Chapter 681 Inspiring the whole network
"What does it mean to be like a rainbow? What does it mean to be very popular? "Fantasy Westward Journey" has repeatedly broken through the highest record of the industry's historical number of online users, and used its own strength to prove that the charm of high-quality games is unstoppable! Following the amazing record of online users at the same time on December 15, and after the public beta charges, "Fantasy Westward Journey" took advantage of the momentum. At 12:5 noon today, the number of people monitoring page shows: "Fantasy Westward Journey" has exceeded 150,000 mark in one fell swoop, creating a new historical record in the industry!"
The big title of Piaohong appears in a conspicuous place on the official website. You can see such news by opening a web page at a glance.
The same news also appeared on the game screen. All players can see such a message directly above the screen, scrolling three times in a row.
In addition, in the game screen of the players, colorful ribbons fell from the sky. A large number of items suddenly appeared on the ground of each map, including dream coins, medicines, treasure boxes that can open special props, etc. The players in the game were immediately trapped in collective jubilation.
An exciting scene.
As soon as the official news was announced, it spread to the industry at a very fast speed. Suddenly, almost all the game companies in the industry received news that the game called "Fantasy Westward Journey" also created a new record in the domestic online game industry.
Before, with various publicity methods, "Fantasy Westward Journey" was a well-known existence in the industry. Almost all other game companies have more or less heard of the famous "Fantasy Westward Journey".
Now, the official announcement of "Fantasy Westward Journey" has suddenly refreshed their impression of this game and shocked their chins.
What's the situation? It's over 150,000 yuan online at the same time?
How many registered users do you have? It has exceeded 150,000!
And there are also data that charges.
Almost a year ago, "The Stone Age" was proud of its highest online data of 30,000. By the second half of the year, "Legend"'s performance shocked the entire industry and made other game companies jealous.
But no one expected that after just one and a half months, the performance of "Fantasy Westward Journey" crushed all the prides in front of him into a scum.
Is this game really that powerful?
You know, it is a domestic game, and it was developed by an unknown small company.
For a long time, domestic game companies have always had a bit of inferiority in the industry, especially when facing the production of foreign game companies, there is no way. Domestic game companies have little capital, and they really cannot compare with those big productions in terms of investment. Most of the bosses of game companies are short-sighted and eager to consume players' enthusiasm for games, so everything is for making money, which reduces the fun of the game and abandons the essence of the game.
Now, there is such a domestic game that is so popular that it even puts all the games developed abroad under its guise, making domestic practitioners feel incredible.
Of course, they have doubted the authenticity of the official data, but when they asked them to open the login end of "Fantasy Westward Journey" and look at the bloody server status on the login page, when no server is not full, they can basically infer the data.
If "Fantasy Westward Journey" does not use some technical means to create such a popular scene, then perhaps this game is really too popular as they said.
They are all games, they are all facing players, and watching some settings of "Fantasy Westward Journey" is nothing more than the essence of leveling up monsters. They just change the soup and don't change the medicine. Why can it be so popular? For a time, a considerable number of game companies can be said to be full of dissatisfaction in their hearts, but some game companies, after initially being jealous, began to arrange people to enter "Fantasy Westward Journey" to try to find out the secret of why they are popular.
In short, if "Fantasy Westward Journey" was just a hit, then now it can be called popular.
As soon as the official website announced, it was like a furious thing. Other game forums, or game media, seemed to smell the bloody smell of mosquitoes, rushed over, and then began to forward and comment heavily.
For a time, "Fantasy Westward Journey" almost became the most popular topic on the Internet, and its reputation further expanded and became well-known to more people.
At present, almost all netizens, regardless of whether they play games or not, will know that there is such a domestic game that surpasses other foreign games and has become popular on the entire network.
At this time in 2002, netizens always felt a little sad about domestic products and hated them for not fighting. Although they still had a little bit of "the moon abroad is particularly round", as if foreign products were particularly superior, it is undeniable that Chinese people always had a strong national self-esteem in their bones, and they all wanted their own country's products to be stronger.
This is also why a comprador computer company was able to openly occupy the procurement of the government and major public institutions.
The Chinese people's understanding of games is also stuck in the concept that it is basically foreign industries.
Suddenly there is such a game that can crush other foreign products, which is undoubtedly a very exciting thing for netizens.
So all kinds of praise were sprinkled towards "Fantasy Westward Journey" like a desperate attempt, leaving an extremely deep impression on the hearts of domestic netizens.
Such high-profile publicity has brought about a large number of new players, in addition to the dumbfounded and jealousy of other game companies, and they are also attracted by such data.
As mentioned earlier, players also have a bit of herd mentality. When a game is so popular, they will subconsciously want to try it. After all, most people’s choices are generally not wrong. In addition, some of the previous suggestions made them feel that being able to support domestic games is also a kind of support for domestic and national.
Even if it's just a game.
Even if playing games is an inherent concept of many people, it is a manifestation of not doing their job properly.
However, people who play games still have a bit of patriotism in their hearts...
The second update today ~
Chapter completed!