Chapter 178 The power of this punch for 20 years!(2/2)
Not only does the player feel that the experience is good, but it feels too exaggerated.
But if the light fist is replaced with a broad sword and a heavy blow, the character will jump up and slash at the monster Tianling Gai!
At this time, slow motion and frame effects are added, and after the end, the monster just staggers backwards.
Obviously, it doesn't meet the players' expectations.
The monster was swept away with cracked gravels and rolled out together by this blow.
Obviously it is logical.
"Hiss... Mr. Chu is too detailed! Why didn't I expect it before?" Some employee's eyes widened and he inhaled gently.
"Indeed, after such a demonstration, the current attack images are much richer and more exciting than before. The characters are also very powerful."
"But use it reasonably." Chu Jun explained patiently.
With the increase in the size of the game, he can no longer complete the independent research and development of large-scale games alone.
These employees need to save time and effort.
"Slow motion is best used in some special skills and ultimate skills to highlight the uniqueness of this skill. The frame of the sprint also varies from monster to monster. If you can't hit a small monster, it will be a three or five-frame pause. This will lower the level of the BOSS."
Looking at Chu Jun’s patient explanation.
Zeng Chuangniu, who was standing by, couldn't help but sigh: "It's true that you young people are the world now. Although I don't understand the game industry very well, Xiao Chu said it very clearly, and I can feel the difference in the demonstration screen. It seems that some imaginative imaginations in the game industry can be better presented than movies. The times have really changed."
In addition to the expected value of the sudden frame, slow motion, and hit as mentioned earlier.
Chu Jun also mentioned two other details.
Sense of lens.
This is not a secret. Many commercial blockbuster movies use lens vibration to reflect some epic momentum.
Large disaster films such as building collapse, earthquakes, and floods will also be presented through slight/strong tremors of the camera.
The zoom of the camera is usually suitable for the character's power-causing attack. The picture will continue to zoom in with the character's power-causing. When the final power-causing is completed and the shot is expanded to the original field of view.
Use it together with slow motion + dusk frames to feel a super strong sense of impact.
"And, special effects are also important." Chu Jun looked around.
This time, he was a little serious and serious.
"I remember that our company has many excellent special effects masters, but I didn't see much special effects on the monster. I don't know if you plan to save it for the boss battle and use it again, or focus on the scene special effects."
If Blue Star designers don’t understand the impact, they definitely don’t need to point out the special effects themselves.
There are too many classic movies or animations, and even many short video clips nowadays, which can apply special effects to the extreme.
Chu Jun was quite disappointed if he didn't do this well.
Tolerate when it is time to be tolerant, and be serious when it is time to be serious, so that employees will feel urgency.
"Even in the 1980s martial arts films, in order to present a special effect of a blow, the masters will apply some flour before the fighting scene. When the blow is blowing, the flour particles splash everywhere, which is also of great help to the blow of force. The force is invisible, but it can be presented through the movement trajectory of other objects."
"The definition of the work "Devil May Cry" is very intuitive. The first 3A-level concept masterpiece, don't suppress yourself, okay?"
"You only need to be clear about one point. We are here to show off our skills to players! It is to let players know how awesome our Junyue game is! Special effects masters, can you use all the cool special effects you can think of in your mind, such as motion blur, light particles, and sputtering, all of them reasonably? "
All of them were "received" loudly and gave Chu Jun a positive answer.
After the demonstration just now, many new employees felt admiration for this boss whom they had never met before.
It is precisely because of the comparison that Chu Jun’s “angry” this time will not make the employees feel rejected, but instead thinks that he is reasonable and well-founded.
"First, let's briefly summarize, the sense of impact is a way of presenting the transmission of invisible force."
"Our players want to see more of the picture. If I punch, the monster will be knocked down by me and beaten away by me. It is best to hit something on the way, so that the player can feel, 'My punch has been 20 years of skill, what will you block it?' Only in this way can you completely stimulate the refreshing feeling of the blow."
"I'll give you a brief demonstration, just this time. I'm optimistic."
Chu Jun sat back on the chair and flew his fingers quickly on the keyboard.
After about ten minutes of touch.
A short complete picture presentation of the interpretation of the sense of impact.
The protagonist rushed to the monster with a sword in his hand.
A single pick knocked the monster away, and there was only a very short frame sense here.
Because the player's expectations are not in this attack, but in the next action after this attack.
The protagonist immediately jumped with the knocked monster.
Multiple consecutive cuts in the air, minimalist blood splashing effects, accompanied by the protagonist's quick sword swing, and the monster's continuous cry of pain.
Let the entire picture have a rich visual experience.
Immediately, a downward slash was the finishing action.
The scaling sense of slow motion and the camera are presented synchronously at this time, giving the protagonist a sense of heaviness of the next blow.
The sword blade slashed at the monster, and the frame became obvious, even making people outside the screen feel the difficulty of the protagonist's attack.
After the monster was slightly hit and stagnated, it immediately hit the ground with an acceleration!
"Bang!!!" was a huge sound.
The monster slammed into the ground and splashed a circle of dust and gravel, and rolled back several times before stopping.
The demonstration screen ends here.
This is just the simplest presentation of the sense of blow, and Chu Jun has not tried his best.
But the entire office fell into silence.
Everyone was stunned!
Xiao Songjia grew up even more dull.
Zeng Chuangniu's eyes were straightened.
This picture...this feeling of shock...
It's simply... amazing!
After several seconds of silence.
Only then did the entire office hear a series of exclamations and angers.
"Digging the grass!!! This is so handsome!!"
"What's going on with this blow that's about to overflow the screen?!"
"It's obvious that I'm just fighting monsters, but after being given a strong sense of blow, I even want to get into this game because of this video! If I were a passerby player."
"This is the blow effect that Mr. Chu spent ten minutes to do? When I think of the effect that I had thought about for three days before, I feel that what I made myself was like a piece of shit..."
"I can make an action blockbuster even if I hit a little monster... I was so shocked! That's just a simple special effect. Damn... I have to be very energetic and make special effects well!"
"I'm convinced... I'm really convinced... I'm kneeling."
"I used to think that Mr. Chu was just responsible for providing inspiration to us, and the real game design still depends on us... Now I realize that I am outrageously wrong."
"Mr. Chu just couldn't do it himself... His design philosophy is much better than ours..."
Chapter completed!