers do not form teams to help kill monsters.
In addition, when players clear out all quest lines in a certain area and obtain corresponding achievements, they will give away some special equipment. These equipment has a unique appearance, and are higher than ordinary quest equipment in terms of attributes, and lower than the first team dunge equipment at the current level.
In other words, players are encouraged to improve themselves and upgrade themselves, whether they are teaming up with the same level or doing tasks by themselves, as long as they are not brought to the brush, they can get good rewards.
This set of mission equipment can be used as a transition to advanced dungeons, and it also has a unique appearance and has certain collection value.
In addition, it is the server mechanism of World of Warcraft.
It is impossible to serve 20 million people together. It can only be a good wish. With such a larger map, 20 million people cannot be accommodated even if the main city is expanded ten times.
But it can be very close to the global co-server.
"World of Warcraft" will use dynamic server settings. On the surface, the server is divided, but in fact, the player's degree of freedom is very high.
According to Chen Mo's plan, each server can support up to 10,000 players online at the same time. In fact, no matter how high it is, it is OK, but in that case, the main city may be squeezed into a dog.
When the player logs in for the first time and selects a server, he and his friends will be recommended to enter the same server based on the player's Thunder Game Pass friend relationship.
Even if you don’t go in, it doesn’t matter. The game supports server transfer services, and the first time it’s free. The game also supports cross-server team formation, but you cannot swipe the current highest-level team book together.
Because the ecosystem of each server is equivalent to a part of the game, each server is equivalent to an independent world with different ecology, and there will be cross-server battlefields and other content in the future, so the boundary between the server and the server cannot be completely eliminated.
Moreover, this kind of cross-server teaming and transfer service is not limited to the region. The region here refers to the national server, European server, American server, etc. The system will have a built-in network accelerator. If players of the national server team up with friends in the US server, the game cabin will automatically switch to the network accelerator. There may be a certain delay at that time, but it is still playable.
In addition, the vr version of "World of Warcraft" will use mirror diversion technology to ensure players' gaming experience during some special periods.
Specifically, it is to avoid the situation where there are more people in the novice village than monsters...
Every time a new server is opened or a new version is opened, players immediately pour into a certain map. As a result, many players found that there are more people than monsters. If you want to kill 8 monsters and complete the task, you have to grab it. You can wait more than half an hour to complete a task, which is very painful...
Mirror diversion technology will automatically create a mirror area for diversion when there are too many players in the current area, always ensuring that the number of players in a certain area remains within a reasonable range, allowing you to see other players and freely form teams, without causing crowding due to too many people, affecting players' normal game.
All these settings are to ensure that players have a consistent experience in the game, maximize the immersion and indulgence of the game, and make them forget that this is a game.
Of course, most of the gameplay of the VR version of World of Warcraft still follows the PC version of World of Warcraft, which is not necessarily the final form of mmorpg.
This is more like an exploration, an exploration of whether a large-scale multiplayer online game can succeed on the next-generation VR platform.
Chapter completed!