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Chapter 853 News

Jester knew that Li Kewen was in poor health.

Moreover, uremia is not a particularly difficult disease in the United States in this era.

Before coming to the United States, Li Kewen's family also explained Li Kewen's physical condition to Jester. He had known Jester for a long time, but he had no doubts.

In fact, Li Kewen's family had planned to let him undergo a kidney transplant surgery in China as soon as possible. However, the first thing was that the kidney source was difficult to find. Moreover, the medical conditions in China were somewhat different from those abroad. Some famous surgeons may need to rely on relationships to rank. In addition, whether Li Kewen's condition has worsened, so there has been no kidney transplant.

After Jester learned about this, he was very kind and righteous.

He said that after he arrived in the United States, he would arrange a kidney transplant for Li Kewen immediately. Li Kewen's family was worried that the medical expenses in the United States were too high, so Jester gave up this idea.

First of all, as a future student at UCLA, he has medical insurance.

Secondly, even if the expenses required after insurance are still very high, Jester promised him to bear it, which also made Li Kewen himself and even his family very grateful to Jester, and even made Li Kewen feel like he was dying for his confidant.

"By the way, Kewen, your kidney source is already full of eyebrows, and your kidney transplant will be arranged in October this year."

Jester notified Li Kewen of the news.

After hearing this news, Li Kewen's excitement was indescribable. For him, uremia was a disease that he had been fighting since he was a child. Now that he had hope for a complete cure, he said it was impossible not to be excited. His eyes were filled with tears, and he wanted to say thank you, but suddenly he felt that the word "thank you" was too slight and he could not express his gratitude at all.

"You don't have to thank me either. For me, I am investing in your future, and I am optimistic about your future."

Jester gave some comfort in this way.

Time flies very quickly, and it will soon be November of 1999. According to the customs of previous years, generally speaking, Mars Entertainment will hold a carnival at this time, and this year will be no exception.

Now the competition for next-generation hosts is almost intensifying.

Sega's progress was at the forefront, even not long ago. They announced that their first generation prototype of DC has been developed and can officially enter the testing stage. In the testing stage, the design and hardware performance will be continuously improved. Sega even announced that if nothing unexpected happens, they will be able to release their brand new console next year.

In fact, the reason why Sega is so impatient is because their SS can't keep up with the rhythm during this host melee.

First of all, Sega's choices in 2D and 3D. They pressed the wrong bet.

This destined that it would be difficult for them to achieve satisfactory results in this generation. Although their sales lag behind Mars Entertainment's Dream Wave 3 in the first two years, they still have an advantage over Sony's P2.

Relying on their strong R&D capabilities and the extremely loyal Sega fans, they can still stick to their territory.

However, with Sony's large number of acquisitions of some first-party studios, and with their enlistment of Japanese game companies and the increasing maturity of 3D game development technology, Sega's disadvantages in this area have been revealed again. Therefore, in the past two years, their SS sales have begun to decline significantly, and even recently, their console sales have been overtaken by Sony's P2.

This made Sega people have to come up with their new hosts as soon as possible to deal with this situation. Moreover, with the shrinking of the arcade market, Sega has always thought that they had no worries before, and Sega also felt a very urgent crisis, which means that they must transform successfully. Even if they want to come up with a successful host, it is something they must complete at this stage.

Regarding somatosensory. Sega's investment in large arcades is much deeper than that in Mars Entertainment. In terms of somatosensory, at least the research on arcade-type questions is also deeper.

However, there are still some differences between the feeling of the home machine and the feeling of the arcade machine, and it cannot be simply applied.

Moreover, Sega is not very optimistic about the potential of somatosensory at the current stage, but they are optimistic about the potential of somatosensory in the future. Sega is still insisting on believing that at least in the next era, the game will still be mainly 3D games. As for what will happen in the next generation, it is difficult to predict, and somatosensory may rise or may not.

In fact, the advantages and disadvantages of somatosensory games are very obvious.

After all, after working on somatosensory games on arcades for so many years, Sega still consciously has some say in the research of this type of game.

The somatosensory can greatly enhance the player's sense of substitution when playing games. This sense of substitution is simply unimaginable to players who play with a rocker or controller.

But the weakness is also here, that is, such a game is difficult to be playable.

Many players can feel fresh when they play for the first time, and think that such players are unparalleled, but after playing it a few times, they will feel that the freshness is gone. It is very difficult to make the somatosensory game fresh.

Sega didn't know if Jester, Miyamoto Shigeru and Mars Entertainment had this ability, but they themselves knew that even if they had this ability, it would take a lot of time.

Therefore, Sega has focused the main performance of their new host DC in 3D.

Especially this time there is Yu Suzuki's "Shenmu".

This is a work that is more ambitious than Jester's "Hao Hero" a few years ago, and even more outstanding in the eyes of many Sega people. Yu Suzuki firmly believes in one thing, and "Shenmu" has indeed devoted all his efforts and has invested nearly 100 million US dollars in total development. Of course, compared with the $200 million R&D investment of "Hao Hero" and the $100 million promotion cost even now, it is an extremely amazing number.

But that's because of the times.

That was the first time someone tried to make a sandbox game, which started from scratch, and because of the functional problems, he had to spend a lot of money on R&D time and investment.

