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Chapter 1707 Magic Documents II

How difficult is the Stone Temple? Optimus Prime, the leader of the team, is naturally the one with the most say...

In fact, since he discovered the low copy of the Stone Temple, he has been committed to making this copy...

Unfortunately, until now, he was still stuck in front of the first person in the temple, without any improvement in progress...

This is related to the two reasons. On the one hand, although Optimus Prime itself does not have too strong leadership skills, the team it leads is not an elite team. To put it nicely, it is to embrace all rivers, hide tigers and dragons, and to put it bluntly, it is nothing more than a group of scattered soldiers and brave men...

On the other hand, the difficulty of the copy of the Stone Temple itself also accounts for a huge proportion...

In fact, after a period of time, even players like Optimus Prime who knew nothing about dungeon strategies have actually accumulated a lot of experience in dungeon strategies. In addition, most players in the fantasy world, even if they are not those elite team dungeon players, basically, even if they have never eaten pork, they have always seen pigs running...

If they have no experience with strategy copy, they are not actually like this...

Most fantasy world players, especially those above level 4, always have more or less experiences in online games. Although fantasy world and other online games do not belong to the same type of game mode, as long as they are games, they must have certain commonalities. Even in the fantasy world, the dungeon mode is completely different from the ordinary online games, but the strategy ideas of dungeon are generally very similar...

For most high-level players in the Fantasy World, there are almost no experiences in copying with teams in other online games, which is because of this.∈◆, theoretically speaking, in the Fantasy World, any team composed of high-level players, as long as they have appropriate running-in, there is a possibility that they can push copies of a certain degree of difficulty...

In fact, this is also a kind of common sense that has been recognized...

In the fantasy world, copies are actually divided into many different types...

Generally speaking, this classification is based on scale as the division method...

The smallest dungeon is a five-person dungeon. This type of dungeon is generally not too difficult, so when you place this kind of dungeon, players rarely form a team for the strategy dungeon. Most of them just want to start the landing by just bringing together three or five friends. Generally speaking, for a team of ordinary strength, if you meet the equipment hard power, it is not very difficult to pass a low-level dungeon that has not been opened in two days...

As for the two-person dungeons, there are two types of dungeons and forty-person dungeons. The former is of medium difficulty, but generally speaking, if a player with elite strength is composed of a wild team, it is not impossible to complete the land reclamation under the command of a player with a high enough command level. Of course, the success rate of the wild group's land reclamation will never be too high. Not only does the commander have the ability requirements, but there are certain hard indicators for the team configuration and other aspects. Many teams are often easily disintegrated due to various reasons during the running-in process, and the difficulty of the twenty-person dungeons is often far greater than the difficulty of the five-person dungeons...

As for the forty-person dungeons, it is the highest difficulty type of dungeons, among the same level of dungeons. In the dungeons of forty, the attributes and strength of monsters are often much higher than those of the five-person dungeons. In the dungeons of the five-person dungeons, the template will be greatly improved, and the number and quality of monsters will be greatly improved...

Such a copy is almost difficult for a team that can cooperate with such a copy...

You should know that in the dungeon, the number of players is a constraint on the player's strength. In this, whenever the dungeon is opened to allow more players to enter the dungeon, the strength of the player team will increase by several times!

You should know that in the fantasy world, there are actually many various skills and spells that can increase the strength of the character. The more players there are, the more effects and objects the increase of the skills and spells will increase, and the growth of combat power will become very fast!

This is like in many tower defense games, single-player monsters are often the simplest and weakest, because in single-player mode, players can actually make relatively few choices, and the game resources they can use are relatively few. That is because of this, the strength and number of monsters in single-player mode games are often relatively weaker and fewer, and it will become relatively easier for players to pass the level!

And in multiplayer mode, the situation is completely different!

In multiplayer mode, because the players can build many defense towers, the players can obtain a lot of resources, and the defense towers can be built in each turn will also become more. In this case, the ability to defend one side will actually increase the geometric amplification, especially various towers with halo effect capabilities. Once the effects are superimposed, a very terrible amplification effect will often occur. Under such augmentation effect, players can often achieve resistance to monster attacks more easily...

And because of this, in the multiplayer mode, the strength and number of monsters will often be enhanced by geometrically. This enhancement is not simply an enhancement of the number of players, but not only an enhancement in the number of players, but also a huge increase in attributes. Because if it is only an enhancement of the number of players in the simple sense, then this enhancement can be said to be meaningless, because the player will only become stronger because it...

It is because of this that the enhancement of monsters must always be greater than that of players!

Only in this case can players feel the difficulty of the game to the maximum extent...

