Chapter 825 is not the last one
"I don't know why there is this rumor recently. I do have something to announce on GDC, but it is absolutely impossible to say that this game related to Balotelli is my last game. Finally, I wish you a happy Christmas."
Jester's reply was very short.
However, this reply was unintentionally extremely heavyweight, and it completely shattered all the rumors during this period.
Later, someone asked, are you really thinking about retirement?
Jester responded quickly.
&nbs?;"I said in the community before that I only have one thing to develop games, that is, if the production of games can make different things and be full of passion, then I will never give up on game development until the moment of my life, but I know that a person's talent, wisdom, experience, vision, and ability are always limited."
"For so many years, I have been committed to making the best games. At the beginning, I had countless wonderful game ideas in my mind, and I was extremely eager to make them all."
"But I know that relying on my own power is not enough, so I formed Mars Entertainment, and with Mars Entertainment, I have grown a lot. However, it is a pity that as more and more games are made and more refined, I found that fewer and fewer games can make me think that I have to make it."
"I don't know how many games I can make and how many games I can keep me passionate. However, this time Balotelli is definitely not the last one, and when he comes out of this time, you will know why he is so unique - even a more accurate statement. That is unique."
Seeing Jester's reply like this, many people felt a bad feeling in their hearts.
Because you can feel from Jester's words that he actually had the idea of retirement in his mind. Perhaps even if Balotelli was not his last game, then his last game should not be far away.
"Don't leave us."
Some players responded like this.
"I won't leave you, but you have to know that in 1984, I founded Mars Entertainment and used my computer to tinker with the first game "American Cubes" in my bedroom. I was only in my sophomore year that year and was nineteen years old. It's already 19 years old now. Thirteen years have passed. I'm thirty-two years old and have become a father of two children. In another five or six years, I may be in my forties."
"Many people say that in their forties, they have just entered the heyday of a person's career. They have mature abilities and strong energy, which is the easiest period to have a career. But what I want to say is that for the first-line game development, in fact, forty, they basically enter the final stage. In this period, producers rarely participate in the first-line game development, but are responsible for a lot of behind-the-scenes and coordinated work."
"Because the first-line development of games is too energy-consuming, overtime is common, and this industry also needs passion as motivation the most, and requires endless ideas to fill the game. After a producer made a game for twenty years, almost all his game ideas have been put into reality."
"I am in this state now. I have a lot of good game ideas, but there are not many unique games. My game philosophy has never been a good game, but a unique game. If I can't make a unique game, then I won't make a game. This is my bottom line in making games."
“That’s all.”
After Jester replied to this, many people immediately asked.
"Although I don't want to ask, I still have to ask, otherwise I will be unable to sleep or eat. Could it be that we will play your games less and less in the future? As a person who grew up playing your games, I can't imagine how to spend your days without your games - that would be a disaster like a year!"
Jester hesitated whether to talk about this question, but after repeated consideration, Jester decided to reveal the curve.
"I can only say that Balotelli is my next work, but it will definitely not be the last one. In fact, after Balotelli, I will have a game that I have been hiding in my heart for many years and will be put into practice. I have not revealed this game to anyone. It is very large and even larger than "Hao Hero", but the team size required may not be as large as "Hao Hero".
A game larger than "The Legend of Heroes"!
As soon as Jester's words came out, the forum immediately became excited. Although Jester said that he had not shared his ideas for the next game with anyone, it was enough to be inexplicable to hear such news!
As we all know, "Haoxia" is a milestone work in the field of electronic games. This game completely subverts almost everyone's development of electronic games.
But what Jester said is that after completing his new work by Balotelli, he will develop a game that is bigger than "The Legend of the Condor Heroes", which is simply the biggest blessing for gamers!
"Really?"
Immediately, countless people's reply followed.
Many people want to confirm again, not wanting this is just a joke made by Jester.
However, Jester immediately said with certainty: "As long as I had no surprises at that time, this game will definitely be available. In fact, this will be a summary of my entire gaming career. I have been conceiving this game for very, very, very many years. I have done many things that you don't understand why before. In fact, it is actually preparing for the author of this game. At present, the effect is very good."
Immediately someone captured the vague news from Jester's words, which was a summary of the sentence "This is for a career in gaming."
So is it? Although Balotelli's new work will not be Jester's last game, then the next work will be his last work? However, after this question was asked, he did not get Jester's answer. I don't know if Jester has been offline or deliberately did not add this question.
Although Jester came to the forum this time and successfully solved the rumor that Balotelli, whom he said before, would be his last work.
But at the same time, he also revealed two other heavyweight news.
One of them is the work that comes after Balotelli, which will be a larger game than "Hao Hero", but it does not require so many people and so much money, because the reason why "Hao Hero" requires so much money is because this type of game almost needs to be made from scratch from sandbox modeling various systems, and no one has such experience.
