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Chapter 1218 The right time, place and people

At this time, the exhibition areas of major exhibitors in the entire exhibition hall can basically be seen.

Tomorrow is the last day of the exhibition, so all the next work needs to be completed before 8 pm tomorrow.

This is undoubtedly a challenge for some exhibitors.

After all, the exhibition areas that some exhibitors need to arrange are still quite cumbersome.

Because it was the first exhibition, some exhibitors attached great importance to it, such as Qingwang Entertainment, while others didn't care much, and more seemed to be watching a wind direction.

In fact, for the online game industry at present, various good news still exists in China.

First, in August this year, online game research and development was included in the government's 863 plan. According to this plan, the government's first investment in online games was 5 million yuan.

It is true that this 5 million yuan is really nothing in the eyes of some online game companies. You can make some money casually, and you have more than this count in a month.

But what they care about is more about the signals sent by this plan.

The country is vigorously supporting the online game industry.

Perhaps, the country has also noticed that in the current domestic online game market, most of the games developed abroad are still mostly. Among the top 20 online games with the highest market share, foreign online games introduced by agents account for 3/4.

In the past, the game industry was called "electronic heroin" by many media. In addition to causing students to become addicted, it was more about some violent or other ideas that were not consistent with mainstream propaganda. You should know that the main group of games is young people, and the three views of young people have not yet been fully formed and are easily affected.

This is undoubtedly a hidden danger to the country.

After all, imperialism's selflessness is not dead.

The so-called "it is better to lose money than to block". Since online games have become an irresistible trend, instead of letting foreign game companies make a big profit, or even taking advantage of the game opportunities to promote their culture and ideas, it is better to support domestic manufacturers, develop their own games, stimulate domestic demand, and promote our traditional culture.

This can also be confirmed in the plan formulated by the state. The new plan requires that at least 100 ethnic online games in the next five years will be launched in China. The purpose is to integrate the rich and colorful Chinese civilization and the tenacious and thrifty Chinese virtues into online games, making online games a positive textbook for educating young people.

That's why the current chinajoy is now, and even this exhibition has received support and endorsement from various agencies including the News Agency, Copyright Office, Information Industry Department, Science and Technology, Ministry of Education, and the Central Committee of the Communist Youth League.

This is why the country will directly invest 1.5 billion yuan in 2004 to support the online game industry. All selected companies will receive government subsidies in management, taxation, funds, etc.

In order to stimulate the development of the domestic online game industry.

Because of this, Qingwang Entertainment attaches great importance to this exhibition.

From the time when we were sure to participate in the exhibition, we spent a lot of effort to design our own exhibition area and spent a lot of money to create exhibition tools based on the design.

At the headquarters in Shanghai, while hosting annual key projects such as the "Fantasy Westward Journey" carnival and the "Fantasy Kart" National Competition Finals, a dedicated team brought their exhibition tools to Beijing from afar and then began to work on intense exhibitions.

Although the exhibition tools were designed by them themselves, this was the first assembly after all, and they had no experience, so the overall progress was not fast at the beginning, and the scene was a little out of control for a while, and some places were even damaged due to installation errors.

Fortunately, I have considered this issue before, and this year is also a critical year for Qingwang Entertainment to go public. In order to ensure that everything is foolproof, when the exhibition tool was made, Qingwang Entertainment specially made a set of spares, which were also transported to the capital.

After a period of running-in, the cooperation of the entire team gradually became smoother, and the progress of the exhibition was also a thousand miles a day.

There are more than 130 exhibitors participating in the exhibition. In addition to domestic game manufacturers, there are also foreign game manufacturers and hardware and digital product manufacturers such as Nuojiya and Soya.

But in general, the exhibition area occupied by Qingwang Entertainment is a relatively large place.

This is not surprising. This exhibition has so many state agencies support it, so the commercial flavor is actually not so strong. After all, their purpose is there. Qingwang Entertainment, as the leader and backbone of the current domestic Internet industry, has naturally received strong support and preferential treatment.

Not to mention the games of Qingwang Entertainment, it is almost overwhelming the games introduced from all walks of life abroad. Just saying that the "Fantasy Dance Team" that was revealed not long ago was introduced into the Bangguo market is enough to make it a typical example.

It can be seen that the country also hopes that domestic games can "go global" and become a part of the strategy of a great power.

In addition to Qingwang Entertainment, companies such as Dasheng, Jiucheng, Xinlang, and Net Art that currently occupy a place in the domestic game market will certainly not miss this opportunity, and they also participated in this exhibition.

However, compared with the preferential treatment received by Qingwang Entertainment, it is just one in the sky and one in the ground.

After all, people often remember only who is the first, and the second is often ignored.

In particular, the products of these companies are often agents of foreign games, and there is nothing that you can do.

The entire exhibition hall is full of lively scenes, and various propaganda paintings are erected. The elements of games and digital can be seen everywhere in the exhibition hall, as if people are in a sea of ​​Internet.

The publicity about this exhibition began a long time ago. Perhaps in order to better implement their own ideas, the publicity agencies have also put aside their superior posture and started to learn to think about problems in the way of young people. In the publicity channels, they also chose the methods that can make more young people pay attention to.

After the early warm-up, news about this exhibition has also spread among the young people. Many young people have paid attention to and discussed the exhibition. As time approaches, more and more voices of these discussions have become more and more.

Gradually, on the Internet, this exhibition has become a topic of high discussion with two events of Qingwang Entertainment. Players are also full of expectations for this...
Chapter completed!
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