Chapter 810 Designer
If "Warcraft 3" is still in charge of Jester, then even if players don't believe Jester can still make RTS games that are better than "Starcraft", but after all, Jester has turned into a magical and great designer countless times. It is still worth looking forward to when he designs and develops them himself, but are others?
Then I can only be sorry.●⌒,
But this does not meet the expectations of players. Previously, they guessed why Jester was transferred from the "StarCraft" development team because of his new game.
In order to develop "The Legend of Heroes", Jester drew a large number of people from more than a dozen Mars Entertainment development teams distributed throughout the country.
However, at that time, it was because the project of "Haoxia" was too big and the company's full support was also due to the full support.
But this time it's different.
If Jester himself wanted to develop Warcraft 3 and draw people from other development groups, there was nothing to say. After all, Jester was the creator of Mars, but now Jester said that the developer of Warcraft 3 is not him? Then this would be very unreasonable.
This will inevitably make Pardo extremely dissatisfied because this is the person drawn from his development team, and he is also developing a very important expansion pack.
So, after Jester's explanation post, an angry player immediately asked a question.
"So who will develop this game?"
Jester can naturally feel their feelings from the tone of the dozen people who asked them at the first time, but this matter is not the time to announce it. Because after a while, there will be a special press conference to explain this matter, so Jester immediately replied: "I can't say who it is now, but at most two months, or maybe one month, Mars Entertainment will hold a related press conference. At this press conference, more detailed news will be announced, and you will know who the chief designer of this game is."
However, this answer is definitely not satisfactory to the players, because saying it is equivalent to not saying it, and maybe it is just a word of swearing.
"I can only say that this candidate will surprise you. It's just that you suddenly understand why people were transferred from the development team of StarCraft before."
Jester felt that he was still saying something, but he couldn't really say it, so he could only say it in a vague way. In fact, to now, if someone could see what he meant, it would be enough for him to know what Jester was saying.
In fact, it’s not just to keep it mysterious. If anyone who knows about him or Mars Entertainment knows that they will never do direct competition in this kind of game. Of course, strictly speaking, although "Warcraft 3" is also an RTS, this new design idea is RTS and "Starcraft" that brings pure RTS games to the limit and can be regarded as the same type of game.
Even though they are all games of fighting.
After replying to this post, Jester continued to see the player community’s interest reduction. After all, he still has a lot to do, even during the e3 show.
The operation of Mars Entertainment is apart from a carnival that lasts once a year. The entire Mars Entertainment staff and players have a big party, and they are still the same at the rest of the time. They originally wanted to call to ask. However, after thinking about it, Jester simply went there directly.
The entire Mars Entertainment headquarters covers a large area. Jester is located on the west side of the headquarters park, while the RTS game development team led by Robert Pardo is on the east side of the park. It basically needs to span the entire park.
In the park, except for specific areas, cars are prohibited.
In fact, there is no way to pass, because the entire park has no design for cars, and it cannot be said that there is no road. The company's security department has golf carts to commute in the park.
However, employees don’t have to worry about wasting too much time when they cross the park, because there are bicycle parking spots everywhere. Any employee can use his employee card to collect a bicycle by swiping the card. After use, just swiping the card to return it.
No one will treat it differently, and so will Jester.
I rode my bicycle through the park and arrived at the East District within ten minutes.
Pardo's development team is on the third floor. When he walked to the second floor, Jester saw what activities were being carried out in the activity room. When he saw that it was a routine welfare activity by the company. Generally speaking, the company would specially hire some industry experts to train professional skills for its employees, and it might invite Microsoft security engineers to talk about security.
However, it is not only people from the cybersecurity department that can listen, but people from other departments can also listen.
Of course, there are some very strange trainings, such as once before, which was a professional knowledge training on how to brew beer at home.
Jester remembered this time very clearly. This was a training plan proposed by his vice president, which was considered a benefit to employees. The employees participated very enthusiastically at that time, and because many people did not participate successfully, the company held it again, specifically for those who had not participated.
Later, when the company held such training, it learned from the last experience and no one else participated. Instead, it directly drew lots. The most primitive method is to draw what you get, and you can't draw. Of course, the ones you win can give up your own quota to others.
When I was conducting this beer brewing training, I used this way of drawing lots. Jester himself participated in it. Of course, he also had to draw lots. He always treated these activities in the company equally. During the training, he tasted more than a dozen different flavors of beer, even chocolate-flavored, and of course, there were also brewing methods for brewing beer of various flavors.
It is said that an employee had a sudden idea after attending this training and decided to go home and open a beer brewery by himself.
The company did not stop this, because the employee was very outstanding, so he promised him that if he wanted to come back within three years, he could come back.
This time, Jester thought about the training and then remembered it, but he was not responsible for these things, and there was a special vice president in charge. He himself was mainly responsible for game development.
