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Chapter 830 Hot Counter-Strike

Jester talked to Pardo on the phone for about seven or eight minutes.

Actually, there is nothing to talk about.

If you want Pardo to have the chance, you can contact the people from Ximu and convey a hidden message to them, that is, if they don’t live well in ea, you might as well come to Mars for entertainment.

Because Pardo has a good relationship with several core members of Ximutou, Pardo has met several times on GDC.

Pardo also agreed to this matter. He was also worried about his friend's future destiny. Ea ​​is not a good place, but it is also someone else's own business, and it is difficult for him to interfere. Moreover, the other party had not told him about this matter before, and he might not want to dissuade them.

"I'll do my best."

Pardo said to Jester very seriously that he could only say that, and whether he could convince the other party was still not certain.

In general, EA's acquisition of Ximu is a small matter in the industry. Although it caused a stir, it was not a big deal. If Jester had not remembered the tragic experience of Ximu, he would not have even asked Pardo to contact his friends in Ximu. After all, for a game studio like Ximu, which has infinite creativity.

If such a studio was destroyed like in the original history, it would be a pity.

Of course, Jester can't save West Wood. After all, Ea has completed the acquisition, but Jester is confident that he still has the ability to let those talented designers complete the game they want to make in a new place.

The pre-sale volume of Monster Hunter is amazing.

Even Jester and Mars Entertainment felt a little surprised, because Jester had said before that the difficulty of this game would make the sales of this game not too consistent with some people's predictions.

However, from the perspective of pre-sale, the pre-sale that was only open for three days was actually over 300,000 orders, which is no less than any previous Jester game. Although Jester once again emphasized in the player community a few times, you must clearly know that you like this type of game and then pre-order it. Otherwise, it is very likely that after you get the game, you can only complain about why this game is so difficult and has no meaning at all.

However, the enthusiastic reaction from the player community still made Jester a little unexpected.

They said clearly that many of them knew that this game would be difficult, but this is the way a game is designed. At the beginning of the design, the design goal was determined. The reason for this is to show the essence of this game type and make the game better.

For such games, they are willing to try them. If they really suit them, then continue to play them. If they are not suitable, they can also be used as second-hand games.

Most importantly, Jester's game is worth it because his game has never disappointed players.

Even if Jester saw this kind of answer, he was very moved and excited. For a game starter, there is probably nothing like seeing such a happy and happy player who can recognize his own player group.

The Mars Entertainment player community is a very large game discussion forum. Of course, the discussions are all about Mars Entertainment games. Jester not only browses the game section he opened, but also watch some game sections that are not responsible for. For example, the most popular "Counter-Strike" is the one that is most likely to be popular. After the client launched this game, the number of people has increased very violently.

With the almost free game settings, you can buy games for $15, and after purchasing a game of $15, eight unboxing keys will be provided, and one key will be sold at $2.99.

Therefore, there are a lot of players involved.

Jester recently read a latest statistical report from the technical department, which mentioned above. Last week, the number of players who performed "Counter-Strike" through the Mars War Network platform reached 5 million, and most of them were active players. These players had at least three hours of gaming experience and frequently played games.

The sales of game keys were also unexpectedly excellent, although most players did not buy keys in large quantities.

However, those players who are willing to buy keys will buy dozens of times. Moreover, many players are willing to put the weapon boxes they have made in the market for sale, and many players buy a large number of these weapon boxes in order to open their favorite gun skins.

Although these skins have no other effects than good-looking.

Especially in the weapons trading market of "Counter-Strike", a Qasimov-painted sniper rifle has sold for more than 1,000 yuan, and there are many buyers.

The players who drive this way feel extremely incredible. They can't imagine why players will be so moved by such things that can only show different appearances but have no different attributes. You must know that the weapons sold on the Zhanwang trading platform will charge 20% of the transaction commission.

This also made the group Yu admire Jester. They thought before that, not many people were willing to spend much money on the skin system that Jester mentioned, because the only function of these skins is to look good, but sure enough, according to Jester, it makes players look different from others - but becoming different from others is precisely the great attraction of a game.

Jester thought about the popularity of "Counter-Strike" during this period, so he entered the "Counter-Strike" section. The discussion here is even more popular than "Monster Hunter", because gunfight games are always mainstream.

The hottest post is a player complaining that Mars Entertainment is irresponsible to the server during this period. He became very stuck in playing games. Often, he was obviously hiding behind the wall, but he was still shot and killed by someone, and there were many people who agreed.

Of course, many people also mocked the posters, saying that it was because of your skilled food.

Because the account of the player community is directly connected to the Battle.com, your game characters and record are visible to everyone if you don’t choose to hide them. This post is visible to everyone. The group displayed by his ladder ranking is silver. It is definitely not considered a rookie. After all, there are bronze and black iron under silver.

