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Chapter 790 Report

As the opening of gdc is approaching, as the biggest popular Mars Entertainment to win the annual award this time and Jester himself, it is naturally the focus of attention.︽

This newspaper is still quite famous. Although it is not as good as the first journal in the game industry such as "Game", which has distributed across Europe, America and Asia, in the era when the journal has not yet declined, this magazine called "Game Art" still has sales of nearly 100,000 copies. This is a very good number. You should know that even the circulation of "Game" in North America is only 400,000 copies.

This time, "The Art of Game" is not a special introduction to Jester.

Because this year's GDC has added a new grand prize, in addition to the well-known highlight of the annual game and the Lifetime Achievement Award, it also adds a Best Contribution Award. The reward targets are some game companies or teams that have made the greatest contribution to the development of electronic games. The two hottest hits in the first session this year are Atari and the other is Mars Entertainment.

However, Atari has been acquired by Weizhen now. It is just a small company under Weizhen. It only develops one or two games a year, and it is basically forgotten by new players of this era. Therefore, this time Mars Entertainment is the most popular.

This time, "Game Art" gave a comprehensive introduction and interview to Mars Entertainment.

Of course, the interview about Jester and Jester's views on his new game are of course the top priority.

"The Road of Twelve Years: From Obscurity to Legend of the Times."

This is the big title on the cover of this issue of the journal given by "Game Art". Behind this title are the characters of some classic games of Mars Entertainment. It can be clearly seen who is talking about from obscurity to legend of the times.

At the beginning of this journal, it is an article introducing Jester.

First, he made a very fierce praise on Jester, and basically made Jester the god of games. Of course. In fact, Jester's status in the electronic game world is similar to this one.

"…Jest Lee has become the Person of the Year again this year for Time magazine. Of course, this time he is not like the time he became Person of the Year many years ago, because he revived the American video game industry that is about to die, but because his personal wealth has grown rapidly in the past few years. This year, he is 31 years old and is the youngest person in the world to have a personal wealth of 5 billion..."

The sales of this magazine were very good after it was released, because Mars Entertainment was a hot topic during this period.

“Mars Entertainment has changed everything.”

On the main text of this magazine, I blew up the editors of Jester's magazine in the previous preface. I unceremoniously added their praise to Mars Entertainment. Of course, Mars Entertainment deserves such a title. They have gone through a total of sixteen years from their birth in 1984 to 1996 this year. They have indeed changed the entire electronic game under the leadership of Jester.

They even made everyone completely change their video game development.

Especially the esports that Jester began to promote ten years ago. After these decades of development, at the World Grand Prix of Mars Entertainment last year, the ratings of TV programs completely surpassed the focus of the NBA in the contemporary era. Of course, the ratings of basketball in the United States are not high. But this is a very big improvement for esports.

It can even be described in the words Armstrong had after he landed on the moon. Although this is just a trivial matter, it is a milestone event for the e-sports career.

In the magazine, "The Art of Game" continues to boast about Mars Entertainment, and it seems that if the first time this year's GDC's greatest contribution award is not given to them, it seems that the laws of nature are not incompatible.

"No matter what your position is, this statement is difficult to argue. If you are a game player, then the games you have played in the past decade have almost certainly borrowed some elements from the games of Mars Entertainment. If you are a game designer, then you or the friends you work with must have played Mars Entertainment or Jester's games and absorbed inspiration from it. Even if you don't care about games, the electronic game culture represented by Mars Entertainment has become a very common phenomenon around the world..."

"Seldom disagree with these statements. This is a company that has been established for twelve years. From dozens of employees at the beginning to nearly nine thousand employees all over the world. Although their sales figures have never been announced, after speculation from the outside world, their annual profits are even more than the box office revenue of the entire Hollywood in one year. More importantly, the box office numbers they shot themselves with the theme of game characters are very good..."

"We interviewed members of a mysterious team, "Son of Mars" in Mars Entertainment. Many media magazines have introduced this team many times. This is an art team established by the most elite artist and screenwriter team in Mars Entertainment. Only the best one can become one of them."

"And what we interviewed this time was Chris Mason, the youngest member of the Son of Mars."

"Chris Mason was only nineteen years old when he joined Blizzard Entertainment. Mason described his status at that time very funny - that was probably a 'silly little brat who loves painting and making things'. And I didn't even think that I would work in electronic games in the future. I just submitted a resume to Mars Entertainment because of boredom, and they took a fancy to me..."

"As a vibrant, creative and rebellious young man, Mason thought he would go around in all walks of life and pursue his dreams, whether it was movies or comics, of course, he might also enter the game industry for a while. He described to us that what attracted him to the game at the beginning was the infinite creativity it showed. He said that in that era, there were all kinds of things that attracted him to do, and there were no rules and regulations to limit what type of game would succeed. It was really crazy... In different games, fully demonstrate his imagination. Design a character full of fantasy tension. When the characters he designed were recognized by others, that feeling was amazing!"

