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Chapter 1212 Tempering

Golden Plains.

The battle on the battlefield made Liushui ruthless minds flash through Liushui's ruthless mind...

And the clearest idea comes from a saying...

Yes, one statement...

According to legend, when raising Tibetan mastiffs, if you want to get the most ferocious Tibetan mastiff, you can only take one of the nests of Tibetan mastiffs. When you are hungry, you can bite your brothers and sisters to death. The only surviving Tibetan mastiff will become the most ferocious...

It sounds cruel, but many things in this world are often so cruel. Survival of things is always the law of unchanging!

A long time ago, Liushui Wuqing thought this statement was nonsense. Tibetan mastiff itself is a very ferocious animal. Even if they are not allowed to kill each other, each Tibetan mastiff will have strong combat power and high value...

As for the so-called only cub that survives a nest of Tibetan mastiffs, it will become stronger after growing up. There is no practical basis for this statement. After all, pets in reality are different from games. Pets in games often have their own levels and experiences. After all, they can upgrade when they have experience. Killing other monsters can also gain experience and level improvements...

In reality, pets are just pets. No matter how much pets have experienced, their abilities and temperament should have little impact on their abilities and temperament...

However, after seeing the battle on the Golden Plain, Liushui Wuqing understood a little...

The statement about raising a mastiff may really have a certain degree of credibility...

Because at this moment, he could clearly feel the changes in the aura of every player on the battlefield!

Every time the system announcement sounds, every time he completes the kill, he can clearly feel the transformation of the winner!

This transformation is not a subtle change, but a qualitative change that is easy to feel!

In fact, this situation is actually very rare in the game Fantasy World...

In the early stage of the game, the player's strength may improve by leaps and bounds due to various reasons. Some players may even be able to reach a very skillful level of the most basic battle after just experiencing dozens of battles!

Some players with foundation in reality, or who are brave and have combat talents often grow very fast in the early stages of the game. Perhaps they only need to follow the main task. Kill a certain number of monsters, and then do a few teams to knock down the wild wave ss. Basically, they can reach the first level smoothly!

In this case, the speed of players' improvement and growth is often a change that is visible to the naked eye!

Just like a child who first came into contact with a game where the rules were not very complicated, maybe he would play at the beginning at the very beginning, but it didn’t take too long to understand the rules of the game and play the game as easily as other friends. At this time, perhaps the child’s game level is still not too high, but they can already understand the meaning of each of their game behaviors. In other words, they can already know clearly what they are doing and how they should do it...

From the initial contact with the free mode battle of the fantasy world to the ability to skillfully control their characters with their consciousness, this process often does not consume too much time for the player, and during this period, the player's improvement is often the greatest...

As the battle progresses, players will become familiar with the battle mode of the fantasy world bit by bit, thus allowing themselves to integrate into the battle mode of the game bit by bit...

However, as the level increases, it will gradually become difficult for players to improve their combat skills and combat effectiveness!

In fact, most games are the same. The higher the level, the more difficult it is to further improve your level. This is natural. In the low-level stage, players often need only a short time to reach a very high level...

This setting is actually a artificial extension of the game time for players, increasing the game experience and the sense of accomplishment in the game...

Of course, under such a setting, the boring leveling process is naturally inevitable...

In fact, the same was true for the original version of the Fantasy World. In the Fantasy World, players need to constantly fight with monsters to gain enough experience to improve their level...

However, after several updates to the Fantasy World, many game settings in the Fantasy World disappeared without a trace!

This naturally also includes the concepts of hierarchy and experience!

After the update of the Fantasy World, the experience players can gain in combat is no longer represented by numbers, and the player's level has also been blurred with the level!

How much improvement can players get in battle and how much experience they can gain in battle is no longer simply expressed by numbers, but it depends entirely on the player's own understanding of battle...

Yes, experience!

After passing the battle and feeling that I have improved, it is actually a kind of improvement...

