Chapter 779 "Kirby of the Stars"
In Japan, there is also a designer who has just completed his first independent game and is waiting for the inspection after release. He is very excited about the release of Dream Wave 3.
Since joining Mars Entertainment, Iwada Satoshi has been very fond of game development.
After participating in the design work of different types of game design work in several design groups, with the accumulation of experience and the improvement of internal status in the company, and it seems that someone in the head office is constantly promoting Iwada Satoshi. Finally, the game he applied for was approved by the headquarters and became a member of Dream Wave 3's game.
However, DreamWave 3's game masterpieces gather.
It can almost be regarded as a large collection of more than 70% of the entire Mars Entertainment's fist machine products.
His small game, which is not very invested, is actually not very eye-catching. The biggest reason why he was able to choose his game to be selected for the Dream Wave 3 game camp this time is also the specialization of this game.
This game, Satoshi Iwada, calls it "Star Kirby".
It is a very distinctive and fun little game. It was originally just made by him and his friend Masahiro Sakurai for their own entertainment. It was later widely circulated in Japanese branches. At that time, someone asked Iwada Satoshi to apply to see if this game could be truly developed, so this time "Star Kirby".
The style of this game is very different from the popular styles nowadays.
Not to mention the uniqueness of the settings, I just talk about the difficulty of this game, and it is also based on simplicity as the selling point. You should know that the popular game nowadays is high difficulty. No matter which company makes the game, if it is not difficult enough, it seems that it will not be able to make games. However, Satoshi Iwada does not like this trend of games that are all high-difficulty.
That's why he made this "Star Kirby".
Even Jester was alarmed about this incident. After watching this game, Jester first said that the game was made roughly, but it was very creative and thoughtful. Moreover, compared with the console platform, the more suitable platform should be the handheld console. However, when he was choosing a game for DreamWave 3, in this case, Jester first made the game re-production and became a DreamWave 3 game.
Although the company did not have much expectations for the future of this game that can only be said to be a game that made up the numbers, after all, the investment amount was not too much, and the total 50,000 US dollars was not used up. The five-person development team completed the development in less than half a year.
But Satoshi Iwada doesn't think so.
This is the first game he has developed as a producer himself.
Moreover, he now has a more crazy game development plan. If this development plan wants to apply through the headquarters, it must have sufficient status and qualifications. If his results of "Star Kirby" cannot surprise everyone, then the headquarters may not talk about so many company IP characters for him to use.
This game that is still in Satoshi Iwada's brain is a big fight game. The specific name Iwada Satoshi has not yet figured out. He called it "Mars Entertainment Star Fight" in his design plan, but he has never talked about it to anyone except his friend Masahiro Sakurai. Masahiro Sakurai was also very excited after hearing about the development plan of Satoshi Iwada's new game.
He believes that this game by Iwada Satoshi will definitely be a great success.
Of course, if you want to get the development qualification for "Mars Entertainment Stars Battle", you must first succeed in "Star Kirby". You don't seek much success, but you can't be so cold that no one cares about it.
In fact, Jester also accidentally learned about the development plan of Iwada Satoshi's "Star Kirby".
Logically speaking, this game is so small that it is not qualified to pay attention to and inquire about the head of Mars Entertainment. However, who said that this game is so famous in Jester and inside. When he saw the name of Iwada Satoshi behind this game, he knew that the masterpiece in history still appeared a few years later.
What made Jester most incredible is that this game is still the work of Satoshi Iwada and Masahiro Sakurai.
You know, after Nintendo announced his withdrawal from the game industry, the game studios under Nintendo fell apart, and the staff naturally scattered.
Many people went to other companies to do other work and wanted to continue developing games, but they were also included by several major game companies. However, the status of the HAL Research Institute is not too high in Nintendo. Although they have developed a top-notch game like "Balloon Wars", and although they have participated in the production of Nintendo's "Pinball Platform", their later works are relatively mediocre.
When Nintendo announced his withdrawal from the game industry, the hal Research Institute was actually on the verge of bankruptcy. Without good games developed, the previous accumulation would definitely be squandered. Moreover, in addition, they have always existed as Nintendo's second-party studios. Nintendo used to have Nintendo's **, but now, Nintendo no longer makes games, so it is naturally impossible to continue ** them.
This is actually not a difficult task for Iwada Satoshi, because he is a programmer in the hal research institute, and he is a very high-level and very famous programmer.
At that time, many famous Japanese software companies wanted to let Iwata Satoshi go, and even offered high salaries.
However, for Satoshi Iwada, his biggest hobby is to develop games, rather than simply being a programmer, turning those cold codes into games that make people laugh. This is the most amazing thing for Satoshi Iwada, so he directly rejects these invitations.
Moreover, if he really wanted to work in a big company, why did he come to this newly founded hal research institute with only five people when he first graduated?
You know, he is a top student at Tokyo Institute of Technology. His father is Hiroshi Iwada, the mayor of Muroran City, Hokkaido. If you want to enter a large company and advance from an ordinary Japanese, it would be extremely relaxing.
