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Chapter 1720: On the Space II

Target shooting is not a difficult task for most people who have practiced guns, but if the target moves, the difficulty will naturally increase. If you are also in a moving state, the difficulty will naturally become higher. It is almost impossible for soldiers who have not been trained to complete such shooting.

It is because of this that whether it is the difficulty on the psychological level or the difficulty on the physical level, it will be very difficult to maintain combat while flying.

However, You Yue really did this at this moment!

Although the Black Rock Guard's movements are not very fast, it is actually difficult for his fists to completely dodge, especially for targets in mid-air. High straight punches often have very powerful lethality.

But You Yue can easily avoid every attack from the Black Rock Guard, and make every attack from the Black Rock Guard completely fail!

This is what shocked Optimus Prime!

If an agile-type fifth-level player, if you are standing on the ground, you may not be too shocked to complete this feat of completely avoiding the attack of the Black Rock Guard, because it will not be too difficult for the agile-type profession to be down-to-earth. The power of the Black Rock Guard is only for the fourth-level players. For the fifth-level agile-type players, even if the Black Rock Guard has strong defense capabilities, it is not enough to pose too much threat to them on the offensive end.

Optimus Prime once watched a battle video of a fifth-level assassin. During the battle, the assassin did not adopt the raid tactic, but fought with a fifth-level ranger in a frontal attack. In this battle with agility profession, the player level of both sides was almost astonishing as the viewer, especially the figure of the assassin. In the high-movement state, he could even only see a faint afterimage. In addition, the assassin itself has the ability to stealth, and when fighting, it was like a ghost that appeared faintly, which made people unable to find. The strength of the fifth-level ranger is also very terrifying. Even when facing such an assassin, he relied on his powerful perception ability and high agility to constantly avoid the assassin's attack. He searched for almost using the short sword and short bow in his hand to counterattack.

It was a battle in the jungle. The final result was that the assassin made the final fatal blow with a weak blood volume. However, the high combat skills of both sides and the ranger's flexible skills and the assassin's ghostly level left a deep impression on the viewers. Even until now, this video has been continuously dug out by many players and worshipped by them.

Many of these posts are formation posts that were brought up

May I ask how many times the video was recorded? What? Didn't the converter be turned on? OK, I chose to die

Such a post, below the video, was browsed by various players for hundreds of pages.

Of course, in addition to this type of post, there are actually some data emperors in the forum who use theoretical knowledge to analyze the reasons for the formation of high battles between the two sides of the battle.

The argument that comes to the brunt is the concept of attribute fitness

In the initial version of Fantasy World, players could actually see their attributes. In that era, players often had the right to add points when upgrading. They could add attribute points as they wish to add points. Some weird pure agility points or pure power were the most popular in this era.

High strength, high attack power, high agility, high action, high physique, strong life recovery ability

These are the most basic things, and they belong to information that every player knows very well

However, there is a message that players have not really realized for a long time

That is the fitness of the attributes!

Yes, fitness!

When agility is high, action will become swift, which is a recognized view

However, different players often have more or less amplitudes to achieve when they are equally agile.

These subtle differences are difficult to identify at the beginning, because there are more or less differences between individuals themselves, so this subtle attribute difference is often difficult to feel intuitively.

This kind of gap can only be easily identified by the player after the player's level has been raised to a certain level!

Under the same agility attribute, some players' degrees are always faster than other players. Their running is smoother, their movements are faster, and their skills are more agile.

When this gap is presented in a visible way, players truly realize that attributes do not equal strength

The transformation between attributes and actual abilities is not a 100% transformation, but a certain proportion of transformation!

This is like the same amount of money. If you give an ordinary person to operate and a businessman to operate, the benefits will often be very different after a year. In fact, the same is true!

The same wealth will have completely different utilization rates in different hands.

By the same principle, the same attributes will be different in different players!

At this time, players gradually emerge that in reality, warriors or soldiers and police who have undergone strict training, are often higher in terms of strength and agility than ordinary players. The same attributes on them can often make them faster and stronger than ordinary players. Similarly, in reality, if a high IQ group in reality, if they take up a mage priest, their intelligence and spirit can often produce greater amplification effects than ordinary people.

And this is the so-called concept of attribute fitness!

The most fundamental reason why the concept of attribute fitness is actually because there is a big gap between the attributes of the game character and the actual physical fitness of the player in reality. The existence of this gap often makes players unable to adapt to the rapid growth of attributes in a short period of time, so that they cannot show the ability to match their current attributes.

This is like in many novels or film and television works, when the protagonist suddenly gains a point of power that does not belong to him, there will always be some embarrassment, such as jumping a few meters high and scaring himself, or reaching out to hold the glass, but crushing the cup directly because he cannot control the power. This is a very typical scene

Of course, no matter how powerful it is, people's adaptability is always very strong

For a player, as long as they do not have excessive strength growth, they can generally digest the increase brought by their attributes for a period of not too long, thereby reducing the feeling of discomfort.

