Chapter seven hundred and sixty seventh the true face of the times
"handle."
Finally, after talking about Dream Wave 3 for a long time, Jester finally talked about the handle.
To be honest, before this, no one would be interested in a controller, because the controller is just an accessory for the game console. However, this time, Mars Entertainment seemed to have intentionally separated the controller from the announcement of the console. It was obvious that they used some very unimaginable things on the controller this time.
Then with Jester's gesture, a dedicated Mars Entertainment staff brought up two plates that were also covered with red velvet.
This immediately attracted everyone's attention.
They were a little curious about what was here? If it was a handle, why should it be opened separately?
Is the handle still different?
Jester also saw the curious eyes and expressions of the audience. He smiled and did not speak, but directly lifted the velvet on the first plate, revealing the true face of the thing under the velvet.
This is indeed a handle.
However, this handle is different from the half-moon handle that traditional Mars Entertainment has always used. It is not the traditional Nintendo plate handle, but has become a handle with two handles that looks like a war halberd. The most eye-catching thing is that under the middle of this handle, there are two more rockers like the rockers in the arcade hall, symmetrical left and right.
When many people see this rocker, they are all characters who have been immersed in the gaming industry for many years. They immediately think about the changes that will be made to the operation of the home computer if these two settings are added.
Then many people showed a look of sudden enlightenment on their faces.
This is actually a very simple setting, but it seems to be a setting between a layer of window paper. If no one does it, no one may think of it for many years.
In history, home phones for rockers appeared much earlier than the cross keys of the handle. Needless to say, Atari 2600, even during the Odyssey period, rockers were used on home phones. However, later, with the popularity of Nintendo and Yokoi Kohei invented the cross keys and the popularity. In addition, Gist's dream wave also used the cross key design idea for design, so after that, both Sega and Sony used the cross key design scheme.
It seems that the design idea of a rocker has been completely abandoned.
But this time, it seems that Mars Entertainment and Jester are going to restore the ancient setting of the rocker on their new handle.
However, after everyone was surprised by the symmetrical remote sensing of the halberd-style handle, they carefully looked at the appearance of the handle. The cross keys, four game keys, and buttons such as function keys are all the same. Because Sony also adopted this handle style this time, the handles on both sides are quite similar, but the shapes are slightly different.
If it is not on the handle of the Dream Wave 3, there are two conspicuous symmetric remote sensing.
It's really hard to distinguish these two types of handles if they are far away.
However, after everyone finished looking at the handle, they immediately became curious about the other plate covered with velvet. Since the tray just now had the handle, what was inside the tray?
"Actually, the handle is also placed on this plate."
While talking, Jester lifted the velvet cover. When he heard Jester say that this was also a handle, some people didn't believe it and thought it was Jester's joke. After all, how could a host prepare two different handles, but after seeing it, they were all silent.
Because the one placed on it is really a handle that is completely different from the halberd handle they saw before.
The style of this handle restores the half-moon appearance style that Mars Entertainment has been using since the Dream Wave period, but this time the curve of the half-moon has become a little larger, just looking at the appearance. It is a bit like the whirlwind wood dart.
Similarly, this handle is painted black, with a matte hand feel, and there is also a rocker.
However, the rocker with the semicircular handle is completely different from the previous rocker design. The rocker on the semi-month handle is not used for symmetry.
Instead, it changed the original cross key to a rocker, and changed the original left joystick to a cross key. Some great people in design have said before that symmetry is one of the most beautiful and harmonious design ideas, but the asymmetric rocker design on this handle does not seem chaotic, although it has not been tried yet, what will happen if it is used.
Just judge it through this shape and then imagine the feeling of using it in your heart. It should not be bad.
However, everyone here is still curious why they suddenly showed two handles with completely different shapes?
"It's actually very simple, because our host will be equipped with two handles. You can choose this or another. As for why we do this, it's because we conducted a statistics when conducting internal experience tests."
Jester began to explain to everyone present.
"Because when we were conducting internal testing, we found that for most games, the asymmetric rocker handle we just designed had a very excellent user experience, and it was even much better than the symmetrical handle we designed at the beginning, so we were considering whether to fully replace this asymmetrical handle."
"However, we quickly got feedback that symmetric controllers are better than asymmetric controllers in some categories of games, or in the experience of a small number of players."
"After we discussed, the final result was that we will provide two controller configuration hosts, and these two controllers will be sold separately to the public. This is also the principle we have always adhered to. We want to make the best game. This best game is not solved by making the best game, but we want to do it, even in the experience of the players. We must do it perfectly."
