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Chapter 861 This design idea is not what I want

Not to mention these for now.

Let’s talk about the development strategy of releasing the environment.

Jester thought about it for a long time, but he was still unable to make the most correct judgment.

First of all, one thing that can be clear is that there is no good or bad strategy, it depends only on where it is used. This design idea is tailored to create a trading card game.

For a trading card game, this design strategy is indeed very suitable. The reason for this is that no one has been able to come up with a better strategy than withdrawing from the environment to extend the life of the card game in 20 or 30 years.

So, he is better.

However, for mtrpg games, of course, it is indeed irreplaceable for expansion packs, but irreplaceable does not mean that Jester will learn the expansion pack development model of Blizzard, a purely withdrawal mode of environment. Once the expansion pack comes out, all the items in the old world will turn into garbage. This practice is an extremely irresponsible behavior for the game.

The game company forced players to play new content.

This domineering, arrogant and unreasonable style does conform to the style of Blizzard. The designers who consciously thought that God and their second brother designed the game in this way. This is their thought. They think that only we understand what a good game is. What we designed is the best game. You must play it according to what we designed.

Even Blizzard has a very arrogant rule in the dungeon ss battle, that is, your ss battle must be carried out according to my set intentions and cannot be evaded, otherwise you will be blocked.

And for this reason, I know what a good game is. You all have SB's idea.

Blizzard completely introduced the withdrawal mechanism of Magic in the expansion pack in wow, making the previous version of the world a place for leveling, and cannot play even a slight role in the new game.

Commenting on the quality of a game is a very personal matter. No one can say that I think it is fun to do it, so the whole world must think it is fun to do it. It is simply playing the piano randomly, just like Sidmel said. A game designer must be an excellent psychologist, and he must understand the players' ideas. Only in this way can the games he designed can be liked by players.

The game industry has more than just one way to develop games.

Sidmel is a master of his generation. His design thinking is a very pure game design idea. In fact, there are not many designers in the entire gaming industry.

On the contrary, like the group of silly dicks in Blizzard, there are the most people who think I am right in everything.

After all, for designers, the game is not only their children, but also the world of design they are involved in. They are the founders of the world. Have you ever heard of the founders' opinions being denied? Players are subjects living in their world. How can you oppose the founders' ideas?

Jester hates this design idea.

Although he tried his best to prevent this design idea from appearing in Mars Entertainment, although he was respected as the God of Games, he was just an ordinary person and not an omnipotent god. He had no way to change other people's ideas.

And, in fact, in essence.

Only such people with the idea of ​​me being the Creator God can make the most incredible game.

Sidmel's philosophy of making games is actually for his subordinates to listen to, because their subordinates only need to do it according to his philosophy.

However, one problem is that not all designers are Hideo Kojima, Akanori Itagaki, John Carmack, and Robert Pardo. In fact, these amazing characters are rare in the entire game world. Although many people have talented people in the world, from the experience of Jester's later generations and the games they have experienced.

The gap between the new generation of designers and the older generation of designers is simply unreasonable.

Needless to say, it is the first generation of "Super Balotelli" produced by Shigeru Miyamoto in his twenties and thirties. No young designer can match the experience of design games contained in it.

The future improvement in hardware conditions will indeed make game development easier, because designers can completely implement some of their ideas into the game.

However, this also made later game developers conceive games, especially tearing off all their gorgeous appearances, pointing out the core capabilities of the game, and getting farther and farther away from the earliest developers.

Because at the beginning, the hardware function was low.

Developers can only use functions and can only abandon all flashy things. A game is a game, and the core of it is his gameplay. Is it fun? Because the capacity is very small, whenever you add a set of functions, the designer needs to consider is whether this thing improves the playability of the game?

It is even necessary to consider whether this improvement is much better than another setting improvement?

Because the capacity of the gaming cassette is limited.

For example, "Super Mario" is only a few meters in size, but it is extremely playable.

The group of game developers who grew up under such difficult conditions really don’t know how many times better than those later game developers trained in a development environment with a few g of memory. They understand what fun games are, what excellent games are, and what real games are.

It's not something that can be said the same as the other day.

Only those who emerge under extremely cruel conditions can be called elites, and what happened later is really worth mentioning.

This is why even after twenty or thirty years, those who took the lead in the industry are still those who have come from the most difficult eight-bit and sixteen-bit computer era.

Because these people really know what the true meaning of the game is.

What is the reason why a game will be liked by players?

It's not those flashy decorations, but the game itself.

Jester thought a lot about wow, and he could correct the good and bad things from his own understanding of experience, as well as those he could not correct them. wow was a game that opened an era in its original history, and it could even be said in a qualitative way. If the entire PC game world wants to divide the ages based on games.

Then Dark 2 is the first division, and wow is the second division.

The wow that Jester wants to do in this world is much greater than the ambition of Blizzard's wow. His wow is not just about defeating eq, but also about 500,000 paid players.

