Chapter 1054 Private server problem
.As the industry that has been hurt most by piracy! Due to the poor cooperation between the two parties of the technology Xiao Ding, Lang and the agent, the source code was leaked by insiders, private servers have been repeatedly banned, becoming the biggest cancer in the online game industry.
Some popular online games are troubled by private servers and harmed by private servers. Some online games have even suffered devastating blows. How to effectively control private servers and crack down on private servers has become a common concern for industry insiders.
There is no effective way to deal with private servers in China. After all, this is a new thing. Everyone feels hateful, but they are helpless and cannot find a good solution.
However, some large online game operators have gradually formed some methods in practice, such as setting up special departments and cooperating with the public security department to fight, achieving certain results. In addition, while cracking down, they attach importance to facing the competition in private servers and compete for players through various means.
In essence, the reason why private servers are not allowed is because private servers provide a fast-food game experience, such as the increase in upgrades, the output rate of game coins and precious game props is greatly improved. Although players feel very happy in a short period of time, they will soon lose their pursuit and fun in the game.
Fan Wubing always believes that using only cracking down on private servers and punishing private server makers with legal means is a symptom. It is possible to continuously improve the playability of the game through reasonable research and planning, and then continuously improve the player's cohesion and sense of belonging through operational means that truly come from the interests of players is a treatment for the root cause.
Private servers are mostly provided by website workers, and many private servers work locations are at home. Many common reasons for creating private servers originated from the sudden shutdown of an online game server that some people often play. Since there is no introduction in China, "many players have no place to play for a while. So, some people thought of creating their own servers to let players who like this game play together.
Of course, it is not easy to create a private server. First, you have to find a server. Based on the consideration of increasing users, many website workers will agree to provide them with free servers. Then, build a website, open a forum, and do tests. In about a week, the private game server was basically established and officially released to the public.
The biggest advantage of private servers is that they don’t need to spend money. If players don’t spend money, the website and the creator will naturally have no income. Not to mention the money they spend, they have to stay at home for twenty-four hours to maintain the system. They often get up in the middle of the night to see if the server has a passenger plane or is disconnected, and sometimes there are some minor failures. They are often scolded by players, and they can only explain the reasons to them one by one on the Internet.
There are actually two types of private servers. Free and paid, and free private servers are mostly built by players and some websites. Because there is no investment in funds, there is no charge. The paid private servers are mostly created by players who are called crazy. They either spend thousands of yuan to rent other people's servers or even spend tens of thousands of yuan to purchase servers. Because the investment is large, they charge players.
The news that has been heard from South Korea in recent years can be felt that online game private servers have become increasingly promising in South Korea, and many online games have been affected to varying degrees by private servers, which has caused great headaches for the developers of these games.
Regarding the private server crisis that South Korea is facing now, relevant Korean industry insiders said that since the impact of private servers on the market is not serious, he is not worried that the use of official servers will decrease due to players' use of private servers. The fundamental reason for the headache is how to obtain the game server program or source code necessary to set up private servers?
Since it is not possible to know the way for private server developers to obtain game server programs or source code, it is difficult to prevent it for the time being. If the game source code that is circulated through these channels is obtained by other game companies, it is easy to create a similar new game, and companies that spend a lot of money to research will face strong competition and suffer huge losses as a result.
In a word, the leak of the game source code is a fatal blow to a research company.
The Korean industry has also adopted a tough attitude towards private servers due to the above reasons.
Despite this, private servers are still showing off crazily. Several famous online games in China have recently seen that their private servers not only exist in China, but also in South Korea.
Generally, private servers opened with server programs have problems with older versions. However, the situation has been different recently. The private server is only one version lower than the version of the official server in China. Therefore, technicians analyzed that it is very likely that the developer of private servers will get the original code of the game.
While private servers appeared in South Korea, the share of Internet cafes in related online games also decreased rapidly. Faced with such a situation, people have to think that this decline was caused by private servers.
Due to the leakage of source code, the shadow of private servers not only covers China, Hanyin, and the world is the world's largest, but the leak is more terrible than private servers, because if there is no leakage of the game server program or source code required for the second server, then the private server will not be able to exist at all. Such a more terrible security problem than private servers is presented to the eyes of online game operators.
"The basics of private servers are that they level up quickly. They are often completed in a few months of traditional online games, and in a few days of private servers. However, there is also a problem, because the upgrade rate is too fast, players will lose interest quickly. Once players lose interest, they may not be interested in genuine online games, which will cause the erosion of interests in genuine online games. Of course, those paid private servers are clearly robbing money." Fan Wubing said to Shen Ying, "The main purpose of I have always emphasized the launch of online game games with independent intellectual property rights is to eliminate private server problems. Only by holding the source code in my own hands will there be no problems. All online games that are agents will face the trouble of private servers because of the prescription problem."
"Koreans have bad character. All online games that represent Koreans have basically exposed the leak of game source code, which has caused a great blow to the companies that represent games and bear an unshirkable responsibility for the domestic private server flooding.
Shen Ying very much agrees with Fan Wubing's statement, "But the online games we developed will not be launched until the end of the year. I am very worried that the current status can be maintained until the end of the year?"
Fan Wubing's company and Shen Ying's company have been cooperating on online games with independent intellectual property rights. Although the projects they each have different, they have similarities in some aspects. Therefore, players from both sides can basically get started with each other's games very quickly, which is also a kind of resource sharing.
However, the current situation is that Fan's online game business is relatively low-key, while Shen Ying's online game company is relatively high-key. In fact, there is not much difference in scale and number of users. If we include more and more netizens who are conquered by software, Fan's online game is still a bit bigger.
"I heard that due to the regulatory reasons, in order to prevent addiction, the online game industry may limit the game time. The same game account can only play for a certain amount of time every day. I wonder if this regulation is possible?" Shen Ying suddenly asked Fan Wubing a very critical question.
Fan Wubing has heard of this proposal, and it seems that officials in the cultural industry are conducting research to determine whether this plan can be implemented. After all, the number of online tourists in China is relatively small at the moment, and there is no labor to go to the Ministry to formulate a special bill.
In China, the attitude towards new things is often to try it first and then correct it. As long as there is something wrong, it will generally be given a certain amount of time and space for exhibition, and the online game industry will naturally be no exception.
Therefore, Fan Wubing said that although I have heard of it, it is estimated that it will be difficult to implement it. It is unlikely to introduce such policies in a short period of time. Especially now that the Internet market is sluggish, an industry is needed to promote the development of the domestic Internet industry to stimulate the domestic Internet construction and the number of users used. Under this circumstance, too strict policies are obviously undesirable.
"So there is such a consideration. Shen Ying felt enlightened after hearing this.
Fan Wubing explained to Shen Duan, "In fact, if the online game account is limited to time, it will not have any major impact on players. At most, it is enough to make some compromises. For example, the cross-day gameplay is to go online at 7 o'clock in the evening, and after playing for five hours, it is 0:00 on the second day, and then play five more hours. This means that the number exchange method can be used for ten hours. Secondly, the number exchange method can be used, that is, players apply for multiple accounts, and under the monitoring of the anti-addiction system, the time for this account has come, and you can change another account, and the account sharing method is also the method of sharing accounts, that is, several players share accounts with each other, and a few, which is to change the game method, that is, playing different games with the same account, which is to use the same account to play different games, but now it turns into three games, each game has three hours. There are many solutions. The so-called anti-addiction policy can only be limited, but it cannot play a role at all. People have a few small accounts to play, so they bypass this policy. Therefore, I think it is not very meaningful to launch this policy."
Chapter completed!