Chapter 1121: Summoned Creatures
Golden Plains.
Fantasy World is a very magical game...
In the fantasy world, there is often no very clear concept of strength and weakness...
Unlike many online games, players can clearly see their attack defense and various attributes. Often, in battles with the same operational level, looking at the attributes can determine the outcome of both sides to a large extent...
It is actually natural for a character with a high level and good equipment to defeat enemies who are weaker than themselves...
However, this is not the case in the fantasy world...
After an update in the Fantasy World, the players' attributes were blurred to the maximum extent, and the only thing that distinguished the player's strength was their level. The higher the level, the stronger the combat power. This concept has now formed a consensus in the Fantasy World...
In the fantasy world, attributes and equipment are not the whole of a character. Compared with other online games, in the fantasy world, there are many examples of weak defeating strong...
The reason is very simple...
Because in the fantasy world, there is no concept of hit rate dodge rate critical hit rate…
At the beginning, when players could also use the system mode to fight, these attributes exist, but with the full implementation of the free mode, this probabilistic attribute naturally disappeared without a trace...
Instead, the player's own abilities...
For players in the physics system, there is no so-called hit rate, no so-called dodge block, and no concept of critical strikes. For players in the magic system, there is no so-called spell penetration, and no so-called cooling reduction...
All the attributes of players are created by the player themselves. In the free mode, whether a physical character can dodge the enemy's attack depends only on the player's own reaction, whether he can hit the enemy's love, and only on whether the player's own combat skills are sufficient. For mages, how to increase the power of the spell or reduce the casting time also requires the player's proficiency in the spell and in-depth research to complete the spell...
This is a very polarized setting...
Under such a setting, players with insufficient skills or abilities cannot even exert combat power equivalent to that in ordinary online games in battle. However, if they are outstanding enough in skills, they may be able to exert combat power far beyond most imaginations...
If online games in the traditional sense are like fixed wages, then the battle in the free mode is more like a share agreement. If you do more, you will get more, and if you do less, you may get nothing...
This is like two sales staff in the same company. After a month, the income gap may be very huge. Compared with the traditional fixed salary model, this income model with commission nature is often the model that can truly encourage employees' enthusiasm and highlight the gap between people...
And this is also true from the perspective of online games...
In most online games, there is no so-called enemy of a hundred people. Not to mention a enemy of a hundred people, even a player who can fight against ten is almost non-existent. Of course, the one against ten here is not a full-level account to abuse a small account, but a player of the same level...
And this is the so-called balance of the game...
The game company hopes that players can make their character stronger through their own efforts, but they do not want this character to be powerful enough to destroy the balance of the game...
To a certain extent, such a so-called balance setting certainly maintains the balance of the game, but in fact, it is also a very unfair thing for those top players in the game...
You should know that in most games, the higher the level and the better the equipment, the more time and energy they need to improve their strength a little bit. Just like at low level, players can often upgrade to level in a few minutes, but at the advanced stage, in many games, players may not be able to upgrade to level in a few days. If they encounter a game that dies and experiences, the time may be longer...
In most games, once they enter the late stage of the game, the improvements they get after spending a lot of time and energy are often disproportionate to their efforts...
If you have to find out the reason, it is actually the so-called balance...
However, the concept of balance is relative in itself. It is fair to some people, and it is naturally unfair to other people...
Just like the second generation of officials and the second generation of rich people who are disliked by many people...
In the eyes of ordinary people, they are the destroyers of rules and the owners of privileges. Their existence is very unfair to ordinary people...
But, if we think about it in turn, if these second-generation rich second-generation officials live in society like ordinary people and cannot enjoy any privileges, then is it also unfair to them and their parents? Their parents have worked hard to create wealth and more affordable living conditions for their descendants. If they cannot enjoy these, wouldn’t it be a very ridiculous thing? If one day, we become the rich generation ourselves, but our descendants cannot enjoy the treatment of the rich second-generation, wouldn’t that be a very ridiculous thing?
