Seven hundred and eighty-fourth chapter two choose one
Regarding this question, Yamauchi Ichinobu immediately gave his own answer.
"In fact, it is indeed a game, but it is even more of a trend, and this trend is also a process. In the process, many people who also have intersections with us will be affected, then move forward and change everything."
In fact, Yamauchi Ichinori's thinking is exactly the soul of the entire documentary and the core of this game.
From "GT Racing" to GT Academy to "GT Concept Car" planning, this is a process. The seemingly insignificant and very small characters in the documentary are actually every essential element that constitutes GT culture. It is their rigorous, serious and meticulous carving that makes those metal racing cars that originally had no soul have spirituality in their portrayals. This is the highest level of unity of man and car, and it is also the only touch that only "Gran-tu Sun Touch" can bring us.
Therefore, Jester believes that as long as you persist, both "GT Racing" and GT Academy can achieve success.
People nowadays don’t understand or even ridicule. This game after the success in the future and Ichinori Yamauchi, these are just proof that they have a high-minded clown, and there is no need to worry too much. However, the first and even the previous GT Academy will definitely be full of difficulties. Until this project really comes, you need to protect it with all your strength.
DreamWave 3 will be released tomorrow, but there are dedicated teams responsible for this matter. Even if Jester returns to the headquarters, there is not much to do for a while.
The most important reason he returned to his headquarters in Los Angeles from his private island was to enhance his confidence in the release of DreamWave 3. He couldn't just explain in an interview that he was full of confidence in the future of DreamWave 3 and Mars Entertainment. As a result, when the company's most important products were released in the next five years, he was enjoying life on the private island.
This is too unreasonable.
It’s not that Jester has nothing to do in the headquarters. In the afternoon of that day, he was looking at the documents in his office and suddenly received a call. It was not good news, but fortunately it had nothing to do with the release of DreamWave 3.
It is because of some contradictions between the development team itself. Two core development supervisors of a high-ranking development team in the company had a conflict due to game design reasons.
This is not a big deal. There are often conflicts within the development group in many game companies, including Mars Entertainment, so they are very experienced in dealing with such things. Generally, they will transfer another one to another development group and ask him to develop another game to solve it. However, this time, this method does not seem to be very effective.
In addition, the two people who had a dispute had a very high status in the company, so no one could solve it for a while.
So I got to the point where Jester was.
Jester was also a little depressed by this emergency. After understanding the cause and effect of the matter, Jester understood the cause of the incident.
Generally speaking, the project teams in charge of these two senior designers are considered the oldest development team in the company. Many classic games in the company are developed by this development team, but when developing the previous game, the deputy of this development team and the supervisor had a big conflict due to the concept of game development.
However, at that time, the development team had another project in their hands.
Jester knew about this. The final solution was to adjust the deputy and the people who supported him to this new project, so that the two of them could be temporarily separated and develop different games.
But the most surprising thing is that the new game developed by the deputy who developed a new project in this district was a great success. Last year's best game of the year was obtained by this game. In this way, the deputy's status has increased, and he is not allowed to do anything than the previous development team supervisor.
Moreover, the game this supervisor is in charge of is always difficult to produce.
Originally, this game series was very popular in North America, and basically all the previous games could be sold in North America easily for millions of copies.
It is also one of the original dream wave 3 games, but because of the delay in development progress, it has not been completed yet. After the deputy returned to the new project team, he was extremely dissatisfied with the so-called "before he said, and even put forward suggestions for modifying the game. If the game was modified based on the opinions of the returned deputy.
Then this game really has nothing to do with the manager of the development team.
This supervisor naturally disagreed.
So, the two started arguing. This matter was actually going on a few months ago, and the progress of this game has not made much progress since then. It was not as good as the death to the point of being alive. However, this time, the two of them heard that Jester was at the headquarters, so they did something wrong and insisted on making a decision.
Jester was also having a headache about this.
In fact, he really felt a sense of familiarity about this matter, almost exactly the same as the causes and developments of an internal conflict between a famous game development company that he had seen in the original world.
Moreover, there is no way to deal with this matter at the best of both worlds.
This famous game development company is Sony's first-party Naughty Dog.
One of the protagonists of this thing that was exactly the same as what he was having a headache about in Jester's mind was Amy Henning, a famous figure in the gaming industry and a meritorious figure of Naughty Dog, because she is the director of Naughty Dog's famous series "Unknown Seas" from the first to the third part, and she is responsible for the plot of this series.
Another supervisor is Nel Zhuokeman, who is also a meritorious figure of Naughty Dog. In the first three films of "Underworld", he was Amy's assistant. He was one of the main designers of the "Divine Sea" series.
However, the two sides were in a big dispute in the plot of "Sea of God 4", and the dispute was even so big that the game could not continue to be developed. There was no way, there was a new project within Naughty Dog at that time, that is "The Doomsday of the United States". At that time, this was not a very important project, so Naughty Dog internally, in order not to let the two company's meritorious veterans continue to quarrel over the game.
