Chapter 1655: The Law of the Body Five
For someone like Wang Yu...
The ordinary pursuit of ordinary people has no meaning for him...
This does not mean that he does not need the enjoyment that ordinary people pursue, but that for him, wealth, power, beauty, are actually something that is within his reach...
Since it is something that is within your reach, there will naturally be no need to worry about gains and losses. If you want it, you will get it, and if you don’t want it, you won’t get it. That’s all!
This is the so-called transcendent state...
Transcendence does not mean not care about what ordinary people pursue, nor does it mean that you must live a quiet and inactive life...
Instead, in the true sense, you have the right to choose freely!
You can live whatever life you want!
Just like for the rich, they can eat breakfast for a few dollars, but if they want it, they can easily afford it even if it is a breakfast worth a few hundred or thousands...
This is their free choice...
They don't need to worry that their wealth cannot afford their choices, so their choices will always come from their hearts...
On the contrary, for ordinary people, they may have various pursuits and ideals, but based on the lack of practical conditions, they are often forced to make some choices that go against their true intentions...
To a certain extent, the most fundamental difference between the strong and the weak is that the strong always have the right to choose, while the weak often have no choice in most of the time...
A powerful person can always have privileges that ordinary people cannot...
Although many people do not like this kind of privileged person, these privileges still exist. To a certain extent, the existence of privilege is also a manifestation of justice...
If this world is truly fair to everyone, then it is actually an unfairness to those wise men with powerful efforts!
Whether it is denial or acknowledge, privileges will always exist and will never disappear!
Because privileges are always in the hands of the strong!
Privileges are everywhere...
Even in a world created by kings like the Fantasy World, it is no exception...
Let me give you a simple example...
For ordinary players, if they want to enter the fantasy world, they must purchase a virtual helmet dedicated to the fantasy world or a higher level game warehouse to enter the fantasy world. They also need to pass the level and establish the game character, and only after completing the novice mission in the novice village can they officially start the game process...
For ordinary players, without virtual game helmets, they do not have any ability to log in to the fantasy world...
Of course, this is also a matter of course. Any game requires input and output devices, at least for ordinary people...
This point is no exception even if it is in the awakened person!
Even those powerful awakened people can only be in ordinary novice outfits when entering the fantasy world, and start the game in a novice posture...
Perhaps, they can become powerful in a short period of time, but the starting point between them and ordinary players is not much different!
Before completing the advancement, they cannot fully exert their strength in reality. Only when the level exceeds the real level, or even exceeds the real level, can the awakened players burst out with combat power that is truly stronger than ordinary players...
Of course, being able to quickly improve one's level in the game is to some extent a privilege for awakened people over ordinary players...
The reason why they can have this privilege is essentially because they have strong combat power and combat talent. Simply put, in the process of the fantasy world, they do not need to go through the process of growth, but a transformation from real combat power to game combat power. The efficiency of this conversion is naturally very high!
The combat skills they have are enough to easily kill low-level monsters with extremely high efficiency, thus causing a large amount of experience value in the game to overflow, allowing them to get higher ratings from the system and greatly shorten their advancement speed!
In fact, after the update of the Fantasy World, there is actually no concept of so-called experience value...
Instead, it is a concept of combat experience...
The biggest difference between the concept of combat power training and experience value is that the combat experience itself is very fluctuating!
The experience value itself is fixed. If a player wants to reach a certain level, he must obtain a certain experience...
In traditional online games, leveling up is often a very boring process!
Players need to repeat day and night and fight the same monsters continuously. Each upgrade takes several hours or even dozens of hours or even more time...
This is also the fundamental reason why many games will lose a large number of players in the later stages!
In fact, Fantasy World adopted a similar setting at the beginning...
In the fantasy world, at the beginning, the experience of killing a monster was fixed, which limited those players with strong combat skills, making it impossible for them to easily upgrade in a very short time!
Under such experience mode, the level of the player and the combat effectiveness of the player are often not much related, because high-level players often gain experience through monotonous monster swiping. In this case, even if they have a high level and practical experience, it does not mean that they are so rich...
In fact, this is also in line with the understanding of online games by most players...
In the beginning of the Fantasy World, there was actually no big difference between it and online games in the traditional sense...
Especially in the cognition of low-level players, level, equipment and skills are the most important elements in the fantasy world. The stronger these elements are, the stronger the game characters will be. This cognition is largely very deeply rooted in people's hearts!
