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Chapter 1044 When did I say there is a shield?

Although everyone has long known that "Bloodborne Curse" is a soul game, it still feels very novel when you see these scenes.

In fact, the essence of soul games lies in the combat system and level design. Whether this aspect can be achieved to the extreme determines whether a soul game is authentic.

This is why players are not interested in soul games produced by Chen Mo at all, because no matter it is in battle, level or plot, they always feel that it is a bit bad.

"Dark Souls" is a game with a very obvious personal style. It is difficult to learn this thing if you want to learn it. It is often a dog-like thing to draw a tiger but not a tiger.

However, seeing "Bloodborne Curse" made many players recall the feeling they felt when they first met "Dark Souls", suffocation, despair, and darkness, but the soul fighting spirit is still rooted in all aspects of the game.

In other words, "Bloodborne Curse" is equivalent to a completely different worldview background, with a completely different plot; while the combat system and level design generally follow the classic ideas of "Dark Souls", but it is innovative in some details.

Chen Mo looked at the reporters present: "Okay, you can ask questions now. We will release another actual video later. Then you can take a closer look at the battle of "Blood Source Curse"."

As soon as Chen Mo finished speaking, the reporters in the audience raised their hands together and asked questions that had been prepared long ago.

A reporter stood up: "Mr. Chen Mo, how difficult is "Bloodborne Curse" compared with "Dark Souls"? Is it increased or decreased?"

Many reporters below couldn't help but smile knowingly, but this question was asked to be the point.

Everyone asked before, is it difficult to "Dark Souls" difficult? Chen Mo can talk about it with all his heart and deliberately get away with it.

But now, is it difficult to compare "Bloodborne Curse" with "Dark Souls"? Then there must be a reference object, and it will be not so easy to get away with it.

Chen Mo smiled: "Their fighting styles are slightly different. If you prefer the fighting styles of "Dark Souls", you may think "Bloodborne" is more difficult, or the other way around. Of course, I know you will definitely not be satisfied with this answer. I can say that for most people, the setting of "Bloodborne" is probably more friendly."

The reporters all listened with their ears.

The reporter who stood up to ask questions said, "Mr. Chen, you dug another hole. You just said 'The settings are more friendly', but you didn't say that the settings are friendly, and the difficulty of the game will decrease."

Chen Mo was stunned for a moment.

Well? The IQ of reporters this year has increased, but they are not as easy to fool as before.

Chen Mo explained: "It is certain that the setting is more friendly. Let me give you two simple examples. First, when a player is attacked by a monster, he will enter a special 'virtual blood' state. At this time, as long as the player launches a counterattack and causes damage to the monster, he can recover the lost blood, so the profit of the counterattack is greatly increased. Second, the player can carry up to 20 blood bottles from beginning to end, and killing monsters can get supplements, so the error tolerance rate must be higher."

A reporter asked: "This design...a blessing for greedy knife cancer?"

Chen Mo smiled: "That's right. In fact, in "Blood Source Curse", we encourage players to be greedy for swords. Appropriate recklessness can speed up the game rhythm and improve players' pleasure. Perhaps in "Dark Soul", greedy for swords is an extremely high-risk and extremely low-yield behavior. Sometimes just one sword can lose a large amount of blood, which is not worth the effort, so novices will feel that the pace is very slow when playing "Dark Souls".

"But "Bloodborne Curse" has made designs to encourage players to attack in many aspects. The most prominent point is that counterattacks can recover blood after being injured, which makes Greedy Knife a high-risk and high-return behavior, which will make players less dull in playing."

A reporter immediately raised his hand excitedly: "Mr. Chen Mo, please tell us in detail about the advantages of "Bloodborne Curse" over "Dark Souls"!"

Chen Mo coughed twice: "First of all, Mr. reporter, I want to criticize you. Your words are very serious inducing questions. It seems that "Blood Source Curse" is much better than "Dark Souls". I have repeatedly emphasized that there is a difference between these two games, but I have never said that "Blood Source Curse" is better than "Dark Souls". This is a matter of opinion."

"But I can indeed tell you one of the major advantages of "Bloodborne Curse" is that it is handsome."

The reporters in the audience: "????"

Chen Mo expressed surprise: "What? Didn't you even see this? I just put out the promotional videos and game profile pictures? You can take a closer look."

He waved his hand, and several handsome hunter costumes from "Bloodborne" immediately appeared on the big screen.

"Look, our clothing design this time refers to the Victorian Baroque style, and also absorbs some elements such as steampunk. A tall top hat, a cane, a hunter jacket, a face covering hat, and there are many elements such as lace, twill, ribbon, bow, stand collar, high waist, princess sleeves, etc., plus the overall slender figure model, highlighting a handsome look."

"And the clothing design this time does not have those heavy armors, and there will be things like Onion Knight Armor and Javier Armor. All the clothes are slim and handsome. I think this should be an epic enhancement."

The reporters in the audience were confused.

God is so epic enhancement! Whoever plays this kind of game depends on whether his character is handsome or not!

Besides, the first-person VR of the matrix game cabin is so bloody that it is so nervous that it is so nervous that it is so leisurely to see if the clothes on their bodies are handsome?

OK, there may still be some, but this is not a "epic enhancement"?

Suddenly, a reporter realized a problem: "Wait, Mr. Chen, you just said that there would be no heavy armor like Onion Knight Armor, all of which are particularly beautiful hunter clothes... Did you say that we could wear heavy armor in the past, but now there is no option for heavy armor at all?!"

Chen Mo nodded: "Yes."

The reporter was confused: "Wait, I used to say that I didn't wear a piece of armor, but I folded the armor paper in half, but now I don't even have the chance to fold the paper in half?"

Chen Mo spread his hands: "Oh, you said it yourself. Wear heavy armor paper in half, which shows that it doesn't matter whether you wear this thing or not, right? So I simply canceled it and put on beautiful fashion. You dodge it, and you can dodge it. The rolling is very flexible and it is easier to avoid monster attacks. Isn't this a good thing?"

The reporter was shocked: "But it is too inconsistent to wear this outfit to hold a big shield?"
Chapter completed!
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