Chapter 1530: Key Four
Dragon-slaying illusion.
Simply put, games and reality themselves are different latitudes. This is why for players, if they put things that can be achieved in games, they will often become difficult to achieve...
Of course, this so-called difficult-to-implementation often refers specifically to the difference between the fantasy world and reality. If it is other online games, there is no so-called difficult-to-implementation concept, because in most online games, the rules adapted to the characters controlled by players are more of a virtual rule with almost no actual memory. This rule itself has very little sense of existence, so there is no so-called realization problem...
In most games, the game background is a world with no sense of existence. The rules of this world are chaotic and disorderly. In such a world, many things have no reason to talk about, and there is no so-called understanding and cognition of rules, because the rules themselves are wrong...
This is not the so-called problem of knowing what is happening and knowing what is happening. It does not even have the basis for knowing what is happening. In the pure sense, it is just a brainless fantasy...
The more the structure of a world is composed in a fantasy way, the more false the world is, the more places it takes for granted, and the more unreasonable settings there will be, and the game experience it can bring to players will naturally be worse...
To give a very simple example, to a certain extent, most gamers always want their game characters to have very powerful abilities, very cool equipment, and very powerful skills...
However, the premise is that this kind of strength must be a kind of strength in a reasonable sense...
The more reasonable and powerful the player is, the more likely it is to feel satisfied. On the contrary, the more unreasonably powerful the player is, the more likely it is to feel empty...
This is like the difference between plug-in and normal game settings...
The power in normal game settings should be to wear top-level equipment with high-level skills, and then after normal combat, you can solve monsters of the same level in just a few seconds. Such a combat process and combat experience are generally a process that is easier to bring players satisfaction. This kind of power will not make players too strong, but it also allows players to fully feel the gap in strength between characters and monsters. It can be said that it is an experience that can most satisfy players' psychology...
However, plug-ins are completely different. Some plug-ins that are simply hanging up are actually better. Those plug-ins that can increase the attack power, attack distance, attack frequency and even attack methods can be said to have completely subverted the game's settings. In this case, even if players can kill monsters and players of the same level or even higher level in seconds, they may be able to gain a sense of satisfaction for a while, but more often, what they can get is only extreme emptiness...
More often, when plug-ins are generated, the healthy competition between players is completely broken, and the game's many satisfaction experiences set by players will also be completely broken. In this case, players may be able to get a temporary satisfaction when using plug-ins, but after a longer period of time, players often feel extremely empty because the power of plug-ins is enough to destroy their original values in the game...
In fact, the more clumsy a game is made and the more illusory the world is, the easier it is to have plug-ins. On the contrary, the more reasonable the game structure and the larger the settings, the more difficult it is to make a difference in plug-ins...
In essence, the existence of plug-ins is used to all kinds of unreasonable things in the game. If the game settings are rigorous and reasonable enough, it will become extremely difficult to have the plug-ins to take advantage of them...
This is like in reality. If the law is strict enough and the law enforcement force is strong enough, then the criminal behavior will naturally decrease. If the police can arrest every criminal 100%, then theoretically, there will be no planned high-IQ crimes in this world. More crimes will come from natural impulses. In fact, the same is true...
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Dragon-slaying illusion.
In fact, if we talk about it in detail, then in essence, any world is actually like this...
Just like the world of online novels, the closer it is to a reasonable worldview and world structure, the more popular and loved the novel will be...
On the contrary, in a world, the more unreasonable settings or settings that do not conform to mainstream values, the less the world will be recognized by readers...
It is because of this that sometimes, being a deputy director-level official in an official novel may even bring readers a stronger sense of satisfaction than becoming a cultivator in the fantasy world...
The reason is very simple, because the former world is often more inclined to the real world, and the real world is actually a very high-reality and very reasonable world. Everyone lives in reality, so they are often able to agree with some worldviews in urban novels and are more able to accept various settings in official novels. As long as there are no too outrageous scenes in the novel, then most people will easily accept various settings in urban novels...
On the contrary, the fantasy world itself is different from the real world we come into contact with, so the authenticity itself is up to date. Most of the time, the world view of fantasy novels is made up by the author himself. Generally speaking, this kind of brain is made up based on the real world as a template. However, there must be many problematic settings. The existence of these settings often makes readers feel absurd and unreasonable, thereby reducing readers' recognition of this world...
Just like in the world described by many authors, in order to reflect the deep hatred of the characters in his works, the author always likes to describe such a setting. The protagonist was originally a long-lasting cultivation and a direct descendant in his family. One day, he suddenly lost his talent for some reason. So he became a waste of money in the family. Even the butler and servants could give the protagonist a certain expression...
After all, although this setting lays a solid foundation for the future protagonist’s face slap, it also greatly reduces the reality of the entire world!
What is the reason?
