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Chapter 1124 Rank (continued)

Golden Plains.

The atmosphere in the entire Golden Plain is a bit stagnant...

There are not many players left in the entire battlefield...

However, the battle situation still reveals an unspeakable tragic tragedy...

The previous battle between tens of thousands of players has come to an end at this time...

Although in the fantasy world, players who died in battle will turn into white light and disappear...

But for the players who are on the Golden Plain, the Golden Plain at this moment seems to be full of corpses and bones...

Yes, the entire Golden Plain seemed to have turned into a huge throne of bones at this moment...

It was a throne forged by an extremely fierce war and by countless players who had transformed from the previous wars!

After Situ Hao said something, he fell into silence again, as if he was a poisonous snake that once again hid his body in the darkness...

Situ Hao is silent, and sunny days are silent...

Situ Hao was silent because he no longer needed to speak, and the battlefield was completely under his control...

And Qingtian's silence is thinking about hope in desperate situations...

The number of players remaining in Blue Sky Pavilion and Yanluo Club is not large. In the war between fifth-level players, whether it is Blue Sky Pavilion or Yanluo Club, it is impossible to determine which side the final winner will fall on...

However, whether it is sunny or Situ Hao, they are very clear...

On the battlefield, the one who really decides the outcome is no longer a player...

The seventh-level monster floating in the void is the real master of the current war!

Fighting monsters beyond the level is common in many games...

Especially in some classic games, some creatures at the ss level are often much higher than the player's level. It is because of this that most ss battles will be an extremely long process...

Super high vitality, super high probability of ss, and ultimate moves that will be stimulated every time can be regarded as the signature mode of ss-level creatures...

In traditional online games, a game team that cooperates with tacitly generally takes 20 minutes to an hour to continue fighting to knock down a wave ss with considerable intensity...

Generally speaking, there are only three key points in the wave ss battle. First of all, tanks. As the existence that mainly resists the output of wave ss, tanks must be able to withstand, and while they can withstand it, firmly hold the hatred of wave ss, so that teammates can attack more calmly...

The second is the existence of healing, whether a battle can continue stably. The two most critical points are: one is to see whether the warriors in the front row can stand up and not be killed instantly by waves, and the other is to see whether the healers in the back row can give enough support to the front row so that they can survive more stably. Both are indispensable...

In fact, in most games, the warriors in the front row and the priests in the back row are often the two types of professions with the highest demand for equipment...

In addition to these two, there is the existence of the outputer. In many wave ss battles, there are often time limits. For example, if the wave ss is not knocked down within a few times, the wave ss will enter a violent state to launch a large group of destruction, or some wave ss release their ultimate moves according to the time interval. In this case, the output strength will determine the difficulty of the wave ss battle to a large extent. If the output is strong enough, the damage the team bears will also greatly reduce the risk of the group of destruction...

Generally speaking, in most regular online games, no matter how waves change, it is essentially based on such a pattern. Tanks resist damage, the outputer hits quickly and the healer restores the team's health...

The essential reason for this situation is actually largely because in the classic games before, the battle between the Waves SS-level creatures is actually very weak. After the hatred setting, players can easily play with and applaud them...

In order to continuously increase the difficulty of wave ss battles, the game development company inevitably makes a fuss about wave ss health, and then turns wave ss battles into bladder wars...

Of course, to a certain extent, this is also because of the excessive "balance" relationship between the games themselves. It is precisely because of the balance between professions that only those warrior professions wearing heavy armor can withstand the attacks of waves-level creatures...

If Boss' hatred is transferred, then the common profession can hardly stop Boss's any ordinary attack...

And the so-called ot in the wave ss battle is because of this...

So, it is conceivable that if the hatred of Boss is chaotic, or the hatred setting of Boss is simply cancelled, so that Boss can attack the crisp profession among players first. This is certainly an improvement in the battle of Boss, but at the same time, the players can't fight against such **oss at all...

First kill the healing, then kill the mage, then the ranged profession, then kill the close thief, and finally kill the most difficult warrior. If Boss fights in such a behavioral pattern, then it will be an almost unsolvable behavior for the player...