It is not based on the so-called experience value, but real improvement. The fighting skills are more clinkered, the fighting pace is smoother, the fighting style is clearer, and the intuition in the battle is stronger...

With one battle after another, the player's strength will naturally improve bit by bit. The stronger the enemy, the more difficult the battle it is, the more after winning, the greater the improvement will naturally become and the faster the growth will grow!

At the beginning, many players were very uncomfortable with this way of improving their strength, because many times they were used to finding a monster point mechanically, and then repeatedly brushing these monsters with weak combat power, trying to improve their level and combat power in this way!

However, after the update of the Fantasy World, the efficiency of this method has become minimal!

The reason is very simple. When the player is so skilled that he can kill a monster with his eyes closed, in fact, he has no so-called combat experience to kill such monsters!

Even if this kind of monster may be a very troublesome and powerful opponent in the eyes of other players of the same level, at least for players who can skillfully kill this kind of monster, this kind of monster will not bring him much improvement!

Just like a student doing math problems, addition and subtraction within ten are undoubtedly the most initial questions. However, no matter how skilled a student is in doing these questions, his calculation ability is still very limited, because no matter how many times he does addition and subtraction within ten, he will not improve any more after he has become proficient to a certain level. If he wants to further improve, he must do addition and subtraction of three or even four digits, or even multiplication and division operations. Only in this way can he improve a person's mental arithmetic ability step by step!

There are similar settings in many online games. For example, if a high-level player fights monsters that are less than one level, his experience will be reduced. If he blames me at a lower level, he will simply have no experience at all...

However, the difference between Fantasy World and ordinary online games is that in ordinary online games, whether there is combat experience depends on the level difference between the two sides...

However, in the fantasy world, whether players can be improved is more about whether players' understanding of combat has increased...

Sometimes, even when facing monsters of very low level, high-level players may be inspired by the opponent's fighting style. On the contrary, even if some monsters have not low level levels, if the player is used to killing, it will not bring more improvements in combat experience to the player...

It is because of this that players in the fantasy world often have a consensus that if they want to improve themselves faster, they must constantly challenge various monsters, fight in different environments, and fight against different enemies. Only in this way can players become more likely to have new combat insights and their combat abilities will be further improved...

Of course, this kind of improvement is not the kind of blind search for enemies, but always thinking about your own shortcomings and leaks, and then looking for monsters that can make up for your weaknesses to fight...

Speaking of which, in the fantasy world, players often have two aspects to improve themselves...

One is a routine, the other is agile!

The so-called routine is the proficiency of players in their combat skills!

The so-called agility is actually easy to understand. Players are constantly creating new combat methods and new combat skills, which are a reflection of the agility of players...

It can be said that both are indispensable. The routine determines the stability of the player in battle. The more skilled the player is in mastering combat skills, the less likely it is to make mistakes during combat, and the more he can seize various opportunities!

The judgment of a flash of inspiration determines whether the player is smart enough in the battle and whether he can always restrain the opponent's weaknesses!

Just like in a fighting game, routine is the proficiency of the character combo. The more skilled the player is in the way he or she can make the most correct and most harmful combo the moment his or her character attacks the opponent. The so-called inspiration appears is actually like a judgment in battle. It is important to master combos skillfully, but compared to combos, judgment is also equally important. Whether to choose attack or defense. For attack, is it light punch, heavy punch, light kick or heavy kick, or directly choose to use small skills. For defense, whether to choose to stand up to defend or squat to defend, when encountering a strong attack from the enemy, choose to force the opponent to break away, or choose to roll to avoid the opponent's attack...

Many times, in the arcade room, you can often see such a scene. A new novices who are new to the game can defeat those "experts" who can pass the fighting game by simply punching and kicking.

In fact, this is a typical victory of agility over routines...

Many times, many fighting game players always pursue the most extreme combo. Such combos are often invincible when facing computers, but when facing players, the success rate is often very worrying. Sometimes, they even disrupt their own combos...

Of course, in actual combat, both routines and agility are indispensable!