It was also because Amy Henning had too much influence in the entire Divine Sea development team at that time that she put pressure on Naughty Dog's senior management, allowing Nel Zorkman and another core member of the Divine Sea development team that supported Nel Zorkman, Bruce Strili, to transfer them from the Divine Sea development team and let them be responsible for the development of "The Doomsday of the United States".
This is not a good intention.
It is a very sinister method. As long as Nell Zorkman and Bruce Striley make any mistakes in the development of "The Doomsday of America", for example, after the release of this game, it does not receive praise and sales that matches the status of Naughty Dog, then Amy Henning can take the opportunity to attack and drive these two people who oppose themselves and their supporters out of Naughty Dog.
Moreover, in her opinion, it is impossible for these two people to develop a new game that can be compared with "The Sea of Gods".
So, in her opinion, she has a stable chance of winning.
But reality is so wonderful and cruel.
Nell Zorkman and Bruce Strili, who were rushed to the development team of "Doomsday" and worked hard to develop works that are both praised by media players and the sales of the game, which are both at the peak of the "Dao Sea" series. "Dao Sea 2".
It can be said that these two people returned to the development team of "Sea of God 4" as a winner.
The first thing they did when they returned to "Sea of God 4" was to propose to modify the plot of "Sea of God 4". This matter can be said to be the reverse scale of Amy Henning. She absolutely could not agree to the modification of the game by these two people. As the chief screenwriter of the "Sea of God" series, modifying the plot of "Sea of God". It is almost equivalent to a denial of herself, so this matter has aroused the Naughty Dog's senior management and wanted them to make a decision.
This decision is not just a question of whether to modify or not "Sea of God 4", but more importantly, the question of which side Naughty Dog chooses between these two parties.
The final outcome is very simple, that is, Nell Zorkman and his side lead their team back to the "Sea of God" development team and in charge of the development of "Sea of God 4". Amy Henning refused Naughty Dog's repeated attempts, and with her confidant, left Naughty Dog, joined ea, and was responsible for the development of "Star Wars".
Naughty Dog was also very courageous to make this decision. You should know that it was already March 2014, and it was less than a year before they had been released in the first half of 2015 that they guaranteed to the public. But in this case, they agreed to make a decision to overhaul the plot of "Sea of God 4".
This is also the most important reason why "Sea of God 4" finally missed the vote for a year.
Because it's really impossible to finish.
Of course, the reason why Naughty Dog's senior management made this decision is because of the mixed reputation of "Sea of God 3". Amy Henning, a white-haired woman, has to bear certain responsibilities. Nel Zorkman's god-like script editorial ability in "The Doomsday of America" proves that he is much better than Amy Henning in "Sea of God" in "Sea of God".
Otherwise, how could you share the annual game of that year with just a mere "Doomsday of the United States" that has not made much progress in technology with gta5 of the same year?
And gta5 is a recognized benchmark for sandbox games.
This incident was just a speculation among players at the beginning. After all, such a thing must be very secretive to the game company, after all, it is not a glorious thing. However, an interview with a voice actor in the "Sea of Gods" series missed the bottom line.
At that time, Alan Tuddyk, a voice actor in the Shenhai series, talked about why he left the dubbing work of Naughty Dog "Sea 4". After all, in the previous collaboration, his cooperation with Naughty Dog and the "Sea" development team was still very pleasant and harmonious.
He answered this way: "I played a role in Uncharted 4... I left Uncharted 4 because they decided to make a change. They changed the leader and my contract was invalid, so I left. After all, I have gained work experience and I made a few friends, not with Naughty Dogs, but with the people who left at that time."
It can be clearly seen from his answer that his friend was Amy Henning, not Nell Dorkerman.
What Jester is facing now is exactly the same as the internal strife inside the naughty dog, and he didn't know what to do for a while.
After meeting with the two at the company's cafe, the two rejected Jester's first proposal.
That is, the company is setting up a new studio, allowing them to argue with one of the two parties to go to this new studio to be responsible for a brand new game. The reason why this matter cannot achieve a unified concept is very simple, that is, none of these two people are willing to work in this newly established studio, because in their opinion, whoever takes the initiative to go to this new studio will admit defeat.
Both of them gave in.
Since neither of them is willing to compromise, Jester has to make a decision based on his own judgment.
He now also felt that what Naughty Dog's senior executives might have faced, both of whom were their own meritorious employees, and they played a crucial role in the company.
However, there must be a trade-off.
The moment before the Dream Wave 3 was about to be released, he was really unwilling to make such a decision.
So, after hesitating for a while, Jester said: "I think I will make my decision a week after the release of Dream Wave 3. I have no way to make a decision now." Jester said this sentence very decisively, and the two disputers hesitated for a moment and nodded in agreement. They all knew that they should not create any inappropriate negative news for the company during this critical and sensitive period.
After the two left, Jester re-recorded the reason for the dispute between the two, that is, the plot of the game. This game did not exist in history, so Jester could not make a judgment based on his memory. He could only choose one of the two veterans of the company based on his understanding of the game.
This is really a difficult thing. (To be continued...)
Chapter completed!