And because of this, if the game company wants to maintain such a balance, it must become patterned in the behavior of waves. After the behavior of waves is patterned, it will inevitably lead to patterning in the behavior of players...

That is because of this, no matter what kind of game it is, it is often easy to feel bored as long as it is played in the later stages. The reason is nothing else. The main reason is that it is the boring feeling from the heart of repeating the same pattern every day...

However, the fantasy world is completely different...

Although the wave ss-level creatures in the fantasy world also have a high life template, they will not be controlled by illusory hatred when fighting. In battle, they will not be like the wave ss-ss in other games. They will foolishly attack the rough-skinned tank characters. Instead, they will naturally attack various crispy skins in the opponent's team, such as the mage priest and assassin archers...

In battle, waves level creatures with high combat intelligence often use various strategies to achieve their strategic goals. If waves level in other games have such a battle template, it can be said that players in those games have no ability to resist this. This is not because of the player's operations or insufficient character strength. It is just because most online games have too high balance!

Yes, the balance is too high!

It is precisely because of the balance that each of the characters controlled by the player is just a part of the team. Most of them will not become the protagonists in the battle. Even the top players do not have the ability to let their characters fight against waves alone. Because this is beyond the scope that can be achieved by operations...

In the traditional online game, for any player, the character he controls is a priest. When the target of Boss is transferred to him, the only thing he can do is to try hard to brush more blood for his teammates before he dies, and then put down the keyboard and wait for death...

However, in the fantasy world, the situation is completely different...

In the fantasy world, Boss' actions are free, and the players' actions are also free...

In the wave ss battle in the fantasy world, every player involved in the battle may become the target of wave ss, but at the same time, every player also has the ability to get rid of wave ss entanglement and will never sit back and wait for death...

Even some powerful players can use their own combat skills to strangle wave ss in a one-on-one battle with their personal abilities...

In the fantasy world, there is no so-called concept of a tank in the wave ss, and it does not necessarily require healers. In fact, even a group of crisp professions can also be pushed down as long as they can cooperate with each other, and this is also a reflection of the greatest freedom in the fantasy world...

And this is precisely the biggest difference between fantasy world and online games in the traditional sense...

However, because the level setting and the combat templates of high-level creatures often have a considerable intelligence, it is actually very difficult to fight monsters higher than the level in the fantasy world...

Of course, the monster's rank and the player's rank are completely different in nature...

The rank of players is more due to the division of players' combat consciousness, which is an ideological difference...

In addition to the strength itself, there is more of a difference in realm among players of different levels...

Just like in a team competition game, sometimes, you can easily break the enemy's hometown by just flying the opponent's troops, but some people still like to fight team battles with each other. This is actually a kind of backwardness in strategic thinking...

The meaning of the realm is here. Judging the overall situation can help players make the most correct decisions, when can they be played, when can they not be played, when should they be restrained, and when should they be retained. Compared with details, this kind of decision is often more meaningful...

Just like when playing chess, for the chess players, the ultimate goal of every step they play chess is actually to destroy the opponent's general!

Everything is for this purpose. There is no need to shave off other people's bald heads, nor do I need to eat up the other party's chariots, horses and cannons. As long as the enemy is killed, everything will end. Some people, when playing chess, often ignore this principle because of immediate interests. After eating other people's abandoned children, they find that they are about to die...

For the level division in the fantasy world, perhaps for ordinary players, there is no feeling in this regard...

However, for the awakened person in reality, it is obvious that the grading system in the fantasy world is actually very similar to the grading system of the awakened person...

Not only that, in general, the strength of the characters in the fantasy world can be compared with those of the awakened people of the same level...

The most important thing is that in the fantasy world, the player's upgrade often brings players great achievements and satisfaction...

It is completely different from the upgrade in conventional online games. In conventional online games, the character controlled by players increases its level. It is nothing more than being able to learn new high-level skills. It is nothing more than being able to improve all the attributes of the character. It is nothing more than allowing the character to obtain a certain amount of talent points, and it is nothing more than allowing the character to unlock more high-level tasks...

It can be said that although this improvement will bring satisfaction to players, it is more of a change simply on the data...