Routines allow players to form combat instincts when fighting, omitting the player's thinking process...

And agility is to allow players to always make the best judgment when fighting...

Proficiency in set numbers actually depends entirely on the body's memory of battle, while agile exercises are caused by various responses to various emergencies!

When a player can understand both, he will be able to show a ease in the battle!

In fact, the gap between fourth-level players and fifth-level players is largely above these two points!

Basically, players who reach level 5 in the fantasy world will not have any major flaws in combat experience and combat skills. It is because of this that when they fight an opponent whose strength is weaker than themselves, they can always easily seal their opponents!

Of course, compared with the battle between monsters, the battle between players is also one of the best ways for players to improve their strength...

Only by constantly fighting with opponents who are not much different from their own strength can we promote the common progress of both sides to the greatest extent...

However, whether it is fighting monsters or fighting with players, once the player's level reaches a certain level, it will often become very difficult to further improve your strength. The process from level 4 to level 5 is often a process from quantitative change to qualitative change...

Continuous battles, constant battles, constant battles...

Until the body has become accustomed to the feeling of fighting, until the consciousness has been tempered and is extremely agile, until the mind and body are completely in line with each other, they will naturally reach the fifth level...

This is what is called quantitative change to qualitative change...

To a certain extent, before level 5, players take the path of simple power and skills!

The power can become stronger and more free during training, and the fighting skills can also become more perfect and more free during training...

And when both reach a peak, the player will naturally reach the fifth level and pass the fifth level trial...

In fact, many players at the peak of the fourth level are very clear about this principle. If they reach the fifth level, they will naturally feel that they don’t need to stay on the promotion trial every day...

However, people always have a lucky mentality and always feel that good luck may fall on their own...

They always wonder whether they are slow to react and cannot feel the changes in their bodies, so they always fail to hit the barrier again and again, and then fail again and again...

This principle is naturally clear, Liushui Wuqing is also very clear. He has been confused before...

But now, after experiencing the battle on the Golden Plain, he already has a very clear understanding of the difference between the fourth and fifth levels...

Most of the time, players at level 4 still focus on training their own strength and skills, making their strength more resilient and their skills more freely, and no matter how they improve themselves, they are actually within the scope of strength and skills...

However, once you reach the fifth level, your strength and skills have reached the theoretically near perfect peak. After reaching this state, if players want to further improve, they must fall on the power of the domain...

The so-called domain is actually a kind of rule power...

After any kind of power reaches its extreme, it will naturally produce a prototype of a rule...

After reaching this level, players actually compete with each other in battle no longer the so-called concept of power and skills, but an understanding and understanding of rules!

After reaching this level, the battle will often not be as back and forth as a low-level battle. Sometimes, in one encounter, the fifth-level strong men may be divided into life and death!

It can be said that once the player reaches level 5, he actually goes beyond the concept of simple power and skills, but instead changes from simple power to the power of domain and rules!

Yes, the power of the domain and the rules!

After reaching this level, the competition between players is no longer simply power, but a competition between realm and cognitive...

Liushui Wuqing originally believed that it was almost an incredible thing to enhance such things that looked completely illusory during the battle...

But, the reality is not the case!

With the continuous battles on the Golden Plain, Liushui Wuqing could clearly feel that the breath of every winner remaining on the battlefield seemed to be getting bigger and bigger with the victory of the battle!

Yes, huge!

In a trance, Running Water Wuqing suddenly had a vague understanding...

On the battlefield of the Golden Plains, these players do not seem to be simply fighting!

Instead, they are competing for each other's luck!

Yes, luck!

When luck sounds like a little illusory, it often exists...

It's like countless times in history about the belonging of the dynasty...

It seems that those princes who are always keen on watching the tiger fight will not win in the end, and those who can win are often princes who remain in a state of war for a long time. Some grass-roots heroes often start at the end of Qingping, but they can often reach the top in the end...

In fact, from a certain perspective, it is because it plunders the luck of other people!
Chapter completed!
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