If so, who would be willing to work hard to create wealth?
Balance must exist, but the scale of balance is often difficult to truly determine...
And most of the time, balance is actually there, and there is no need to deliberately adjust...
Deliberately using the system to adjust the balance of the game will sometimes only backfire...
In fact, this is one of the reasons why many online games have never been able to occupy the mainstream of the market...
Many people like online games because online games are balanced. In reality, efforts may not necessarily be rewarded. But in games, efforts may definitely be rewarded...
But the bottleneck of online games is exactly here. Most online games are too balanced, and even too harshly maintain balance, so that the emergence of strong people is largely suppressed...
Although the characters in online games often have various powerful abilities, they are often the same in fact. Under the same level of equipment, there is basically no situation where players can crush the enemy. Although the player's skills can play in the game, they are often only a tiny part. In many cases, what determines the outcome is often just a critical hit, a dodge, or a block...
From this perspective, the balance in the game is not even as good as the balance in reality...
You know. In reality, those who have learned to capture fighting or national skills for a period of time are often stress-free against three or five gangsters. If they are more powerful, even if they face more than a dozen or even dozens of people, they will not be under too much pressure. As for the pervert who can still kill and injure the enemy under the rain of bullets, there is naturally no need to say more...
From this point alone, we can actually see the disadvantages of traditional online games...
Even the most classic games are often dominated by teamwork. In most games, individual heroism often doesn’t work. A master may be able to turn the tide in a wave of ss battles that appear in the team, but after all, it is only a few situations. In most cases, even a master is only a part of a team and is not an indispensable existence in a battle...
In fact, this is the main reason why many rich people are unwilling to enter many classic online games, but instead prefer to play money-burning games!
The more balanced the game is for ordinary players, to a certain extent, the more unbalanced it is for rich players...
For example, the setting of equipment pick-up and binding in a classic game is naturally very satisfied for ordinary players, because it means that those rich people cannot directly obtain the advantages in the game by purchasing equipment. But similarly, for rich players, such a setting is unhappy for them, because it means that if they want to obtain equipment, they must join the team of other players and then pay for it in the team to buy it. And the most important thing is that this equipment may not necessarily fall...
However, Fantasy World is completely different from most traditional online games...
In the eyes of many people, Fantasy World is a very, very unbalanced online game...
In the fantasy world, the power of the strong is far above ordinary players. Because the fantasy world itself has super high degrees of freedom, the strong people in the fantasy world can often show various incredible skills in battle. Even players of the same level may be easily killed if there is a gap in combat skills, and they cannot even touch the corner of the enemy's clothes from beginning to end...
In fact, such a situation is often the most common in the assassin's duel...
As a highly agile profession, most assassins take a light and agile route. If it is a battle between assassins in other online games, it is often a competition between the character and the first move. If you master the first move, it is often equivalent to mastering most of the victory. The next step is to see if you can produce enough critical strikes to cause enough damage to the enemy, or whether you can dodge enough attacks...
However, in the fantasy world, players can perfectly control their characters to dodge. This kind of dodge is no longer a probability dodge, but a real dodge. As long as they can avoid the enemy's attack, the enemy will never be able to cause damage to themselves. Similarly, as long as they can hit the enemy's vital points, they can form a critical hit effect 100%.
In other words, in the fantasy world, players' autonomy in the game is actually infinite...
As long as it is something that can be imagined and what can be done, it can theoretically be realized...
In addition to settings such as dodge and hit, the damage value in the fantasy world is not a fixed number...
A player makes an attack, gently rubs the opponent's body, and slashes heavily in the opponent's vital parts, will present a completely different amount of damage. Not only that, attacks in high-speed movement and attacks in normal state will also have a huge difference in damage caused. That is because of this, in the fantasy world, instant killing is a very common situation...
In other games, there is often very little concept of instant killing. The existence of instant killing is actually a typical imbalance to some extent. However, in the fantasy world, instant killing is a very common situation. As long as the strength is sufficient, the skills are sufficient, and the precise hits a part that can end the opponent's life, it can form an instant killing effect...