In the fantasy world, every level of improvement of the player will bring a tangible improvement to the player...

This improvement not only affects the character's attributes, but also affects the player's consciousness itself...

This improvement can make players more aware of how to fight, and also allow them to clearly feel their changes and growth...

This kind of change and growth is actually subtle...

However, players can really feel such changes...

In the fantasy world, there is no way to buy and sell game accounts, because the game accounts are bound to the player's own DNA. That is why there is no so-called parallel goods in the fantasy world...

In the fantasy world, as long as you reach a certain level, you will definitely have the corresponding strength that meets this level...

However, unlike players, in the fantasy world, although most monsters also use ranks to calculate their strength, their calculation methods are completely different from those of players...

The players' level position calculation is similar to the level of the awakened person, starting from the domain level, then the sixth-level illusion domain, the seventh-level reality, and the eighth-level space-time...

The calculation method of monsters is not like this. Their rank only means that they have the power that this rank should have. As for whether they have a state that matches the rank, it depends on what their template is...

Monsters with ordinary templates, although they have the power of relevant levels, will not have relevant abilities. For example, an ordinary monster with fifth level will not have the power of the domain...

Although the monsters in the elite template have the power of relevant levels and the strength is about one-three times that of ordinary template monsters, they also do not have relevant abilities...

The monsters with rare templates are about 15 times the strength of ordinary templates. However, rare template monsters above level 5 will have some domain abilities that match them. The strength can be said to be completely different from the previous two monsters...

Further up, there are creatures with legendary templates. creatures with legendary templates will have the ability to match the level at stages below the seventh level, and their own attributes will be about twice that of ordinary template creatures...

For ordinary players, monsters with ordinary templates are often objects that can be handled higher-level...

The reason is very simple. For advanced players, although monsters with ordinary templates are powerful, they often cannot use their power to the extreme. Just like a bullfighter can kill a strong bull in a bullfight, for players, as long as there is a reasonable method to kill ordinary template monsters that are first level higher than themselves, it is no difficulty...

In fact, in the battle in the Golden Plain, both the Blue Sky Pavilion and the Yanluo Society have had the record of killing sixth-level summoned creatures...

For a big guild like them, killing summoned creatures of the sixth level is not very difficult...

However, at this moment, the one who appeared on the battlefield was a seventh-level summoned creature!

Even though it's just an ordinary seventh-level template summoning creature!

However, it is as high as two levels higher than all the players present!

For players, challenging the level above is not an unimaginable thing, but it is difficult to cross the level above the level above!

This is like for professional acrobats, walking through a few dozen meters of steel wire with protection at altitude is not very difficult. Although it is difficult for most ordinary people, it is not very difficult for people who have been trained...

However, if this challenge is changed, the steel wire is mounted on a height of ten thousand meters, between clouds and mist, and is a length of several thousand meters, then even the best tightrope walking artist will not dare to easily accept this challenge...

Just like a bullfighter may be able to barely fight an angry bull to death, but if he faces five or six bulls at the same time, they will probably have a way out...

The seventh-level summoned creature is enough to crush the entire audience at this stage!

Yes, crush the whole audience!

In fact, if Blue Sky Pavilion is fully prepared, organizes a vote of fifth-level players and some fourth-level cannon fodder, and cooperates with certain props or other summoned beasts, it is fully capable of killing the fusion monster of this seventh-level ordinary template monster in front of you. Even Blue Sky Pavilion does not need to suffer too much loss, so you can easily accomplish this purpose...

However, at this moment, not to mention that the Blue Sky Pavilion is seriously insufficient, even if it is sufficient, it will take a long time to kill such a high-level summoned creature. During this time, would Yan Luo choose to stand by and watch? This is obviously impossible...

Even if you change the place or the battlefield, the Blue Sky Pavilion can completely avoid fighting with the other party, and you can choose to leave directly. You should know that the duration of summoning creatures is often very short, and dragging it over time is equivalent to killing the other party...

However, at this moment, Lantian Pavilion cannot retreat...

If you advance, you don’t have enough manpower to kill the other party. If you retreat, you have nowhere to retreat!
Chapter completed!
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