Chapter 918: Creating Emotional Effects
Scarlett Johansson was also curious and immediately asked, "What's the reason?"
Duke thought for a while and said, "Most plots of electronic games are quite simple nowadays, so when the game is adapted, manufacturers need to make certain changes to the plot. Please search and read the most complete novel."
He shrugged, "However, in the eyes of players, what they hope is that the movie adapted from the game can restore the game to a greater extent and respect all the original games."
"But the plot and setting of the game may not be suitable for the movie." Sofia Coppola said clearly, "Games and movies are completely different carriers."
"That's right." Duke nodded slightly, "so the contradiction arose. Film and television market viewers hope that the movie plot adapted from the game can bring more exciting parts to the movie viewers. If the movie adapted is too follow the needs of the players, the movie adapted will be subject to the game plot setting restrictions, resulting in the quality of the works being greatly reduced. If the movie viewers in the film and television market too meet, the game players will not buy it for it."
Hearing this, Scarlett also said, "This conflict seems very difficult to resolve."
It is in this case that a movie adapted from a game needs to meet the needs of film and television market pursuers and the needs of game players in the game market. This is difficult for manufacturers to control game adapted movies.
Then, Duke took the movie "Resident Evil" adapted from the game as an example. This work should be relatively successful. Even if it failed to make a lot of money, at least the manufacturer will definitely make a profit.
"The reason I wanted to use Resident Evil," Duke explained slightly, "is mainly because the movie completely deviates from the main path of the game, does not care about the feelings of the gamers, and has completely embarked on its own path."
It is no exaggeration to say that the movie version of "Resident Evil" is relatively successful, and deviating from the game's settings is an extremely important reason.
In the movie "Resident Evil", the plot and the game are irrelevant. It is in this case that "Resident Evil" is often ridiculed by gamers, and films irrelevant movies under the name of the game, and is ridiculed by gamers as a living "selling dog meat with the title of sheep".
From this, we can think about it carefully. Even if the game-adapted movies become more famous by breaking out of the balance of adaptation, they have been criticized by thousands of gamers and have not made much achievements. Isn’t this a self-destructive IP?
When the game IP will never be forgiven by players, will players still buy it for this IP next time? Of course, the answer is no.
"Can the game adapted movie escape the curse of failure?" Sofia Coppola, also as a director, couldn't help but ask such a question, "What method should we use to escape?"
How to build game movies better by bringing games to the big screen? The most important point is that Duke still believes that the plot of the work should do its best to balance the needs of gamers and movie viewers in the film and television market.
Since the plot adaptation of the game is inevitable during the process of adapting the movie, the manufacturer can actually allow the film producer and the game producer to work together to make the movie. Perhaps the movie produced in this way will be more effective.
In the process of shooting and producing game-adapted movies, filmmakers should find some more competent actors.
The reason why he is competent is more because in the movies adapted from the game, there are too many actors who have never played the game, so they are very different from the characters in the game during the shooting and performance, such as expressions, actions, etc.
The movie adapted from World of Warcraft and the movie adapted from Assassin's Creed may be a historical battle in a sense.
"World of Warcraft" and "Side Guest Creed" are two diamond-level IPs, with an extremely strong fan base, and the plots of both games are quite rich, which greatly reduces the pressure on the game to become a movie plot adaptation.
This undoubtedly laid a certain foundation for its success in commercial terms. The continuous retardation of votes between the two major works must be to make the content of the movie better.
However, in Duke's view, these two movies may change the situation of game movies, but if they succeed, they will not have a big blowout.
After attending George Lucas' wedding, Duke returned to the post-production of "Star Wars: The Force Awakening", and specifically instructed Tinafe to customize a ring with Tiffany while keeping it secret so that it can come in handy after the production and release of "Star Wars: The Force Awakening" is completed.
Due to the dizzying post-production special effects in the Star Wars Prequel trilogy, many die-hard Star Wars fans have been dissatisfied. Duke used a lot of real-life shooting during shooting, and the special effects work during post-production. In many cases, CG technology is used to remove some content from the picture instead of adding content.