However, for Satoshi Iwada, developing games is his favorite.
When he joined Hal to play games, his family was furious, but Iwada Satoshi did the same.
So, when Jester personally invited him to join the Mars Entertainment Japan branch, Iwada Satoshi, who felt Jester's enthusiasm, did not agree on the spot, but after returning to Japan and thinking about it for a while, he accepted Jester's invitation. However, he was only famous for his program in Hal. As a producer, developing games was a brand new job for him.
If he is willing to be a programmer supervisor in the original version, he will immediately be the middle-level company.
However, Iwada Satoshi insisted on becoming a game planner, so he could only climb up step by step from the bottom.
So, this is also the first time he has obtained the qualification for independent development after so many years.
The game "Star Kirby" is not only very popular in Japanese branches, but actually. After comments that Jester said that although the game was roughly made, it had hopes of being popular, it was also very popular in its headquarters in the United States.
Almost everyone is very interested in this style. It is very easy to operate and interesting to play. Even for a period of time, a trend of star kibbean has even formed in the headquarters.
However, this game is not very suitable for consoles. As Jester said, the most suitable platform for this game is handheld console. Many other designers also agree with this point and even joked that if this game is on the handheld console platform, it might become the most popular new game in the past few years.
Although gb has dominated the handheld market in recent years.
However, in addition to the phenomenal game "Pokemon", most of the other games that can be called "Start" are just some ports of previous console works.
The game is mainly based on the DreamWor generation, and there is no innovation in the gameplay, it just has a relationship that can be carried with you.
That's why players are full of interest in this, but in the past two years, it seems that players' enthusiasm for handheld consoles has been greatly reduced, because the current console is much more powerful than handheld consoles, and the handheld consoles of Mars Entertainment do not even have a color screen. This also makes players feel that GB is not only no longer a toy that can be shown off, but has become a backward thing that should be eliminated.
Therefore, in addition to the Dream Wave 3 project, the most valued project within Mars Entertainment is the development of a new handheld machine. The development standards this time are basically known to everyone. First, they must be color screens. Secondly, they must achieve the function of Dream Wave 2 or close to Dream Wave 2, and can successfully port the Dream Wave 2 game.
In addition to developing a Dream Wave 3 version, "Star Karbi" also developed a GB version. However, the project was late for GB version. Although it was developed as a transplant, it was not too difficult, but it still needed time. It basically took 1996 to launch it.
There may be one thing that no one knows about Iwada Satoshi.
This little game that no one pays attention to has actually entered Jester's eyes for a long time, but he is always paying attention to the situation of this game.
Of course, he was concerned about the game. Iwata Satoshi hoped that his console version would achieve good results, so that he could qualify to go to the headquarters to apply for a larger investment scale and need more personnel to develop the game. Jester was concerned about the game's handheld version in the original history, which was this game, which gave the gb master who was also in a period of fatigue.
Although they did not make GB reborn, they still sold it on GB, which made many people who had lost interest in GB pick up this handheld, which they had put in the drawer for a long time, and they played with it again.
Of course, in the original history, the game that really regains GB's new life was PM. In the entire history of handheld consoles, PM's status is the first. If the king of console games is Mario and Zelda, then the king of handheld console games is undoubtedly PM, and even games that are qualified to challenge them have never appeared.
However, when GB was released, Jester had already taken out the super killer GB.
Although this caused GB's sales to explode in the early and mid-term, far exceeding Nintendo's same period, then again, this consumed more of the potential of GB.
At that time, Nintendo could regain gb's rebirth with PM, but Mars Entertainment may not have this possibility for the time being. Although PM's new works can still be sold well, that's all.
That's why Jester took a fancy to "Star Kirby".
Simplicity does not mean mentally retarded. Star Karbi brings a very relaxed, cute and interesting atmosphere.
Although the first work did not absorb the enemy and get the corresponding ability settings, it created many vivid characters and enemies shared by the Kirby series.
For example, the funny final wave ss image of kingdedede is deeply rooted in people's hearts. In addition, the game has added a new mode of etra-touch on the basis of simplicity, and you can enter after passing the level one time. In this mode, the number of enemies and the difficulty of the entire game have been improved. It is this mode that greatly improves the playability of the game and lays a good foundation for future percentage completion settings.
When GB games were generally of low quality, Star Karby stood out and achieved success, and since then he became a new generation of Nintendo stars.
Of course, Jester also knew that it is unlikely to rescue GB again at the moment. The most important thing to do now is to release a new version of GB. Nintendo in history did the same, but they were many years later. It was not until the failure of GB that they released a color version of GB. Moreover, they changed their domineering style in the past and participated in the Tokyo Exhibition organized by Sony for the first time.
In order to promote new handheld machines.
This is also the only time in Nintendo's history to participate in the Tokyo Exhibition.
At that time, Nintendo was indeed in a critical situation, and the console had no power to fight back in front of P2. If the new handheld console could not recover some share, then Nintendo might have closed down at the turn of the century and would never have the glory of nds and ii later. (To be continued)
Chapter completed!