It was not until the popularity of free mode that players began to truly realize the importance of combat skills. It was from this time that players gradually shifted from the pursuit of level equipment skills to the pursuit of combat skills...
The existence of combat experience also appeared at this time, replacing a fixed experience value...
For ordinary players, there is no big difference between combat experience and experience value...
The benefits generated by combat experience for players and the experience value generated by players killing monsters are actually not much different for most ordinary players...
The difference between the two is that fixed combat experience is often encouraged to repeatedly kill weak and more experienced monsters, while the existence of combat experience value encourages players to fight with different monsters...
Monsters with fixed experience value. Players will naturally choose the easiest monster to kill to obtain experience, but combat experience is completely different. The acquisition of combat experience value depends on the player's performance in battle...
During the battle, the more skillful combat skills the players show, the more combat experience they can gain. The more unfamiliar monsters the players fight, the more combat experience they get...
If a player continues to sweep monsters, then the experience that can be obtained in combat will continue to decrease as the player's combat skills become proficient, until a constant minimum value is reached...
Simply put, the concept of combat experience is a floating number...
Let me give you a simple example...
In the empirical calculation mode, if a player kills a monster, the experience he can obtain is 100 points...
If a player fights a certain monster for the first time and completes the killing in the calculation mode of the battle experience value, then the combat experience value he obtains will be obtained from about 100 to 500 points based on the combat skills and actual results shown by the player in the battle...
In other words, as long as the player completes the killing of the monster, he can obtain at least one hundred combat experience points. If a perfect kill is achieved, he can obtain five times the experience points in one battle!
Of course, for most players, it is almost impossible to achieve perfect killing when fighting a monster for the first time. Most players can only barely get the lowest kill reward...
In this case, there is actually no difference between combat experience and experience...
However, if players can be familiar with the monster's fighting methods in a short period of time and achieve a perfect kill after several or even dozens of battles, then the acquisition of combat experience will be much higher than the previous calculation method of experience value!
Of course, as players fight with monsters more often, the combat experience value that players will obtain will continue to decrease. Generally speaking, for every five hundred monsters killed, the upper and lower limits of combat experience value will decrease by 20%!
In other words, when a player kills a certain monster a hundred times, kills one hundred times one time. No matter how perfect the battle is, he can only get four times the combat experience at most!
When a player kills a monster four hundred times, no matter how many times he kills the monster, he can only obtain twenty percent of the upper and lower limits of the original experience!
In other words, if the player can only barely kill monsters in this case, the combat experience value will shrink to only twenty points once. Even if a perfect kill is achieved, it can only be equivalent to the experience in the original fixed experience mode!
In this mode, it can be said that players can eliminate unlimited singles of a certain monster to the maximum extent...
For players, in this mode, if they want to improve their strength faster, they must constantly fight with different types of monsters and constantly improve their combat style...
In this process, I constantly improve my strength...
In fact, after the Fantasy World update, the concepts of levels and attributes have become relatively vague. What combat experience brings to players is actually the improvement of attributes and levels. However, this improvement is not visible to the naked eye, but depends on the players themselves to feel. Only the level can be clearly defined. Other data-based things can only make players feel...
In fact, because of this, after the major update of Fantasy World, players' understanding of Fantasy World began to gradually change, and gradually transformed from a simple game to a second world in a sense!
For many novice players, Fantasy World has become a very, very difficult game to get started, and it is not an exaggeration to call it a newcomer killer!
But even so, there are still waves of newcomers coming into the fantasy world. The reason is that although the fantasy world reduces the components of the game, the realism level has undergone essential changes!
This is also the fundamental reason why players flock to the fantasy world!
In fact, the mechanism of data blurring in Fantasy World, coupled with the change from combat experience value to combat experience value, is actually a reflection of the improvement of the reality of Fantasy World. The concept of combat experience value is essentially not from killing the monster itself, but from the player's own experience in fighting with monsters...
This process itself is actually a process of real improvement...
Players constantly improve their strength through combat or training, constantly improve their combat skills, and continuously increase their attributes and abilities in this process...
This improvement is actually more inclined to the actual situation...
The higher the player's own combat skills, the better the combat talent, the faster the improvement will come...
On the contrary, if the player himself is mediocre, his growth rate will naturally appear mediocre...
In fact, this is because of the replacement of experience value by this combat experience value, so those low-level awakened people often do not need to go through too much battle in the game to match their character's combat skills!
This is actually like many team competition games with integral calculation ranks, which have the concept of so-called positioning competition...
Chapter completed!