But experts are not considered masters.

Generally, those who think that high-level people are at least at the Golden Group or above in the community.

Of course. Like many player communities in China later, the average level of the "Counter-Strike" section of Mars Entertainment is not something that average players can achieve.

The poster who was ridiculed for his food was not angry. He just asked the other party whether the server is getting worse and worse now?

Then, the two people started to squirt each other.

Jester generally read the entire post. He also found it really funny, because a small matter turned into a fight between the entire sector, which was obviously unexpected, and because the mutual criticism between the two sides did not obviously come out to the forum, the casual community manager did not come out to lock the post.

Jester happened to have read the report of the Counter-Strike department during this period, so he still has some understanding of the server issues, so he thought about explaining it by the way.

So, he replied under this post, "I can share some information I have known recently, that is, the server has poured in a large number of players, which has put a lot of pressure on the server's load. We had expected it before, but the expectation may be somewhat different from reality. We have miscalculated the enthusiasm of players. In a few days, the opening of "Counter-Strike" will announce the number of players who have poured in a server during this period."

"Believe me, this will be a number that surprises everyone."

"He was so much beyond our expectations that he had made our server group insufficiently prepared. So, during this period, he felt that problems such as cards were indeed our work negligence, but we are contacting new servers and handling server pressure optimization in technology. I believe we can definitely do all this."

The effect of the blue sticker with the name of Jester makes the old ones stand out.

It was almost the first time he was released, and then countless people quoted and replied.

Someone had joked before that, as the boss of a company, often went to the forum to interact with players. As a result, "Counter-Strike" has only one community manager to answer some questions, and I don't know most of the replies, so I need to ask for instructions to start the group, I can't disclose this...

Since this is the case, what should such a community manager do?

As a result, it was Jester who really answered the questions of players in the "Counter-Strike" section.

However, Jester also explained that he was just about to complete the old game during this period and the new game has not yet officially opened. So he has a lot of time, and he personally prefers to answer some questions on the forum, but other groups are not as free as she does.

After Jester explained, the players also expressed their understanding.

However, many people are curious about the unexpected number of players involved in Jester's participation, and how many people are there to make Mars Entertainment's pre-prepared servers.

"This news should be announced by the opening group, not me," Jester said.

Later, I saw many players discussing why the card was stuck, so I simply explained what the card in the game is or why this phenomenon is caused.

"I have seen many people discuss the fact that I don't play games smoothly, so I need to say some of the knowledge I know about this, which is just for popular science. However, before that, I need to clearly explain a few boring terms for games, because only after clarifying this point can you clearly know why my game feels unsmooth."

"Even, why did I shoot before I die, and I must have hit it according to my shooting skills? Why did I die but the other party is fine?"

"This kind of problem."

"First, it's a tick. Tick refers to a data snapshot sent by the server to the player. This data snapshot contains all the players' data information in the server data - displacement, position, action, etc. The server takes snapshots of the game world together to form a coherent picture, which is everything we see. It can be said that the server just connects snapshots of the game world together."

"The continuous shooting of a snapshot is called tickrate. The higher the tickrate, the more coherent the server sees, and the more accurate the rendered world."

"Secondly, latency, the concept is usually understood or misunderstood as ping."

"It actually refers to the time when a packet is transferred from your client to the server and then returned - this process is called rtt."

"The reason people always call it ping is that in the 80s, there is a tool called ping, which is used to test the ig commands, which are still alive in most operating systems today. In other words, a ping is a test, which measures the delay by using an icmp feedback. It should be noted that the time (ping) of a single packet is not always equal to 1/2 of the rtt value. But for convenience, we usually equate both parties, so let's just use rtt1atency to put it in the moment.

The delay of a single packet transmission is understood as 1/2 latenbsp; "Third, t-update-rate, as the name implies, the client update rate, this rate refers to the rate at which the client will receive updates from the server. For example, if the client update rate is 2o and the server snapshot continuous shooting rate is 6~4, then the client may still play games on the server with snapshot continuous shooting rate 2o. This can usually be modified locally on the client. Of course, not all of them, and some games are prohibited."

"Then there is the number of frames, which is commonly referred to as fps, the number of frames your client can achieve per second."

"Then there is a data about the monitor. The refresh rate is the frequency of the screen on your display every second. The unit of measurement is hz (hertz). If your frame rate is 3o, then if your monitor is 6ohz, your monitor will display each frame twice. But if you have 12o frame rate displayed on a 6ohz monitor, then the monitor can only display 6o frames per second."

When the term was explained here, Jester paused for a moment and added the sentence: "These are some concepts that are easier to understand. What I want to say below may be a little more complicated, so I'll give you some time first."

Then he took out the post. (To be continued.)

...
Chapter completed!
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