This time, a chef from a three-star restaurant in California, was invited to teach cooking skills, so many foodies came to learn something like that, originally Jester wanted to come and see, but he didn't win the lottery, so he had to give up.
So, when I walked to the activity room, although I saw a lot of people inside, Jester didn't go in.
When he arrived at the third floor, Jester looked inside from the window and found that Pardo was focusing on something, so he didn't go in. Instead, he went to a small lounge next to him. Sometimes it was also an interview location for the StarCraft Development Group. The interview for Mars Entertainment was divided into two types, one was the headquarters' administration, commercial promotion, and security departments.
Specifically for each development team, the people who passed the headquarters' review. The other development teams were conducting the final interview. When Jester came to the lounge, they happened to see a young man conducting an interview. The interviewer was two level designers in the development team of "Starcraft". Jester had some impression of him, but he really couldn't remember the name clearly. After all, the entire functional company was more than a few thousand people. He couldn't know them all.
This candidate is going to apply for the position of level designer.
It seems that his ability has been recognized by the interviewer, and now he is basically discussing some things about the game and even Jester hears them talking about what games to buy during this Thanksgiving promotion this year.
When Jester came in, the two interviewers naturally saw Jester at the first time, so they stood up and said hello.
The applicant also knew Jester. He was very excited at this time.
Jester was used to this. He chatted with the three of them casually for a while and knew that the applicant had passed the interview. After meeting Pardo, he could go to the personnel department officially. Jester also expressed his congratulations.
Several people are enthusiastic games, which is very common within Mars Entertainment. After all, the first requirement for Mars Entertainment is to love games very much, because Mars Entertainment does not require highly skilled professionals, but developers who are highly skilled and enthusiastic about games. Among them, superb skills and enthusiastic about games are equal.
Of course, it would be even better if you really like Mars entertainment games.
Generally speaking, those who can apply for jobs through Mars Entertainment are basically brainless fans of Mars Entertainment, and they are a group of people who can really work hard when they work.
Because these people brainstorm the game, it is also crucial that what they are doing is the game they like, not the game others like or want to make.
In fact, Jester remembered the recruitment news of a game company he had seen before.
The general content is that Blizzard once again recruited a designer in "StarCraft 2". I can't remember the specific design position. At that time, the requirements for professional background and personal abilities in the recruitment conditions were quite reasonable, but when I slipped to the bottom, I would see a very funny and humorous condition, that is, I must have the ability to resist the Zerg's 6D wave of breast sh.
Of course, Jester later asked a friend who had worked at Blizzard on a forum if this is true.
When recruiting, we really play a game to see if the candidate can block the 6D Zerg's breast sh.
This friend who worked at Blizzard laughed and explained: "Actually, this is Blizzard's tradition. For the sake of humor, you have to be humorous no matter what announcement you make. This is for outsiders to see. If there are some internal emails, it will be even more funny and humorous. Of course, it is not ruled out that the other party will really play "StarCraft" with you, but even if you lose, as long as it is satisfying before, it is not a problem."
Then, he continued to talk about an example he had experienced personally.
"At that time, I was in the community manager department. In domestic terms, it was customer service. However, it was more advanced. Our job requirement was to act as a bridge between players and designers, because designers basically didn't have much time to pay attention to the forum, but many players' opinions on the forum were worth letting the development team know. What we did was to convey the voice of the community to the designer, and then answer the questions of community players instead of the designer."
"At that time, our recruitment was funny. Because we had to be responsible for the O community, we asked you to be a PVP expert, and then there was an applicant. Our supervisor was very satisfied with the other party because the other party knew almost everything about O. Therefore, our supervisor decided to go with him to get a flag-planting test, but the applicant was beaten to nothing by our supervisor. You must know that our supervisor's level of flag-planting test is very serious."
"However, this candidate joined our team."
“It’s quite common for this kind of thing.”
Just as Jester was chatting with the other three, Robert Pardo also walked in. He was surprised to see Jester here. After nodding slightly, he said that he had something to deal with, so he went to talk to the applicant for a while. Although Jester couldn't hear what they were talking about, he could still tell from Pardo's face that he was very satisfied with the applicant.
After all three left, Jester smiled and said to Pardo: "How about it, is the development of "Britain Battle" going smoothly or not?"
“This student is a little better”
Pardo smiled bitterly and said, "Originally, I thought there should be no problem in asking them to do "Warcraft 3" in the early stage. After all, most of them are technical people and the planning has not left. The game has almost been completed, and the rest is repairing and perfecting, but now it seems that it still needs to be a little late."
"So, what should I do about the press conference? Will it be postponed?"
Jester frowned after hearing Pardo's explanation, which was not good news.
But Pardo shook his head.
"This is not necessary. The game has been done almost. I just want to make it more perfect. The press conference should be based on the original plan and announce "StarCraft: The Battle of the Birthday" and let me announce my next new game."
"Warcraft 3." (To be continued...)
Chapter completed!