Chapter 887 What a simple game
The merger of Deep Space Company and Confinity Company has just begun and has not been completed yet, nor has it been announced to the public, so Steven Case was quite surprised to see Confinity’s payment method appear on Space as a recommended payment method.
However, his first reaction was not that Deep Space Company acquired Confinity, but that Confinity's business had moved from eBay to Space. After thinking about it, Confinity's business was doing well, and he still recommended the payment method on Space.
Of course, Steven Case knew about the company Confinity. He had previously considered the idea of entering the electronic payment industry and had paid attention to this new company. However, the acquisition of Time Warner left him no time to care about other things. What?
I no longer pay attention to electronic payments.
Steven Keys had bought "Plants vs. Zombies" on Space before, so he could download the game directly without paying.
After clicking download, Steven Case ran to pour himself a glass of red wine, and he was ready to study the game.
Although Steven Case is the head of AOL, the Internet speed of his home computer is not much faster than that of ordinary Internet users, and is even slower because his home uses dial-up Internet access.
By the time the game was downloaded, Steven Keys had already had his second drink.
The game loaded very quickly. When the game loaded to the login page, Steven Case followed the prompts and created his own account. Creating an account is not complicated, just enter a letter or number at will.
After the account was created, Steven Case followed the prompts and chose the adventure mode.
Entering adventure mode, there will be a demo screen at the beginning, and when the demo screen ends, it will enter the normal game screen.
There is a house, there is a piece of wasteland in front of the house, and there is a lawn on the wasteland.
There is a long box in the upper left corner of the interface, with a polygonal star and a pea cannon. The system prompts that the pea cannon is a seed. Click to plant it...
The first level is mainly to guide players to learn how to play the game. Players only need to follow the prompts.
I have to say that the mechanism of this game is indeed very simple. After only playing two or three levels according to the prompts, Steven Case felt that he had completely mastered the essence of this game.
"too easy."
This was Steven Case's first feeling.
However, although the game is relatively simple, Steven Case has to admit that this game is still quite interesting. It is definitely a good casual game, especially the new varieties of plant weapons and zombies that are constantly coming out, which are all attractive.
He plays down.
However, because he had been looking forward to this game for a long time and had high expectations for this game, Steven Case was a little disappointed after getting started. He originally expected a game with a score of more than 90 points.
But this game seems to only give him a feeling of seventy points. Seventy points is very good, but it cannot be compared with ninety points.
"I won't play anymore after playing one more level."
Steven Keys made up his mind not to continue after completing this level.
After a few minutes……
Steven Case looked at the newly opened game, raised his eyebrows, and silently muttered, "I won't play until this game is over."
…
Half an hour later, the corners of Steven Case's mouth twitched. He couldn't remember how many games he had played, but he just couldn't stop.
Every time I want to play one more game and it will be over. Anyway, a game doesn't last long, but every time the game ends, I naturally go to the next level.
As the number of levels increases, the difficulty of the game also continues to increase. From the beginning, it was possible to pass the level without using any brain, but now it requires Steven Keys to use his brain to think about how to prevent zombies from breaking into his hometown.
.
But when it comes to how difficult this game is, Steven Case still doesn't want to admit it. He still thinks that he can pass all the levels just by using his brain.
What Steven Case doesn't know is that this game captures the player's psychology. Each level does not take long, and the difficulty of passing the level increases little by little, so players always want to play again.
It ends after one level.
The game time of each level has been repeatedly tested by the staff of Deep Space Games. They spent a long time testing how long it takes to complete a level to keep players enthusiastic.
If it's too short, players will lose their passion and end before they even get motivated, but if it's too long, players will start to get tired again.
It’s just the right amount of time that players like Steven Case can’t stop playing. And there are always four modes in this game. In addition to adventure mode, there are also mini mode, puzzle mode and survival mode.
modes, but to unlock these modes, players need to complete more levels in the adventure mode.
Steven Case also wanted to see what the other modes were like, so he kept playing through the levels, but the second level was almost over, and the following modes were not unlocked.
After playing for more than two hours, Steven Keys rubbed his eyes and leaned on the sofa to relax.
He couldn't help but sigh that people are getting old. When he was a child, he could play games day and night without knowing what tiredness was. But now when he plays games for a little longer, he feels pain all over his body, from his eyes to the soles of his feet.
question.
However, it has been a long time since he played a game for such a long time. After all, for him now, playing games is a waste of life.
In fact, several games of Deep Space Company are quite popular in their company. Casual games such as "Xiaxiaole" and "Lianliankan" are especially suitable for office workers to play for a while during their breaks, without using their brains, and they can also decompress.
.
During the lunch break, Steven Case would often encounter company employees playing Lianliankan or Xiaoxiaole, and even "Escape" was played.
This chapter is not over yet, please click on the next page to continue reading! The atmosphere in their company is relatively free, so even though the employees know that Deep Space Company is their company's opponent, they will not shy away from it when playing games.
However, after the merger with Time Warner, the situation was somewhat different. Steven Case had never seen Time Warner employees play Deep Space games during their breaks.
Time Warner employees not only don't play deep space games, but also all other games. They are very strict even during off-duty hours.
After finishing the last sip of red wine in the cup, Steven Keys looked at the game interface of "Plants vs. Zombies" again. Although he still didn't think the current level was difficult, he already felt that the subsequent levels might be difficult.