However, this does not mean that the post-production special effects shots in the film have disappeared. From the richness of scenes to the creation of new characters, there is almost no step without the blessing of special effects magic. During the production stage of the entire film, 128 shots are completely completed by the post-production special effects, and the number of scenes is at least more than 1,350, such as the scenes of Kyloren's spaceship taking off from the Jaku Desert to the Star Destroyer, and the scenes of the fighter flying to the Star Destroyer after the battle.
In other words, almost most of the shots related to Star Destroyer, fighter and space are produced in post-production special effects, and Andy Serkins's supreme leader Snooker and Sienna Miller's pirate Maz were also produced based on post-production special effects.
For a movie with such a huge number of fans, the creator bears great risks regardless of choice between tradition and innovation.
For example, the new lightsaber design is quite controversial. Many fans sent emails to Duke and other main creators, and some even said that "this design will kill the user in turn." Duke repeatedly reiterated that this was based on the operating principle of the lightsaber in the previous work. The visual effects teachers of Industrial Light and Magic will constantly review the settings of the original lightsaber during the production process, and adjust the overall effect of the lightsaber based on the environment and light in the film.
The power of Star Wars fans makes the entire team feel stressed. Whenever the crew releases a certain character shape or a poster and concept picture, countless fans leave messages to explain these materials in detail, and even put the detailed pictures to the minimum pixel level. This pressure also turns into motivation, making Duke and the entire team dare not slacke off at all.
Duke also asked the special effects team to design it must make everything look like the real world, rather than simply creating an illusory galaxy.
Without affecting the final filming, Duke also added some content that can create emotional effects in post-production.
The planet Jaku where the heroine Rey is located is the same as the planet Tatooin in Star Wars 1, far from the sphere of influence of the empire, and Rey lives here like Anakin and Luke.
The planet Jaku also preserves many relics of the Empire Age, such as the wreckage of the giant triangular interstellar warship Star Destroyer and the four-legged all-terrain armored walker, and the helmet that Rey wore was also from the Rebel Fighter pilot, and her goggles were also taken off the helmet of the Empire Storm Soldier.
The Storm Soldier number of the male protagonist Finn played by Daniel Wu is "fn-2187". In "Star Wars" in 1977, Princess Leia's cell number was "2187".
In a Finn scene, we need to use post-production technology to add holographic chess. Holographic chess was first appeared in "New Hope". The special effects team that used stop-motion animation technology to create this scene now uses the same technology to copy this scene in "The Force Awakening".
The floating ball that Obi-Wan used to train Luke to use lightsaber was also placed in "The Force Awakening" by Duke. It is still lying quietly on the Millennium Falcon spacecraft, which is enough to make Star Wars fans think of classic scenes in an instant.
This Starkiller base is equivalent to the Death Star in the previous "Star Wars", but its power is even more powerful and can squeeze out all the energy of a star. Only a very small number of people such as Duke know that when George Lucas wrote the script of "Star Wars", the name he originally arranged for Luke was not "Skywalker", but "Starkiller".
In order to stuff something that creates emotional effects into the film without affecting the quality of the film, Duke can be said to have racked his brains.
For example, the voices of Obi-Wan and Master Yoda were simply arranged in Rey's hallucination.
The heroine Rey will hallucinate when she comes into contact with Luke's lightsaber in the basement of Pirate Maz Castle, seeing the past, present and future, and hearing the voices of Obi-Wan and Master Yoda.
For this scene, Duke specially invited Evan McGreg and Frank Oz to record new lines for the film.
As for the line "I have an ominous premonition", it has appeared in every Star Wars movie. Luke, Lea, Anakin, and Obi-Wan have all said that this "The Force Awakens" is no exception.
In the Resistance Army of "The Force Awakens", many old acquaintances in Star Wars will also appear. Niannonbu once drove the Millennium Falcon to participate in the bombing of Death Star 2. Akbar is an outstanding admiral who has participated in many battles such as the Clone Wars and the Endo Battle.
In addition, Duke added the famous Willem Scream when adding voiceovers.
This is not unique to "Star Wars". "Willem Scream" is a man's scream. For convenience, the sound designer of "Star Wars" used a ready-made recording material from his predecessors. Unexpectedly, many movies later imitated him.
The entire post-production lasted until mid-November, and after completing all post-production, Duke immediately issued a public statement.)
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Chapter completed!