Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 817 Different from previous games

The trial effect of "Monster Hunter" on the carnival is amazing.

This hunting game has unimaginable appeal, just like Diablo. Even when Diablo 2 was first released, it was criticized by countless game media players, because this game not only jumped for three years after a vote, but also completely cut off the rpg elements, the role-playing element, and only pure brushstrokes are left.

What does an RPG game look like without RPG?

So Diablolike was considered a disgrace as soon as it was released, but the charm of the gameplay of Diablolike is too great, which can give players an unparalleled sense of pleasure and accomplishment.

Especially when a powerful piece of equipment is dropped and high-level runes appear.

Moreover, the difficulty is also very challenging, so once this game was released, it quickly became popular all over the world. After the expansion pack was released, Diablo 2, which was added to several new systems, almost seemed to be transformed, allowing this game to rise directly in terms of playability and was regarded as a masterpiece by countless players.

The game mode or the most core gameplay of "Monster Hunter" is actually the one that Diablo has found.

Players have a natural desire to collect equipment.

They will destroy monsters over and over again countless times.

Moreover, the battle in "Monster Hunter" is act-like, but it is not the kind of act that pursues the fast and combo.

In Jester's opinion, this kind of fighting method does not conform to the combat mode of "Monster Hunter". In the world of "Monster Hunter", humans, that is, the hunter played by players, face those monsters, and they are insignificant.

He could not have killed the monster with an invincible combo like Dante.

He just needs to observe carefully, find the weaknesses of monsters, avoid the attacks of monsters and then launch his own attacks. He must maintain such a battle for a long time. If he is not careful, the game will be completed. Only in this way can he give the player an endless sense of accomplishment and honor after a hunting and destruction, which will make the player develop a kind of monster that I am an ordinary person, but he has killed countless times stronger than me.

And this is just part of the sense of accomplishment.

When I obtained the material I wanted from the monster and forged a stronger and cooler equipment, it was no less than playing with the darkness. I was a little tired and wanted to sleep. I wanted to fight Barr once, and then I lost a sense of accomplishment and surprise of 35#. I instantly lost my sleepiness and I could produce one kind of kilometres. I could still 10,000 km!

Two of the most popular booths of the Carnival.

One is the trial seat of "Monster Hunter". This time, Mars Entertainment provided a total of 500 machines for players to experience this game. Although the machine prepared a lot, it still takes a long queue to play it once, basically forty minutes to one hour is a must.

The ones you are in line can only play for half an hour, but the attraction is still huge.

Countless players basically just after playing once, they still haven't finished their feelings and will immediately queue up again.

The editor of the new journal "Electronic Game Monthly" which has a very strong momentum is particularly interested in this game. Morris is a veteran game player who once worked at Activision, and now he is in the position of "Electronic Game Monthly" as a game content editor. He has an extraordinary understanding of the game, and the review of the game he writes can often find the core of this game.

For example, why is this game fun, why players don’t like it, and why does designers design it like this.

All they say is very well-informed.

Of course, players like this who are so senior and have a sharp edge are extremely picky about the game. Even if it is Jester's game, he will often write some shortcomings, even "The Legend of the Condor" is no exception.

Although he left the page and special articles for several consecutive issues in "Electronic Game Monthly", and made this game unrivaled.

But he still talked about a lot of the imperfections of "The Legend of Heroes" without hesitation.

For example, the question of reading was deeply hated by Morris.

Of course, he also knows that this may be due to technical problems and must be done, but for players, they don’t care about your technical or not. They are talking about gaming experience. Since this gaming experience is not good, he has to criticize it.

Of course, Jester is also familiar with him. After all, after interviewing several times, Jester even brought up this matter on his own initiative again, which made Morris a little embarrassed. He said that he was just for the effect of the article. In fact, he also knew that it was incredible to be able to make such a game to this point now, and there was no way to switch scene reading.

But Jester didn't agree.

He felt that the reading problem that Morris mentioned was indeed a very serious problem, which greatly affected the player's gaming experience, and even one of the most disadvantages that affected the player's gaming experience.

And Jester also admitted that he actually knew that there would be such a problem at the beginning of design, but he thought that he could solve this problem. Even if it could not be solved, he could solve the problem of reading the bar to not affect the game experience. But later during the development process, I realized that my idea was too young and too young.

Two problems they faced at that time were: one was to cut the game system and then let the streamlined game meet this condition.

The second is to ignore it and do whatever you can.

However, this reading problem that greatly affects the game experience will still exist.

In the end, almost all of our core designers participated in the discussion, and the results of the discussion were surprisingly consistent, which was the second solution, because we worked hard to figure out and completed it. For us, letting this game appear perfectly in front of players is the most urgent and most hopeful thing.

And if it cannot be perfect.

We will ensure the content of the game as much as possible and give up a better experience because we really want to share all our ideas and ideas with players.

