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Chapter 163 Unexpected events in the arena(1/2)

Chapter 163: An emergency in the field

The first person to show off on stage was a designer from Yuelan.

He briefly introduced his growth experience in developing games, which was an "ghost-catching" game with his companions when he was a child.

The child who lost the most that day had to help others carry their schoolbags for a week, and then continue to form a cycle next weekend.

In traditional ghost-catching games, the game scope will expand to the size of an entire village.

But he is small and continues his thin figure to this day.

This means that in this game, he can't run far when he is a human, and cannot catch up with him when he is a ghost.

There is almost no chance of winning.

So he thought about whether he could win a great victory in this game if he could become stronger, be as strong as a cow, and run as fast as a horse.

Although this idea has not become a reality.

But after helping someone carry a whole childhood schoolbag, he followed him like a shadow.

Until I came across the concept of video games later.

With continuous in-depth understanding.

He found that as long as he wanted.

It can completely make the characters in the game extremely powerful and invincible.

He gradually fell in love with this industry.

From the beginning, it will only increase the protagonist's ability the most monotonous.

Later, we considered the balance of monster values.

Release of skills.

A series of details such as the interpretation of the plot.

Growing up slowly into a game designer.

"And the game "Ghost Catching" I want to bring to you today is also to satisfy my childhood dream of not wanting to fail. I did not change its name. I just hope that more people can recall that summer when playing my game, with those friends who were having fun with you. It was really a wonderful and happy memory. Even if I was the only one who lost, it was really."

After the Yuelan game designer stepped down, the ultra-wide six-sided display screen presented the screen.

The staff in the background have debugged the equipment and started the first experience of "Ghost Hunt".

This is a 2D game with pretty good picture quality, and the main plot of the story is very simple.

A thin little boy must win the ghost hunting game so that he will not be punished to help his classmates carry a week's schoolbag next week.

The scope is the size of a small village, and the player controls the protagonist to play randomly as ghosts or people.

The other friends are man-machine coded, hiding randomly among various wooden barrels, stones, eaves, and weed piles in the small village.

The rules of the game are relatively simple.

At the beginning of the game, there was only one character playing a ghost.

But after catching other people, the human will also join the ghost camp and search for other hiding humans.

In ten minutes, if the ghost catches all the people, then the side who plays the "ghost" will win in this game.

On the contrary, humans win.

The ghost moves twice as fast as that of a human, and has a 360-degree, two-meter range perception.

The person only has a fan-shaped visual distance of about two meters in front of him, and other places are covered by fog.

certainly.

The advantages of ghosts are not infinite.

The props scattered everywhere in the village are only available to players who play humans.

What players need to do is that when playing humans, they need to hide themselves as much as possible, not be discovered by ghosts, transfer positions when necessary, or use various props to delay the time they are discovered.

It's even easier to play a ghost.

Capture all humans!

"This game is quite interesting." Dai Xiaoshi stared at the big screen in the background.

"Ghost Catching" is not a game that only exists in Yuelan Country. This kind of gameplay is circulated in many places in the inland China.

As a good girl when Dai Xiaoshi was a child, although she was strictly prohibited from running around outside by her family.

But she would often sit in the small park pavilion downstairs, holding her knees and watching the boys play silently.

I always feel that their laughter is really contagious.

The sky cleared with them all the summer, and it was extremely blue.

Unexpectedly, after many years, someone actually made it into a game.

"Yes, the idea is quite novel." Chu Jun smiled slightly.

In his impression, there was no game like "Ghost Catching" on Earth in his previous life.

There are games with similar gameplay, such as werewolf killing.

But it is different from the one shown in front of you.

If you have to trace it back, Chu Jun thinks it is more like a BRG-like game (battle royale game)

It’s just that there has never been a concept of battle royale in this world, and this "Ghost Catch" is not considered a real battle royale.

The game is displayed in the interface.

Many props that can be picked up when playing humans are also presented in front of everyone.

For example, invisibility can make humans invisible for a period of time after use.

The speed reduction symbol can be set in the road section in advance. After the ghost is stepped on, it will reduce the movement speed for a certain period of time. At this time, you can take the opportunity to transfer the position.

And the more precious prop resource purification talisman, you can convert a ghost into a human after use.

There are also many interesting props that add richness to this game.

The game process is not long, one game of human beings and one game of ghosts and one game of ghosts.

It only takes 20 minutes in total.

After the performance, applause rang out from the audience, and the Yuelan game designer also walked onto the stage and waited for comment.

"This game is indeed good in terms of concept." A judge wearing glasses broke the independent microphone to his mouth and smiled in English.

"The rules of the game are very simple and clear. We all know that the simpler the mechanism of a game, the more players it targets. On the contrary, the more complex the game is, it cannot be said that its quality is good or bad, but its threshold for getting started will definitely discourage many players."

"In addition to the rules of the game, the gameplay also made me shine. Although this type is not unfamiliar with reality, I have never seen it in the game world."

"I can't even give it a special and clear classification for a moment."

"... Overall, this is a good game, but..." Another judge with a fancy bow tie said politely.

“It also has its drawbacks.”

“Does its gaming look a bit too single compared to many games?”

"Some games are popular because they bring a variety of emotional feedback to players. The game "Ghost Catching" may only gain a sense of joy of victory after players who play humans or ghosts win."

“In addition, the level of feedback seems to be a little weak within ten minutes of the game.”

"So, I gave a score of 6." A judge raised the sign.

In order to define the score more accurately, the Asian Games competition has expanded from 1-5 points to 1-10 points.

6 points, a few scores that are neither high nor low.

Other judges also scored one after another.

Soon, the judges' scores came out.

"40 judges gave an average score of 6.3, and the live audience gave an average score of 6.8, while the average score of online live audiences was 5.7, and the total score was-"

“18.8 points!”

After the host announced the score for "Ghost Hunt".

The game designer from Yuelan did not feel any disappointment on his face, but instead breathed a sigh of relief.

It seems that this score has met his expectations.

"Mr. Chu, if you let you do this game, are you sure to do it better?" Dai Xiaoshi, who watched the whole game in the background, asked curiously.

18.8 points are considered a very moderate score, and even the average scores in previous Asian Games have not been reached.

The average scores of all participating designers in previous Asian Games Competitions were that last year was the year of game explosion, so there were more creative works in Asian Games Competitions.

The average score will be higher 21.3.

The year before yesterday also reached 20.8

"Am I?" Chu Jun pondered for a moment before saying: "This kind of gameplay is relatively simple. It may be very fun at the beginning, but it will be a little boring after playing for a long time."

"If you want to make changes based on the unchanged core gameplay, you need to add social elements and then introduce a ranking mechanism. It will be much more playable."

After hearing this, Dai Xiaoshi's eyes lit up.

"Why didn't I think of this method!"

"Of course, the competition is limited to single-player games. Perhaps this designer will consider making it an online game after he goes back. I think many netizens are discussing this game on the Internet." As Chu Jun spoke, he couldn't help but sigh at the huge traffic of the Asian Games competition.
To be continued...
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