What he wants to do is a game that changes the entire game pattern.

Many people think that PC games have no hope. Because the piracy problem is serious, Diablo 2 has opened up a new path for many people, that is, to make online games so that others cannot pirate. However, at this time, online games are still niche, whether it is the size of the game, the number of players, or the market share, compared to console games and arcade games.

No one can talk about it in the same way.

In the original history, when all the time is ripe, the emergence of wow has greatly improved everyone's view of the market that PC games may contain.

wow will be the last game he planned, so Jester wants to make this game as perfect as possible.

Of course. Pure perfection is impossible. For example, the problem of attribute expansion is unsolvable for m-touch RPG, and it will inevitably be shown as the game progresses. Jester actively detonates the attributes, just like Blizzard doing something like the withdrawal environment in the expansion pack, but still chooses to delay the attribute explosion, and actively chooses the second one.

Because he felt that an RPG game cannot be like the later stage of Wow. Only the content of the game at level ten is meaningful.

The structure of such a game society is also extremely unstable.

What he wanted to do was to make all levels meaningful. In fact, it was very simple, that was to give up the idea of ​​releasing the environment. For example, even if the expansion pack was opened, the production of some items in the expansion pack still required old world materials.

This will make the players of the old map meaningful.

Of course. This may prevent many people from playing expansion packs, but this is what Jester aims to make everyone play with expansion packs?

This kind of idea is a brainless idea. Of course, many people may not know the way of wow operates. They think that foreign countries are like domestic, with free download of games and then clicking on the card to charge.

In fact, in Europe and the United States, the client used by wow also needs to be purchased, which costs the same as the 3a masterpiece, and it costs 60 yuan per copy. Moreover, after you purchase the game client, you still need to buy a monthly card. Of course, there is no monthly card in China, only a point card, but there is no need to buy a client for a few hundred yuan in China. This is why Blizzard insists on using the idea of ​​withdrawing the environment to develop expansion packs.

Because if they only play the remaining content, they will not make money from the client.

Therefore, he can use this despicable means and use the method of retreating the environment to make players buy my client if they want to play this game, otherwise you will be useless on the previous version of the map.

Jester said before that the most important thing about a game is playability. Whether this game is fun or not should be put first by a developer.

Only stand-alone games can completely abandon the idea of ​​how to cheat players of money and make games.

Because they just need to think about what I want to make the game fun and let the players buy it, but m Touch RPG is different.

While it is an RPG, it also has a prefix of m touch. What does m touch mean?

It's very simple, as the name implies, large-scale multiplayer online.

When playing m-touch RPG, it is not that you are playing alone, but a group of people. Only a group of people are playing can this game run normally. Many people say that if the expansion pack is opened and the materials in the old world are still useful, wouldn’t it just make the entire system much more complicated? If some servers with a small number of people do not have enough low-level players, and even the normal version is not played.

But when considering this issue, you need to understand another issue.

That is what is rpg?

This is a problem that a game developer, especially a RPG game developer, must understand. RPG is role-playing. Everyone knows this, and what you need to understand is a deep meaning.

That is, the role-playing of rpg is carried out on the basis of a social system. Only with a social system can there be role-playing.

What is society?

Speaking of society, it is inevitable that society will fall to the social structure. Each person will perform his duties and start from the slave era when humans emerged from civilization. There will definitely be a stable social structure system, just like in feudal society, the kings were granted the princes, the princes were granted the nobles, the nobles were granted the scholars, and the scholars were under the nationals, and there were even lower status than the nationals. This was a relatively stable social structure at that time.

Of course, now looking at this social structure is backward.

However, at that time, it was stable and advanced. For traditional rpg games, the biggest difference between mt rpg is that it wants to build a society, and the premise of society is to have a solid social structure.

The sixties were solid.

It began to become unstable in the 1970s.

This unstable situation in the 1980s was actually on the verge of collapse, but relying on Alsace's super popularity, the collapse occurred and by the 85th, it was completely collapsed.

In fact, when Jester traveled through time, wow was already a social system that had collapsed.

There is no need for role-playing.

Because you've seen a role-playing game full of legends?

Probably not.

This is the most serious disadvantage of withdrawing from the environment. Therefore, we must think of a way to delay the occurrence of such things as much as possible. Don’t let the contents come out without a expansion pack, and do so. Doing so is like the country issuing a new version of the currency and announcing that the previous version of the currency cannot be bought.

This can indeed temporarily increase income.

However, it is also extremely harmful to the game. From the feedback from later players, it can be seen that many players like the previous versions. Whether it is the eighth version in the 1960s, the eighth version, or the eighties version, they will like it.

What designers should do is to make their likes meaningful, rather than forcibly telling them that your likes are meaningless, and you should play the latest version.

This design idea is not what Jester wants. (To be continued.)
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