Morris later wrote a commentary article based on his interview with Jester, titled Mars Entertainment in his eyes. As a game planner who has worked in EA and Activision, and is a game enthusiast. In the article, he said that Mars Entertainment is a very special game company. All the game companies he has seen and been to are completely different from Mars Entertainment.

"They have almost the most free work attitude and work atmosphere."

"I spent two days here. I visited almost everything about Mars Entertainment, various R&D centers, various groups, and personally participated in their brainstorming twice, and even once a new game. I also participated in it and discussed a lot with the entire design team. It was a great idea. As for what the idea was limited to the principle of confidentiality, he couldn't say... The process was really wonderful. You were involved in it wholeheartedly, not participating in mechanical work. What you were completing is your ideas, your games, not someone else's."

Basically, Morris blew up the Mars Entertainment in this article.

Some places are written and even Jester can't even read it. This may be a little compensation for Morris's criticism of "The Legend of the Condor Heroes" for the effect of the original article.

Morris himself is also a fan of Mars Entertainment and a fan of Jester. He often calls Jester a person who redefines the term electronic games. Whether it is Jester's idea of ​​cinematic games, artistic games attitude, and his spare time in promoting e-sports, it can be seen that he really regards electronic games as a career for his life.

Not just business.

Jester also said in an interview: "If I were just to make money, I wouldn't do electronic games. In fact, I invested in other aspects. The proportion of my assets is much larger than just one electronic game."

Morris even highly praised Jester's statement of "e-sports".

He once quoted Jester's speech in an article titled "Electronic Game Monthly" when he first started an e-sports project at the Mars Carnival.

"Why can't electronic games become a competitive project? Is it just because it's just a game, a game that was invented for entertainment? But I'm just saying that football and basketball were not invented for entertainment at the beginning? Are their competitive attributes born? I think that electronic games are also competitive, and there is no essential difference."

Later, this passage of Jester's words was regarded as a classic by countless players who support e-sports.

At this year's carnival, there are eight events, six events, and two exhibition events. The total prize money is close to five million US dollars.

Even Morris, who came with him, lamented that ten years ago, when the term e-sports was invented by Jester in the first carnival, no one could have imagined that he would develop a prize of millions of dollars, with tens of thousands of people watching on the spot, and even hundreds of thousands of people waiting in front of the TV for a competition event.

But Morris is now completely attracted by Monster Hunter.

He lined up to experience the game over and over again, and looked at his excited expression, and seemed to be extremely satisfied with the game. His original plan was to interview Pardo and write something about "Body War", although "Body War" was also very satisfied after playing "Body War".

Indeed, as many professional players felt after playing it before, this is an expansion pack that directly upgraded "StarCraft" to more than one level.

However, Morris himself is not an avid fan of RTS games. Compared with RTS games that are born purely for PC, he likes act games more. From 2D act to 3D act, from Super Balotelli to the current "Hao Hero", of course "Hao Hero" is RPG, but his combat system is act, and it is done very well, a game-style act combat mode.

This is very popular with Morris.

Morris has mentioned in his article that the act-like combat system of "Haoxia" is also a game-style combat method that simulates reality by preventing moves and breaking moves. It is a very excellent system design.

It is also said that Yu Suzuki is an undisputed master in terms of fighting.

Not only the combat system of "Hao Hero", but more importantly, the design in "VR Warrior", are all classic.

However, the fighting style of "Monster Hunter" is completely different from the action games on the console that Morris has been in contact with before. This fighting style makes him feel like he has played the arcade games he has played before. Although the fighting style is different, this design idea is actually in the same lineage, and this style of succession is actually so appropriate in this game.

It seems that this style of games should be like this.

A natural fit, and as Jester said, the entire battle process is a process of fanatical secretion of adrenal hormones. With music that makes the blood boil, facing the challenge of several times larger than yourself and operating unskilled weapons to hunt. That feeling is so sour and very difficult.

The waves are powerful, and basically if you are not careful, sometimes you are too greedy for swords and may be directly beaten to the residual health.

However, Jester added a very addictive setting to it, that is, the less your health, the higher your attack will be. Therefore, some players who tried it, after playing it several times, will be killed by monsters and get rid of the remaining health by monsters, and then increase their attack power and kill the waves faster. This sense of accomplishment is also unparalleled.

Morris lined up here to try it out again and again. He basically stayed in this place all afternoon. He did not go there in person when he interviewed Paldo, but asked one of his colleagues to go there.

He has been spending time in the trial area of ​​Monster Hunter.

A staff member at a Mars Entertainment found Morris queuing up, so he went over to chat with him and asked him about his comments on this game.

Morris naturally praised it.

"This is a game that is completely different from all of Jester's games before. Just as Jester said, this is a very targeted group and is specially designed for some people. This is different from the previous Jester's game development ideas. Before, Jester's games were always as simple as possible, but this time, this is definitely not the case." (~^~)
Chapter completed!
Prev Index    Favorite Next