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Chapter 1812 Experience II

Stone Temple

In fact, the most fundamental reason why Fantasy World is sought after by many players is actually only two words!

Counterattack!

Yes, counterattack!

In the fantasy world, no matter what kind of player you are, there is a possibility of theoretically counterattacking the vanguard!

And for players, the significance of this possibility is undoubtedly very valuable!

Players who enter the game first will certainly have advantages, and players who are willing to consume in the game will certainly have advantages, but in the fantasy world, this advantage is not absolute!

Any player who does not spend money has the possibility of a theoretical counterattack on such a player!

In fact, this is also a characteristic that most online games do not have!

In a sense, the most fundamental factor in whether a game can be truly popular is actually the so-called balance!

And this balance does not simply refer to the balance in the game mechanism, but also the balance state at the psychological level of the player...

If this balance can be grasped well, the game will be recognized by more people and become popular. On the contrary, if this balance is not done well, the game will naturally become unwilling!

The balance of the game mechanism can be concluded through long-term testing, while the balance of the player's mentality is not something that is so easy to grasp!

In this world, most mobile games or web games have so-called VIP systems. In a sense, the VIP system represents the difference in game spending among individual players...

The fundamental reason for evaluating whether a game can attract ordinary consumer players is whether ordinary consumer players have the possibility of counterattacking players who spend more than themselves through long-term good operations in the game. If this possibility exists, it can mobilize the enthusiasm of players to a large extent. On the contrary, if the advantage of high v is too huge, then civilian players will inevitably be unable to play...

However, the other way around is the same...

If players who do not spend money can always make a counterattack with their luck in a game, then for the rich, the same kind of disaster will make them feel like they spend money to suffer, and will eventually lead to the game being criticized and their popularity plummeted...

This kind of balance on the human mind level is actually the most difficult to master. In essence, any popular games are to grasp this balance. Rich players who spend money can often crush civilian players in the early stages of the game. However, over time, those small or small consumption players with good operations can gradually narrow the gap between them through correct resource allocation...

In fact, this is the importance of possibility!

For civilian players, of course they know that counterattacking those high vs is not a very easy thing in itself, and it can even be said to be extremely difficult!

But whether there is a theoretical possibility is a crucial factor for them!

Many times, people work hard, but in the end it is just for a possibility!

If there is no such possibility, then people will not work hard for illusory success. If a world really becomes a world without counterattack, then the rebellion of this world will become inevitable!

This principle is actually the same whether in the game or in reality!

Of course, even so, for most games that balance energy and money, the time for players to enter the server is still a very critical factor, especially for those players who are unwilling to spend high in the game, entering the game as soon as they open the server can often allow them to obtain the most resources at the beginning of the game, so that they will not fall behind the rich when opening the server, effectively shortening their growth cycle...

In PC games where you can use unlimited monsters, this situation is not too obvious. However, for those games that have physical strength or fatigue restrictions every day, logging in to the game one day earlier and logging in to the game one day later are often two completely different concepts. The former can obtain more resources, participate in more activities, keep the level in the first group, and then lead step by step, laying a solid foundation for counterattacks. However, in one day or two days at night, the situation is completely different. When the game is opened, there will be rewards such as opening the server for seven consecutive days, and the rewards on the last day are often the most...

Logging in one day at night often means you are destined to not get the biggest login reward...

That is because of this, generally speaking, most web games or mobile games, as long as they have a slightly popular game, there will basically be no new players joining a server after three days of opening. That is because of this, most games will choose to use three or four days as a cycle to open a new game server...

However, in the fantasy world, the situation is essentially different from other games!

The reason why I say this is because in the fantasy world, the growth efficiency of players, essentially, has a certain relationship with the time the player enters the game and the money spent in the game, but this relationship is not absolute!

What really determines the growth rate of players is actually the player's combat talent and thinking mode!

Just like in reality, there are always people who make it easier for them to succeed because of their wealth or background...

However, the biggest difference from reality is...

The success of the rich second generation or official second generation in reality will not be recognized by everyone. The vast majority of people actually disagree with their success due to their background or wealth in their hearts. They are at least simply envy, jealousy and hatred...

They will feel that if they have such external conditions, they can still succeed, so the success of these people will only inspire ordinary people to hate officials and wealthy people...

However, the fantasy world is different!

In the fantasy world, the rapid growth of players actually depends on their combat skills!

If it is an online game in the conventional sense, it is actually the player's operation level that determines the growth rate of a character...

Such a model is actually a concept that can be recognized by players by looking at it...

Just like in many team competition games, the way players improve their rank is to constantly win in the game. The more consecutive wins, the faster the points will increase. Ordinary players may need hundreds of games to get a relatively high game rank, but for professional players, it may only take dozens of consecutive wins to reach or even exceed the score of ordinary players...

In a sense, this mechanism of points promotion is actually to help players test their own strength. If the player keeps winning, the system will judge that the player's actual level is higher than the segment, so the player will naturally be promoted to a higher segment. On the contrary, if the player's score cannot be increased, it means that the player's level is exactly in this segment. Because the matched enemies and comrades are also players of the same level, the winner can only be divided into 55...

In this type of game, the player's skills can largely determine the growth rate of the game characters. The better the skills, the faster the player's level will naturally increase in the game, which also triggered a non-mainstream gaming profession like proxy training...

And in the fantasy world, the same concept is actually the same!

It’s just different from the concept of game technology that is different from the traditional mouse and keyboard gameplay, that’s all!

Yes, that's all!

In fact, in a sense, the way players control game characters in the fantasy world is actually more advanced than the traditional mouse and keyboard game operation mode...

It is because of this that the technical content of this operation is far higher than that of the ordinary operation method!

This kind of manipulation at the level of consciousness actually looks similar to the category of somatosensory games in a sense...

But in fact, the accuracy of somatosensory games is dozens or even hundreds of times higher!

You should know that the sensing mode in somatosensory games is just a general sensing effect after all, and it is just a very superficial simulation based on actual actions...

After all, in traditional somatosensory games, no matter what kind of action the player makes, as long as it is a similar action, the reactions presented by the game characters must be completely consistent. The actions of the game characters are ultimately analyzing the player's actions. The game's sensing system only analyzes the player's actions and selects the closest template to interpret them...

However, the control mode of Fantasy World is different!

In the fantasy world, players can control game characters to any level that can be imagined. It is an operating system that is almost the real world...

Players can freely move the movements of the fingers, toes, or even any subtle part of the body of the game character. This high degree of restoration makes the battle in the fantasy world have a real experience close to reality. In addition, this high-tech operation method is also a key element that is highly recognized by players!

In other words, the technology of players in controlling their game characters in the fantasy world is actually a kind of ability in the perception of most players!

Yes, ability!

Unlike background or objective conditions, ability can always be 100% recognized by others!

Let me give you a simple example...

Those second-generation officials and rich second-generations earn wealth through their backgrounds. Although their abilities are also reflected in this process, the abilities they demonstrate in this process are actually not outstanding. In other words, if they do not have their own background, it is impossible to achieve such success. In this case, their success will be easily questioned...

On the contrary, for those businessmen who started from scratch, their success only comes from their own talents in a pure sense. Even if they have a certain background, as long as their final success goes far beyond the initial accumulation given to them by their background, their success can still be regarded as a reflection of their ability...

This is actually a concept that is easy to understand!

After all, it is just a difference between the dominant position occupied by external factors and internal factors in success...

If internal factors dominate success, then it is the embodiment of ability. If external factors dominate success, then the situation is the opposite...
Chapter completed!
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