Another one is the speculation triggered by the summary of Jester's "gaming career".
And, for this speculation, Jester did not refute the rumors like Balotelli did, so this is very likely true.
Finally, as the opening of GDC approaches, the discussions of players in the player community about whether Jester will retire will not slow down due to the passage of time. Instead, with the arrival of GDC, the discussions became more and more intense, because news has been reported from countless channels before that Jester will attend this year's GDC Awards Gala, and he will answer a lot of current messages about him.
Including whether the rumors about the last game are true.
This is also the most concerned topic for players.
This year's selection awards are becoming more and more abundant, such as the industry benchmark, which represents a studio that has made extremely outstanding contributions in the industry.
There are also the best new works and so on.
The heavyweight awards were still the game of the year, and the competition this year was extremely fierce. Because the release time of "Final Fantasy 7" was delayed to next year, but the competition has not weakened, because the two competitors this year are the return of Hideo Kojima, which triggered a miracle of comments and sales, and the "Overview of Zelda" that Shigeru Miyamoto worked hard to hone in three years.
Both games have very high reputation evaluations. In particular, "October of the Time" is hailed as a perfect work of art, and "Game" magazine also gave the only full score in recent years. Last year, they never gave such a score for "Haoxia". At the beginning, they gave "Haoxia" a score of 9:9. In the disadvantage column, the shortcomings evaluation given by "Game" was seriously affected by the problem of reading the bar, but because the other aspects were too outstanding, one point was deducted.
However, for "October of Zelda", this time, "Game" directly gave a full score.
The title of art in art is even hung on this game. They also wrote something in the disadvantages column. This is how they wrote it - the-sad-raelisation-that-future-rpg-game-may-never-top-this.
It is a sad reality to translate into Chinese literally, that is, the top RPG games in the future are all there. If you translate it freely, the disadvantage of this game is that it is amazing.
This is really a high evaluation that cannot be higher.
Kojima's "The Secret Dragon Spy Shadow" also has a very high evaluation, especially his perfectly demonstrated movie-based game, which has many fans of this game. Although "October of Zelda" has the greatest reputation, Kojima is not without hope of winning the award.
In terms of voting in the player community of Mars Entertainment, the supporters of these two games are basically 50% and "Over the Ocarina of Time" is slightly ahead.
Jester also gave an interview while attending the awards party.
I was asked why his game development philosophy is so different. Others just want to make good games, but you really not only want to make good games, but also want to make unique and good games.
Jester smiled and replied: "Because I don't like to sit in the middle of the mountain and walk in the empty space, I know that I continue to play old games according to the previous ideas. Countless players also buy it, but I am not such a person. For me, I will never walk the path I have already walked."
In fact, Jester hated such behavior since he had traveled through time.
The most typical one is Fallout 4.
Is "Fallout 4" a fun game? Yes, "Fallout 4" is indeed a fun game. Its fun is exactly the same as playing "Old Roll 5" back then, but all its characteristics, all the gameplay, everything, including some engine bugs, are just like Old Roll 5, and the cover-up behavior is absolutely unbearable.
A game company deceives players like stupid people, so I'm sorry. No matter how good the game is, Jester will not play because he has no sincerity.
Just like at the original VGA annual awards ceremony that had been renamed to TGA in 2015, Fallout 4 was a complete defeat, not even a consolation prize, and even the best mobile game had nothing to do with them. It was a true character who accompanied the prince to study.
In fact, this is what the judges are telling B.
It's 2015 now, not 2010, and it's no longer possible to get out of 5.
It's that simple.
However, the Wizard 3 became the biggest winner, the Grand Slam of the Year Game, the RPG of the Year, and the producer of the Year. Even the semi-finished mgs5, Hideo Kojima was the last "Spy Dragon Spy Shadow" series, and also won the important awards for the best action/adventure game of the year. Of course, mgs5 is only a semi-finished product. If Kojima is given time so that he can finish the complete mgs5, then it is really unknown who will win the game of the year.
This living example represents that both players and people in the industry have always hated the behavior of only knowing how to lie on the creditworthiness and not being enterprising.
Having said that.
Miyamoto Shigeru is also with Jester. He has also been sought after and interviewed by countless media because Miyamoto Shigeru is the protagonist of this year's awards ceremony. Not only is he the most popular winner of the annual game, but he is also the most likely winner of the Lifetime Achievement Award. Basically, the Lifetime Achievement Award has basically been confirmed to be his, because he has been nominated since the first session, and it is now his turn.
The other few people nominated with him, whether in fame, honor, work, qualifications, and contributions to the industry, are not as good as Shigeru Miyamoto. (To be continued...)
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Chapter completed!