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Eight hundred and fiftieth IX excellent and flawed

Time passes very quickly.

The development of the game "Super Balotelli Galaxy" is naturally orderly.

It is not fast, but it is not slow either, but it does not need to be fast, because DreamWave 4 is not a product that can be made in a short period of time. Whether it is somatosensory or 3D simulation, it requires a lot of work.

Previously, due to the emergence of 3D independent graphics cards, PC also had imaging capabilities like hosts. Many people said that PCs will one day replace hosts.

And there are many supporters.

The reason is also very simple, that is, PC can do everything that the console can do, and in the future it will definitely be a general tool to replace a single tool, which seems to make sense. Indeed, as he said, PC can do what the game console can do, and sometimes it may be better.

However, these people overlooked a truth.

That is, game companies make games to make money, and PCs will make game companies less money because of the existence of piracy.

To be precise, it will make the game company less money earned.

The reason why the host can become popular and lasts forever is this, because unless you crack the host, you will not be able to produce pirated games.

If you want to play, you have to spend money.

Of course, this is a matter of course. A game company needs investment in making games. The bigger the game, the greater the investment. If a game invested by millions of dollars is destroyed by pirated copies, it is very likely that the company will lose all its money and eventually go bankrupt.

In the history of video games, there are countless talented game companies that have been destroyed by pirated copies.

Especially European and American game companies, they like to develop games on PC, but piracy of PC games is rampant, especially before the Steam platform grew up, it was even more rampant and unscrupulous. For example, the company that produced "Titans Journey" went bankrupt because of piracy, and even after the existence of Steam, the piracy phenomenon has been alleviated.

However, the piracy is still very serious.

That's why the later CDPR boss said, if there was no host, there wouldn't be a wizard 3.

This is very clear. If there is no host sales, then developing a project as big as the Wizard 3 will definitely lose money.

In fact, Blizzard can survive in the PC market and become more and more casual. Of course, this depends on the huge influence of the game wow and online games that can fight piracy to a certain extent.

The situation in China is that the console cannot form a scale, so the only choice of game companies is PC. PC has proved in the past years that it is impossible in China, at least in a short period of time. It is impossible for such a market to exist. However, if a game company wants to survive, it must find a way to survive, so online games emerge.

Even wow online games actually have a big disadvantage.

This disadvantage is limited by the game type.

In online games, they must rely on players to make money online for a long time, so many settings will inevitably be added to the game to increase the player's online time, and even the gameplay must be based on this condition.

Therefore, when designing these games, they are definitely not designed for fun.

For example, the first time wow starts to get on horseback for three seconds, make clothes and rub potions for half a minute or even longer is the reason.

As for the later daily life, it is something that only this basic setting will have.

When making these things, companies like Blizzard may also consider the consequences of doing so. As for those domestic companies, they do not consider these things at all.

In fact, a good game, except for those games that kill time in the next round, games like RPG, even a masterpiece like Wizard 3 may be almost enough to play in one hundred hours, but an online game is only one hundred hours, which is obviously not enough.

Why is it said that the free games later are no longer worthy of being called games?

It's very simple, because when designing free online games, it is no longer the most important point to consider whether the game is fun or not. Whether it is the online games that were charged in the previous time or traditional stand-alone games, if you want to make the game money, you must consider that the game is fun. What concepts do you want to add to it, and it doesn't matter what private goods you have to do. Fun is the first thing you have to consider.

However, free online games no longer need to consider this. What he needs to do is to lead the players' ** through various settings.

The most typical one is "Zhengtu".

I have to say that Shi Yu~zhu is really a genius, a real marketing genius. He has a pair of skills that can see through people's hearts. He knows that human beings can be used, so the game "Zhengtu" was released.

These things are just some miscellaneous talk for Jester, some of his experiences or lessons when developing his wow.

Although he wanted to do wow based on wows in the original history.

However, wow in history is not perfect. Although wow's original profession is indeed extremely distinct, it will give people an extremely strong sense of inclusion, making you feel that I am the embodiment of this profession when playing, but the profession is very unbalanced.

The imbalance here does not mean that pvp is the imbalance in PK, but rather that in role positioning.

For example, the Paladin profession that Flor and Tigule despise, this profession has three talents: it can be a hurting person, a tank, or a healer.

However, in terms of design, in high-end copy, Paladin can only be used as a healer, or to be precise, it can only become a buff machine.

The druid is even worse than the Paladin.

Even the buff machine is not properly done, to be precise, it is not even qualified to join the group.

Before starting the fight, join the group and slap people's paws, and then take the substitute.

Just say that in the small dungeon, the Paladin is pretty good. In the small dungeon, the knight points out his talent for dedication, and the group is much better than the warrior. However, the profession of Druid is simply discriminated against when he is born. As a milk without resurrection skills, in the 1960s, he called the dungeon team in the comprehensive channel. You will often see a milk drone.

Because there is no resurrection, what is the use of this milk?

You talk about tank ability. Many new players may not know much about the profession of the druid in the 1960s, that is, the druid in the 1960s enjoys weapon bonus after transformation.