This has led to the high funding for the research and development of this game.

This is actually not the case when "Shenmu" was developed. First of all, with the guide of "Haoxia", in this type of game, Yu Suzuki and his team no longer quietly explored like blind people touching elephants. Instead, they can plan a complete game structure from the beginning, whether it is game mode or other things.

This just saves at least one-third of the investment for Shenmue.

And there are other places where investment is saved, of course there are more.

But even so, the game "Shenmu" still costs nearly $100 million in development investment. This figure is amazing. In fact, it can be seen that Sega's courage can be seen in such a lot of money.

There is also a contribution from Jester.

That is the phenomenon caused by the game "Haoxia" that can significantly improve the purchase of a game player. Many players even bought Dream Wave 3 for the game "Haoxia". Many of them were not gamers before, but because of the sensation caused by "Haoxia" at that time, they began to buy game consoles to experience the fun of the game.

It is precisely because of this that DreamWave 3 can rule for a generation with an unstoppable momentum from the beginning.

Sega believes that such a process can be copied.

They also put their bets on Yu Suzuki. Yu Suzuki's talent is undisputed and he is one of the best game designers in the world. Moreover, he has also participated in the "Hao Hero" project, especially the "Hao Hero" combat system, which is basically from Yu Suzuki, although Yu Suzuki later came back to kick Sega's VR warrior series to regain reputation.

However, his disciples were still in the development team of "Haoxia" until the entire game was developed.

It can be said that Yu Suzuki's "Shenmu" development team is actually the only development team in the world with such a large-scale and super-large sandbox game with a development team except for Mars Entertainment.

This is also what Sega has confidence.

As long as "Shenmu" can be successful, then DC can be successful.

It is very difficult to defeat Mars Entertainment in the next generation, and Sega is also very open-minded. Because Mars Entertainment's software development capabilities are too powerful now, but it shouldn't be too big of a problem to defeat Sony.

So during this period, about DC and Shenmue, Sega was also trying his best to create topics and attract more people's attention.

Yu Suzuki is also full of high expectations for this game that embodies his entire game idea, so he, who didn't like to be interviewed, accepted several interviews for the future of this game.

Of course, players' expectations for this game are unparalleled.

Japanese players are second.

After all, Japanese players prefer Nintendo and Sony today. For Sega and Mars Entertainment, they even choose Mars Entertainment when choosing between the two. It is very simple, because Mars Entertainment has Miyamoto Shigeru.

But for European and American players, Sega is the second only to Mars Entertainment.

Because they have been influenced by arcades for more than 20 years, almost all European and American players have been exposed to Sega's games in their childhood.

It is no exaggeration to say a word of emotion.

In addition, Yu Suzuki and his games have a huge influence in Europe and the United States, so the entire European and American player community is still full of expectations for "Shenmu". Even in the comprehensive game discussion version of the player community of Mars Entertainment, which allows discussion of all games, players often discuss some Sega games, especially Yu Suzuki's games, which are often mentioned.

Of course, Shenmue is the one that has been discussed the most frequently.

Even Jester came to this section in person to reply to the question about "Shenmu", because some people said that Yu Suzuki borrowed a technical team from Mars Entertainment when he was developing "Shenmu". Otherwise, it would be a super large sandbox game, which might not have been completed by Sega.

However, Jester personally denied it in the post.

He said that he did discuss the game "Shenmu" with Yu Suzuki, but he didn't discuss it deeply. His understanding of this game is actually not much higher than that of outside players.

After all, Sega's internal confidentiality is still very strict for such a major project, and of course it is impossible for him, a person from the "enemy" game company, to know it too clearly. As for technology, it is nothing.

Moreover, Jester also said that Sega's development power is actually very strong.

But because it's too dispersed.

If Sega could gather the power of their seven subsidiaries, it might be comparable to the development capabilities of Mars Entertainment Headquarters.

There are only two things that attract the most attention of the Carnival.

One is the new game, and the other is the finals of the World Esports Competition of the game under Mars Entertainment. The game's prize money is getting higher and higher. This year's project with the highest prize money has become the hottest PC game "Counter-Strike", which has just been released in less than three years. The championship prize in this year's "Counter-Strike" finals exceeded 5 million US dollars, and the total prize money of this project exceeded 8 million.

Even Mars Entertainment sold the TV broadcasting rights for the Counter-Strike World Grand Prix finals, with a broadcasting fee of up to three million US dollars.

The naming rights were also sold for one million.

Even some sports media say that there are not many projects that can compete with e-sports for bonuses.

Of course, the influence and e-sports are still not comparable to normal sports. Even in the United States, there are still many people who think that playing games is not a good job.

Jester also knew that this kind of reversal of thought would take time.

The situation is much better than in the original history. In the original history, there are not even such large-scale e-sports competitions in this period of time. There are only some small fights. Jester remembers that he saw an expansion pack, and the people in the fist recalled that the current e-sports are different from the previous e-sports.

They said that more than ten years ago, people did not accept e-sports at all, but more than ten years later, a game competition could attract players from all over the world and come here to watch it from thousands of miles away.

Even venues with tens of thousands of people.

The changes in this, especially the changes in concepts, are amazing. (~^~)
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