Down him.
This seemingly simple game is not simple at all. The reason why the game experience is so comfortable must be because the game has excellent mechanics and numerical design.
It is also a strategy game. Some games feel awkward or particularly unsmooth when played. That is because there is a problem with the numerical design.
To give a simple example, he has played the current level. Each level requires him to choose eight among the seed cards he has obtained, and he will think carefully every time he makes a choice.
It can be said that every card is useful, and choosing different cards will definitely affect the difficulty of passing the level.
This doesn't sound like anything special, but many games can't do it. Some games make some props, which are very useless. As long as there are one or two props, other props can be eliminated. In this way, the game
The strategic nature will be reduced.
Although Steven Case is not a gamer, he knows what a game needs to do in order to be popular, and the game "Plants vs. Zombies" definitely has the qualities to attract players.
…
While Steven Keys was taking a break, many players were still trying their best to break through the level.
One hour, two hours, three hours... games always make people ignore the passage of time.
At this time, Ken Williams looked at the rising number of people online and couldn't help but smile with relief. Although the sales of the game have not yet reflected the popularity of the game, and the feedback from players has not come out, but it seems that
As the number of online players continued to increase, he knew that players recognized this game very much.
So many players are willing to spend several hours on this game, which fully illustrates the charm of this game.
I believe that as these few days pass, the reputation of this game will slowly spread to more people's ears. At that time, sales will really pick up.
Roberta Williams also took a look at the data and was not surprised to see that the data was so good. She had tried "Plants vs. Zombies" before and at that time she asserted that it must be a very popular game.
Seeing Roberta coming over, Ken smiled and asked, "How's it going? Is there any progress on the new game?"
Roberta covered her forehead, "You just asked this question yesterday. This new game is destined to be a long-term project. It will take at least two years, otherwise it will be impossible to complete."
Ken shrugged his shoulders: "I know, but I always feel that miracles will happen. You have to believe in miracles in life, right?"
Roberta twitched her lips, "What you are talking about is not a miracle, but a wishful thinking. I hope that you will stop asking me about nervousness in games for at least a month."
"This is not okay. I am the CEO of the company. It is my responsibility to care about the development of the company's projects."
"Yes, responsibility." Roberta sneered, then turned and walked away.
She has been too busy recently. There are too many problems that need to be solved in the new game. Each of these problems has to be written on several sheets of paper.
In fact, the game is not progressing at all as she told her husband. They have even made a simple version that can be played. However, the game contains too few elements, which is equivalent to an empty shell.
Next, what they have to do is to enrich and optimize the game. If they do it quickly, the game will be ready by the middle of next year. After a period of trial operation, the game will be online by this time next year.
The reason why she told her husband that it would take two years to complete was because she knew her husband, Ken Williams, was an impatient person. If she told him now that the game could be completed by the middle of next year and launched by the end of the year, he would definitely not stop.
He urged them hard, trying to get them to push the time forward, and maybe ask them to launch the game in the middle of next year.
If I tell him now that it will take two years, he probably won't press too hard in the short term.
In fact, Ken Williams also knew that this game could not take another two years. Not only did Roberta know him, but he also knew Roberta. He believed that Roberta put the time aside so that he would not rush them.
Let’s talk longer.
Ken Williams decided that he must urge them to put the game online next year.
But at the moment, all his thoughts are still on "Plants vs. Zombies". After looking at the data for a while, he said to his assistant, "The new event will be released in two hours. The backstage will be under great pressure by then. Let everyone
Cheer up and don’t let your guard down at the critical moment.”
The assistant smiled and said, "Don't worry, there will be no problem. We are ready."
…
After the official release of "Plants vs. Zombies", a hot question has arisen on the Deep Space Tribe: Is Plants vs. Zombies fun?
Not only the Deep Space Tribe, but also the AOL Tribe Network are discussing this matter.
Many players are curious about whether this new game from Deep Space is fun, and some people ask where they can play it.
When many people hear about new games, their first reaction is to go to some well-known game websites to look for them. Others go to physical stores to look for them, but of course they can’t find them.
There are also many people who know where the game is, but are not sure whether it is fun or not, so they dare not buy it easily. After all, buying a game costs money, and it is not cheap.
Just when these people were hesitating, Space suddenly announced a new rule. If users are not satisfied with any game purchased on Space, they can get a refund within fourteen days. Of course, there is also a
The premise is that players cannot play this game for more than two hours.
As soon as this announcement came out, those players who were still hesitating no longer hesitated and directly chose to buy. After all, the refund conditions of space are quite user-friendly. No matter what, two hours is enough for them to figure out what they like.
Even if they don't like a game, if a game really allows them to play for more than two hours, it's worth the money.
Of course, there are also those players who want to have sex for free. They just want to play for more than an hour and then quit the game.
Of course, Space doesn't care about players who want to take advantage. Even if they don't earn money from these people, they can still earn their traffic.
Those who have money support themselves with money, and those who have no money support others. These people are those who support others.
Besides, even though these people have the intention of engaging in prostitution for nothing, there may be a few who end up falling into it.
No matter what, after this announcement came out, the number of people buying the game increased so much that the space software almost crashed.
Chapter completed!