And the same is true...

It is actually the same when it comes to the difficulty setting of the copy...

The more players there are, the greater the strength of the monsters in the dungeon will naturally. Moreover, this strength is not simply proportional to the increase in the number of players, but on this basis, the strength of the multiplication is performed again. That is to say, if the strength of the monster is one, then when the dungeon faces two players, the strength of the monster will be increased to four!

Because the more players, the more connected players will be connected. The more you can increase the player's strength by more than one plus one equals two. Only when the monster's amplitude strength is equal to or even exceeds the player's amplitude, can the high difficulty of the dungeon be truly reflected...

However, the increase in the strength of the monster is real...

However, the tacit cooperation between players may not be perfectly achieved...

That is why the difficulty of the 40-person dungeon is often very, very, very, very huge for players!

Unless it is a powerful guild, professional team of land-opening dungeons with extremely high tacit understanding and spend a lot of time and energy to have the opportunity to realize the strategy and land-opening tasks for those difficult copies...

Of course. When it comes to copy, no matter what kind of copy it is, it is essentially just a system-setting program...

And when the players gradually understand the settings of the dungeon bit by bit, when the players' strength continues to improve until they reach a certain level, the dungeon is successfully passed, after all, it is only a matter of time...

Just like in many online games, the difficult dungeons that can be called player killers in the early stages, but in the late stages of the game, there is no difficulty for players. Any high-level player can easily completely overcome those dungeons that once made them miserable...

After all, for online games, everything will always be pushed for the first time, and as long as there is the first time, there will be the second, the third time. The fourth time, or even afterwards, like wheat, will be harvested again and again, providing players with equipment and props...

Of course, even forty-person dungeons, although it is very difficult for ordinary players, if they form a wild group to open up the land, they are actually not completely unable to get some benefits in the dungeon...

Why do you say so?

Because for most team dynasties, even for the very difficult forty-player dungeons, generally speaking, the initial strategy journey will not make players feel too hard. Even the first of some dungeons is often a half-sell and half-getable type. For this type, the meaning of their existence is to make players familiar with the early process of some dungeons and improve their equipment so that they can further challenge the dungeons...

Simply put, these are all used to enhance players' confidence...

Many times, in fact, many new players will always have some psychological changes when they first join a new guild and form a dungeon. This change often at the beginning, they feel that the difficulty of the dungeon seems to be much simpler than they imagined, and it is not as difficult as they imagined. However, when the team pushes a few and starts to face the back position, the idea of ​​these novices will change by 180 degrees. At this time, they will feel that the dungeons are not as easy as they imagined...

The ultimate of many dungeons is often always stuck in one or several teams that cannot take care of themselves, and even for several weeks or even months, they are stuck. There are not a few in many games. Of course, generally speaking, those who can achieve this level are often the ultimate in a stage. When this type of thing is designed, it is the object that players don’t want to easily attack...

In fact, Optimus Prime never thought of leading a team to open up the Temple of Stones. What he hoped was to be able to clear the first few and then collect some rare ore resources in the underground temple. For him, it was already a thing that was enough to satisfy himself...

In this world, no matter what kind of difficult games it is, they are often polite to players in the first few levels. Even in some extremely difficult games, the first level always allows players to easily pass the level with a relatively high evaluation...

This is naturally no exception in terms of the difficulty of the copy in Fantasy World. In fact, many small player teams who initially discovered the copy often choose to open up a few before being discovered by others, and then package and sell some information content of the copy to nearby guilds before the news leaks. In this way, you can actually make a considerable amount of wealth...

To some extent, Optimus Prime's idea is not too wrong...

Generally speaking, even among the most difficult forty dungeons, even if the wild group is engaged in land reclamation, as long as there is enough running-in and familiarity with the dungeons, basically, although it is impossible to open up the dungeons, if you don’t say anything else, give a few days to push one or two higher, it is always a big problem...

In fact, many mercenaries who participated in the team thought so at the beginning. They were all players above level 4 and had great strength. If you want to talk about the experience of the dungeon, although they may not be able to compare with those team elites, they are not much worse. The most basic judgment can still be possessed...

In the eyes of many mercenaries, although the difficulty of the forty-person team dynasty is not low, this difficulty is still built in the middle and the latter part of the dungeon. The first half of the dungeon will not be too difficult...

It's like no matter what kind of game it is, players who have just entered the game always need to play it happily, so that players will consider choosing a permanent game. If players just start playing and encounter high difficulties, it will easily cause a large number of potential players to lose...

However, there is a difference between ideas and reality...
Chapter completed!
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