That is, after the transformation, the druid was one piece of equipment less than the others, and it was the most important piece of equipment.

The bear t couldn't stand it, because the cat had no weapon bonus, so the damage was not enough.

Therefore, the druids at that time were just funny professions that could not bear it, could not bear it, and had no harm. Such profession imbalances were more significant in the wow in the 1960s.

Of course, the druid is the most serious one.

Jester felt that he had to correct these mistakes for his wow, in the original version.

He somewhat agrees with Flor and Tigule's views, for example, the best tank should be a warrior, which is natural.

However, there is no reason to make the warrior's tank ability much stronger than other professions that can become tanks, or to put it in a better way, that is, there is no reason to make other tank professions so weak that they don't even have a chance to play.

Or, different tanks should be good at different scenarios.

For example, the warrior is the strongest during the battle of SS, but in other combat mechanisms, it may not be the case, such as group la.

In Jester's memory, there is a priest tank in Naxx. When fighting the instructor, he needs a priest to control the monster to act as a tank. For example, when Gemini, he needs a warlock to act as a warlock.

This is all because of some tanks limited by some special combat mechanisms.

In the case of very obvious differentiation of occupations, there should be a balance in their responsibilities. A certain type of occupation cannot be too incompetent.

As for the balance above pvp.

Jester never thought about it.

Since you have chosen differentiated careers, then PVP has no way to balance them. In short, some professions or because of the professional mechanism is too strong, some professions will become a little weak due to the professional mechanism. These are things that you can't change no matter how you change.

If you have to balance your career.

Then there will be only one end, that is, what Blizzard has done, the differentiation of occupations no longer exists, all professions are almost the same, and it is unreasonable for a therapy profession to do all professions. If a therapy profession can do all the healing professions, then why do so many professions do?

It only takes three professions.

One profession is called the defender, the other profession is called the healer, and the last profession is called the damageer.

One of the biggest distinctive features of career differentiation is that only I can do something, but you can't do it.

For example, the mage's opening door, the warlock's pulling people, fortunately Blizzard still has a bottom line, and these settings with extremely professional characteristics have not been modified.

In fact, Blizzard's changes in wow, especially some changes in the first expansion film were very successful, allowing all professions to be used, and retaining the differences in profession to the greatest extent.

However, this kind of game that sends expansion packs has a very big disadvantage, that is, in order for players to play expansion packs, all the items in the old world will end up being useless. Whether it is rare materials or advanced equipment, they will become useless things in the new expansion packs.

In other words, the old world, which could have been well used, has become a pure leveling place.

The reason why level 60 is more fun than level 70 is that you can get some things you will use in the future at any level, such as Golden Pearl, Level 40 Fishman or Naga. Even the formula at the maximum level may require this material.

For example, elemental materials such as elemental earth can be obtained at the earliest on stone people at the age of 30. Even if they reach the maximum level, as long as you want to make a high-level dungeon, you need this thing, and the same is true for elemental fire.

For example, the equipment dropped by the world.

A level 47 plate armor guard is called the swordsman guard, which is a purple suit, which is an epic equipment, plus 7 weapon skills of the sword, hammer and axe.

Maybe later players, especially those who are born in the 1985, do not know the settings of weapon skills.

You can temporarily understand it as a hit.

Only when your weapon hit skill is high can you have a higher chance of hitting monsters. Furious warfare is very short of hits, so adding weapon skills is the most important for them, because the damage at that time mainly relies on flat cuts, so hits are particularly important.

And this level 47 equipment has no substitute for the profession of Furious War before fighting Naxx.

Therefore, the price of this equipment was extremely high at that time.

Anything that can cost thousands of g is common.

For example, the 52-level one-handed sword of Cro Blade that many old players know about is even more raid-made for thieves. Even thieves with Cro don’t have to brush the Red Double Sword!

You have to know how difficult it was for the thieves to form a team of black people at that time.

Many new players don’t know that you need to make a key on the black side. If you do it under the black side, this is not a problem. The problem is that it takes time to make this key and requires gay friends. Generally, people who play thieves do not have enough gay friends. Even if you have gay friends, this key is very likely not to be given to them.

So this makes it very difficult for thieves to enter the black market.

You can form ten people on the black side, but it is generally not full. Usually everyone has their own needs. Therefore, it will be explained before joining the group. Under normal circumstances, it is enough to only form one per profession. For thieves, the two most important pieces of equipment on the black side are precisely one piece of equipment and one set of equipment, namely Red's double swords and the Demon's Strike.

Let’s not talk about the Demon’s Strike for now, because the explosion rate is too low.

Red's double swords are almost a must for everyone who fights against the enemy.

As for why?

Because this is the stepping stone for thieves to participate in raid. Thieves with Red's double swords or Cro's blade can join the group, while those without can only be substitutes.

However, just ask the old players who have played it, you will know when you have seen someone calling a thief when he calls a thief when he calls a thief when he calls a thief when he goes through the 1960s. He has never seen anyone who calls a thief when he calls a thief when he goes through the 1960s.

This reflects the preciousness of the world's dropped equipment from another side. (~^~)
Chapter completed!
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