In fact, for a long time, those game companies that have been committed to the Black Fantasy World have always regarded this extreme imbalance as the main black spot of the Black Fantasy World...
However, beyond the expectations of most game companies, it is precisely because of the "unbalance" of Fantasy World that it has attracted a large number of players...
Moreover, as time goes by, many players have truly realized that the so-called imbalance in the fantasy world is actually a kind of balance...
Because, the strong people in the fantasy world are always presented in a very reasonable way...
Power and rationality, although it may sound a bit contradictory, is actually a unified concept...
To give a simple example, there are always unpopular and popular games in football fields. When unpopular wins, people are often surprised, but when popular wins, people often take it for granted...
Why is there such a contrast between the same victory?
In fact, the reason is very simple. For popular teams, their victory is traceable. They have the best stars, the best coaches, the most complete training facilities, they have very good team cooperation, etc. All of this can fully illustrate the rationality of winning the popular team...
That is why when unpopular teams win in an incomprehensible way, others will naturally question, doubt, and even doubt whether there are some unknown dark corners hidden behind them...
On the contrary, if a strong team wins in a way that matches their strength, it will not be questioned at all, but will be praised by others...
And this is also the most essential difference between Fantasy World and other games...
In other games, if there are game characters with ordinary equipment sweeping invincible on the battlefield, other players will naturally doubt whether the player has turned on plug-ins or something else...
But in the fantasy world, there will be no such doubt...
Because every strong man is their strength for granted...
At the beginning, many people actually questioned whether these so-called powerful people were the so-called game companies, but after carefully analyzing the incredible battle videos, the conclusions drawn by those analyses were exactly the opposite...
In these videos, although each of the protagonists looks like they have a plug-in, if they carefully analyze each of their actions, the most reasonable explanation of the combat power they show...
This is like a novice who suddenly finds that the other party has a character controlled by a player when playing dota. It is inexplicably like there is a lot of money and the equipment is much better than yourself. I haven't seen this person appear many times in the previous battle, so I naturally think that the other party is cheating...
And I have to admit that in the era of dota1, such cheating is indeed common...
Generally speaking, after discovering this situation, the first thing a player needs to do is to open the video to see the game playback, and see if the other party uses any cheating and money-adding software...
However, many times, things that are incredible in the game often become natural when replaying the video. In the video, you can often clearly see how the other party replenishes the economy with one stroke, when the other party chooses to pull the ancient wilderness, when the other party chooses to play jungler, and when to participate in team battles. With little details, it is often easy to achieve the so-called incredible "cheating" effect...
Many poor people in this world will hate the rich, but in fact, among these people who hate the rich, most of the people who hate the rich are often those second-generation rich people with misbehavior. Most people will still admire those rich people who are innocent and start from scratch in the true sense...
Simply put, the game balance in the eyes of players and the game balance in the eyes of game companies are two completely different concepts...
The game balance in the eyes of game companies is the basis for maintaining the long-term operation of the game, while the game balance in the eyes of players is the most suitable ratio for efforts and returns. They can accept the existence of strong people, but they cannot accept the strong people who exist in unreasonable ways...
As long as a strong man is powerful and powerful enough to explain, they can accept such a strong man...
Just like a rich man in reality, if you can explain clearly the source of your wealth and be open, reasonable and legal wealth, then others will often cast envy or admiration. On the contrary, if you cannot explain your wealth reasonably, then others will naturally use the most malicious way to guess how your money comes from...
Of course, although everything is possible in the fantasy world, in most cases...
The rank is still an insurmountable barrier...
After a major revision of the Fantasy World, the level concept in the Fantasy World was cancelled and replaced by the level setting. Compared with the pure digital concept of level, the level setting sounds much more illusory...
For players in the fantasy world, level 5 is a real threshold. After crossing this threshold, they can be called high-level players in the fantasy world...
Chapter completed!