In this world, everything that exists should be reasonable...
If there is such a struggle in an ordinary small family, it is a relatively reasonable setting to a certain extent, but a large family can undoubtedly continue after many generations of inheritance. The situations experienced in the family inheritance are often countless, and such families will definitely become perfect in a certain degree in family management and various systems...
In terms of management, some kind of humanized management will inevitably be achieved...
It can be said that since a family can become a big family, this family system will inevitably be a result of repeated training...
Then the question is, why does a family system that has been tempered and has allowed a scene of bullying the master with servants?
Such a scene is something that is not allowed to appear in a big family!
The direct line in a family, even if it is a disabled person, is the master of a family. No matter how powerful the family servant is, he is just a servant of the family. Such a system can be said to be the foundation for a family to gain a foothold. The act of bullying the master with a servant is actually a provocation to the entire family, which is slapping the entire family in the face...
People from the same clan may look down on or laugh at the useless people in the family, but it is definitely not something that the servants can do. And trying to bully the master is something that no family can tolerate!
However, many authors, in order to increase hatred, wrote such plots directly, but did not consider it. It would be nice to write this way, but the rationality of the novel itself has been reduced a lot, which has made readers feel unreal...
Just like the face slap in many urban novels, some authors always write face slap lightly in order to avoid harmony, so they always give people a feeling of not being hit well, while some authors slap the face in the face for the sake of slap, and slap the face very heavily, which makes the novel lose its authenticity...
To give a simple example, the protagonist is a powerful person who has to go back to school for some reason, and then encounters a charge teacher with a bad attitude in the school's charges office, bullying a girl from another place...
Speaking of this, perhaps many people will think that such plots seem familiar. In fact, most urban novels have more or less similar components...
However, the same plot and different developments often bring readers completely different experiences...
A more conventional development is that the protagonist knows the principal of the school, and then the principal arrives at the scene, and finally solves the problem without any bloodshed...
The more violent development is that the protagonist knows the principal of the school. Before the principal arrives, he beats the scum paying teacher directly. Then, under the pressure of the principal, the teacher can only eat coptis chinensis in a mute manner...
If there is more violence, the protagonist does not know the principal, but still beat the teacher. The principal of the school is related to the teacher. So the police finally intervened, and the protagonist used his strong relationship to contact the Education Bureau, waived the principal of the school, and let the principal go to jail. Then the protagonist became a stolen figure in the entire school...
Generally speaking, this level of development has actually exceeded the limit, but such plots are often popular among readers, so most readers will be more satisfied with such plots...
And if the plot is more distorted in order to pursue greater pleasure, then this pleasure may naturally become an empty...
For example, the leaders of relevant education departments charge teachers and the principal of the school are all the people, and then the protagonist finally uses his powerful network of relationships to catch the other party in one go. Such a scene, or the protagonist calls out a certain big move in anger, directly turning into a superman, blowing the school to pieces, and then a special department comes out to clean up the endgame, which actually turns from a cool article to a novice...
Because once such a plot occurs, the authenticity of the entire story will be questioned to a great extent, people's sense of identity with the story will decrease, and they will question the protagonist's IQ and EQ...
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Dragon-slaying illusion.
For novels, the more rigorous the setting is, the more reasonable the composition of the world is. Then the higher the probability that the plots in the novel will occur in reality, and the probability that the wisdom in the novel will have an effect in reality is also heavy...
The same is true for games. The more you pursue a cool game, the weaker the satisfaction you bring to the player. You will always add more than ten points or even dozens of points of attributes when you upgrade to a level. A game where a piece of equipment will increase its attributes by percentage is always difficult to bring the player a sense of reality...
Because such a setting is unreasonable and scientific in itself, under the unscientific setting, the player's satisfaction will be reduced to the greatest extent...
On the contrary, games with relatively rigorous settings are often easier to attract players' attention...
Just like the most typical Dungeon and Dragons setting template in the Western fantasy world, it is often hailed as the most classic setting. In dnd, basically the strength of each character is very reasonable and meticulous. In this game, there are no attributes that are dozens or even hundreds of points at any time, and the strength of the character is not reflected in the attributes. In fact, after the setting of dnd, every two levels of the character can be upgraded, the free attribute points can be obtained only one, and most characters have the highest attributes that are often difficult to exceed twenty-five points...
However, this setting actually brings players an unparalleled sense of reality and an unparalleled balance of the game...
It is because of this that in fact, most Western fantasy games on the market will more or less learn from the game settings of dnd in order to bring players a relatively real and reasonable world...
Professional systems composed of professions such as mages, assassin, Rangers, Warriors, and Priests are often widely borrowed by various games. Companies that like to set up their own professions usually do not end up in the end, because most of the time, professions designed by themselves often have various balance problems in the end... (To be continued...)
Chapter completed!