Take ordinary players as an example. Generally speaking, when they first entered the game, they would have about 20% to 30% of the attribute fitness. However, because when they first entered the game, their game characters themselves were also the closest to their real body, so it only takes a few days to increase their fitness to attributes to about 30% to 40%.

In fact, this is also a standard value for the fitness of most ordinary people to their own bodies!

Although the human body has the limit of potential, the vast majority of people often have less than 50% of the potential. The human body itself is a huge treasure house, but it is not very easy to open the treasure house. Every time a person's potential can be stimulated, the power it can wield will increase by several times!

In terms of tapping potential, only those well-trained athletes and soldiers can reach a relatively high level. Their physical and psychological qualities are often several times that of ordinary people. What they can do are often beyond the imagination of ordinary people!

Especially the soldiers, their steel will and steel bodies are enough to make them do all feats that ordinary people cannot imagine!

Just like the soldier Qiu Shaoyun who burned like an idle fire, it is a typical example. Ordinary people cannot imagine this kind of scene, let alone do it. Even if you think about it, you will feel chilled, but Qiu Shaoyun is able to do it. This is a kind of ability to exceed the limits of ordinary people's bodies. Only after rigorous training and exploration can the potential of the body be tapped out!

Of course, tapping potential is like sailing against the current, if you don’t advance, you will retreat.

This is the truth that the fist is always there

Athletes don’t train for a long time and soldiers don’t train for a long time, their physical fitness and potential will decline. Although they will still be better than ordinary people, they often do not have much comparison compared to those athletes and soldiers in their peak state.

Of course, in the fantasy world, it is easier for players to adapt to the character's attributes than in reality, because the player's game characters naturally come with professional templates, so their adaptability is naturally extremely strong.

However, compared to the player's adaptability, the game characters will also be upgraded. Every time the player's adaptability to the character reaches about 50%, the level of the game characters will often be improved, and then the player must adapt again and become more powerful, and repeat itself.

Basically, when players just advance, their realm is the most unstable and their strength is the most unstable.

The process of stabilizing strength is actually a process of adapting to the body

This point is like a cultivation novel, and there are often similar descriptions. The first thing a cultivator needs to do after his realm is often not to go out for adventure and fight, but to stabilize his own realm first. The so-called stable realm is essentially to make his spirit and his physical realm fit, and to adapt to this enhanced power

And the same is true for players in the fantasy world

A data emperor has summarized the promotion conditions in the fantasy world

In addition to the apparent promotion test and promotion tasks, one of the hidden conditions is that the attribute fitness must reach a certain standard.

Attributes meet the standards, the fitness level of attributes means that the strength a player can exert can be quantified.

Generally speaking, in the fantasy world, there is a direct linear relationship between the rank and the fitness of attributes.

First-level players only need 10% of their fitness to advance to the second level, second-level players only need 20% of their fitness to reach the third level, and third-level players have the possibility of advancing to the fourth-level players. Generally speaking, as long as the attribute adaptability reaches about 40%, they have the ability to theoretically advance to the fifth level!

Such standards seem not high, but you should know that the higher the player's rank, the higher the upper limit of his own attributes, and it will be more difficult to adapt to this high attribute.

And because of this, every time the player's strength increases, the actual combat effectiveness is often very considerable, especially when the attributes and attribute fitness meet the standards, this is even more so.

Of course, this is why the threshold of the fifth level is so difficult to break through. From a proportional perspective, 40% of the attribute adaptation is not high, but you should know that this is 40% of the attributes of the fourth level strength, which is already a not low threshold. In fact, most players can generally reach about 30% of the attribute adaptation at the fourth level, but it is very difficult to reach 40%. Under the same attributes, 30% and 40% of the attributes represent a comprehensive ability increase of more than 100% of the total capacity, which is a very terrible increase!

This is the reason why players at the peak of level 4 can crush ordinary level 4 players!

After the fifth-level player adapts to his own level, his attribute fitness can often rise to about 40% in a short period of time, and even further impact towards 50%!

It is because of this that whenever the player's level is increased by one level, the player's combat power will increase by several times, especially the fourth level to fifth level, which is a typical qualitative change. The player's attributes will be greatly increased, and at the same time, higher attribute fitness, so the effect produced by the single attribute may be twice or even more than twice as small as the fourth level!

The character with high power presents a terrifying force that is overwhelming.

The highly agile character presents a very terrifying movement and attack level like a ghost.

For fourth-level players, the attacks that are difficult to avoid may be as easy as walking on flat ground for fifth-level players!

This is even more true for agile players!

However, You Yue is not an assassin or a ranger!

Youyue is a mage with intelligence as the main attribute!

In the air combat state, it is a very terrible thing to be able to avoid enemy attacks like an agile assassin!

Of course, in Optimus Prime's eyes, the most shocking thing is not just that!

Because You Yue can not only completely avoid the attacks of the Black Rock Guard, but can even continue to counterattack under high movement!

(To be continued.)
Chapter completed!
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