"... Of course, I know the son of Mars. This team is so famous among our painters. Many painters can be said to be my idol... I originally just wanted to get my idol as a signature sketch, but I absolutely never expected that I would have the opportunity to join and fight side by side with them! You know. There are hundreds of people in the entire Mars entertainment. If you include those painters in Europe and Japan, there may be thousands of painters, but there are less than thirty members of the son of Mars..."

“To be precise, I only have twenty-seven people in the number of Sons of Mars. This is the best team of painters in the entire industry. When I was told that my ability was recognized by the members of Sons of Mars. I almost got madly happy when I became one of them…”

"It is said that this time, Mason, a young man who is only 23 years old, will serve as the director of art in Jester's new game, and is also very excited about Mason. He has been in charge of the art work of Diablo, and it is precisely because of his outstanding performance in Diablo that he has successfully won the recognition of the "Son of Mars" and become a member of them..."

"Mason is also a little excited about being the art director of Jester's new game. Although he also knows that he will face a lot of pressure. After all, this is Jester's game. Previously, Jester's games were all led by the best people in the Son of Mars to be responsible for art. Although he is only one of the three art directors this time, according to Mason, the three art directors have the same power..."

"Of course, our editors are also very curious about how three art directors with the same power can unify their style, but according to what Jester has always done, there must be a reason for him to do this..."

There are many interviews like this for people inside Mars Entertainment, especially artists or programmers who don’t usually accept interviews. Of course, basically those interviewed are basically confirmed to participate in Jester’s new game. It can be regarded as taking advantage of the opening of GDC to provide all-round publicity and advertising for their new game.

However, at the end of the article, the editors of "Game Art" were also a little dissatisfied, because although they interviewed a circle of people from Mars Entertainment, they still did not ask what type of Jester's new game was and what kind of gameplay it was. Even the name of the game was not asked, which made them complain that Mars Entertainment was too careful.

Anyway, Jester said that it will be made public after gdc.

Why do you still hide it now? You don’t even have a name openly and publicly show it to others.

Jester's interview mainly talked about his development of various awards for this year's GDC. Of course, Jester is a very confident person. He basically has no hesitation about the game "Haoxia" sweeps GDC. He does not argue with his lifelong achievement award. He said this is someone else's recognition of the workers in this industry, and whether his company will win the greatest contribution award. Jester said a very intriguing thing.

"I think the companies that were nominated this time are very great + including Nintendo, Atari, and of course, as well as my own Mars Entertainment, these game companies have all regarded it as a huge effort to develop the entire video game. However, for us, whether we can win this award is not the most important thing, and we don't need to rely on this award to prove ourselves."

"In fact, what we always do is no different from what we did twelve years ago."

"Although our current scale and our current capital are countless times larger than that of that time - but, firmly remember that for twelve years, our original intentions have been passionately created what we love and strive for our faith."

“And what is our faith?”

"The moment I was founded on Mars Entertainment twelve years ago, I decided to make the best game."

Jester's words were quite emotional. After that, he talked about his new game. Of course, he answered more questions from many players about this game.

During the GDC period, Jester would meet with some friends who didn’t meet very often, such as designers from other game companies and friends who worked with them before - Mars Entertainment has never been a dictatorial company and will not restrict the flow of personnel. In fact, the outstanding industry talents cultivated by Mars Entertainment are the most popular in the industry, and many game companies often come to Mars Entertainment to poach.

Jester didn't stop this and did not issue any too harsh contracts to restrict employees, such as industry ban clauses.

Some people have also put forward it at internal meetings, but Jester's statement is very simple. He feels that if a person wants to leave your company, there are only two situations. One is that he is unhappy in your company - he is wronged or cannot see his future. The second is that you don't give enough money.

In both cases, it is reasonable for an employee to ask to leave.

There is no need to impose an industry ban on them.

Mars Entertainment is not such a company without courage. Our success is not based on limiting our opponents, but we have the strongest strength in the entire industry, we have the strongest creative team, the strongest technical team, and no strong art team.

Jester also used this to convince many people in the company. It was precisely because of the extremely free atmosphere of Mars Entertainment that it also attracted outstanding talents to join.

Although talents within the company are often outflowed.

However, some elites from other companies will come to Mars Entertainment from time to time to apply for jobs.

"What kind of game do you think Jester's new game will be?"

One day before the GDC conference started, in the official Mars Entertainment community, the official staff suddenly announced such a physical post. This is a reward-based answering post. As long as the players who can reply before the start of the GDC conference tomorrow and answer the closest will have the opportunity to visit the Mars Entertainment headquarters and participate in the development of this new game by Jester. (To be continued, please search for Astronomy, the novel is better, updated and faster!
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