Jester's speech immediately won a lot of applause from the audience.
However, there are still questions among the audience in the audience.
Someone asked immediately.
"It is easy to think of two handles, one handle to control the character, but what does the other handle do? Can it be used to control two people at the same time?" However, as soon as he asked this question, the reporter laughed immediately. Because it is obviously impossible to control two characters.
This is also the question of many people present.
They also want to know what the second rocker does.
"hehe."
Jester still did not answer directly. Instead, he smiled first. He pointed his finger behind him, and then said: "This question is actually very simple. You just need to look at the big screen and I'll demonstrate it to you."
Then Mars Entertainment had a dedicated staff member handed asymmetric handle connected to the line to Jester's hands.
Then it seems that in the background, there is a Dream Wave 3 running a certain game.
The first thing that comes out are two Chinese characters.
Spring and Autumn.
There were Chinese journalists present, who knew these two words. After seeing these two words, they immediately understood what the game Jester was about to cover up.
This is a game that has never been said what name it will be used. It was replaced by code names before. This time, the name of this game appeared in front of all the hottest for the first time.
"era!"
Immediately, a Chinese reporter or fan stood up and showed a look of surprise on his face.
An uncontrollable shout came out of his mouth.
At this time, all the people realized that this game was the game code-named "Time" that Jester had invested $200 million in development costs before. It may cost 100 million in promotion!
Now, everyone in the audience was in full bloom.
This game is truly real. For five consecutive years, it is the most anticipated by players and the most anticipated by all game designers.
This is called the master of all the detailed ideas of Jester.
What is his final form like?
But everyone wants to see it with their own eyes. Now, this game is about to appear in front of them?
The audience seemed to have become silent in an instant, and everyone was quietly watching the game. Their serious expressions were unprecedented.
Jester turned a blind eye to all this.
He did not operate it. Instead, he let the opening of the movie be played naturally.
When the Chinese characters Spring and Autumn Period gradually disappeared, several English words appeared. The translated words into Chinese means Haoxia.
Almost everyone here knows the background of this game. Because when Jester described this game for the first time in front of the world at the e3 exhibition a few years ago, he talked about his idea of this game. This is a story in an era in which a hundred schools of thought contend, heroes and heroes emerged, and a disagreement, and a sword draws each other.
The protagonist is a hero who travels all over the world.
As for what kind of past, present and future he has, Jester did not say at that time.
After the title of the opening game disappeared, a game finally appeared. The picture was naturally 3d, and the modeling was very fine, much clearer than the modeling of the games released on P2. Moreover, the picture was still rotating 360 degrees.
This is much better than the previous P2 games. Most of them are fixed when they think 3D games are really much better.
A forest displayed on the screen.
The fallen leaves fell one after another, and a young man, holding a horse and a sword stuck between his waist, was walking through the woods, and the leaves kept falling, just like it was raining.
At this moment, some old-fashioned and bloody plots appeared in the direction of the young man's marching.
There is a robbery by the evil ones ahead.
Of course, it would not be such a vulgar thing as a hero saving the beauty, but a pedestrian dressed by an ordinary businessman. There are four evil people, all of whom are holding weapons and wearing very bad clothes. They should not live a very good life.
The next time, the protagonist takes action.
The battle begins.
At this time, Jester pressed the pause button and began to explain to the people present what the second rocker had to do.
"It turns out that it is used to adjust the spatial direction."
Jester even moved the rocker on the right side, and saw the viewing angle change from the left and right side to the direction the character saw. They also knew what the rocker had at the first time. Even at the first time, they thought that this setting was almost indispensable for 3D game consoles.
Because although the cross key can replace the movement of the rocker, the rocker cannot be replaced by the cross key in terms of the change of viewing angle.
At the same time, they recalled Sony, which had been promoting 3D games before, and there was no such rocker setting on their PSS controller. From this point of view, it can be seen that in the thinking and preparation of the 3D game era, Sony is far worse than Mars Entertainment, or Jester.
Before Jester could make other demonstrations, the audience immediately gave him the warmest applause since the beginning of the press conference.
Of course, the applause quickly became silent, and they were still waiting. What was special about this game that Jester used as nicknamed "Era" by him. Of course, just relying on the picture he has exposed now, it has played an immeasurable role in the promotion of 3D games.
There are even many people who are thinking without any scruples.
If this picture is announced to the public, even the most stubborn supporters of 2D games will know that the era of 3D games is coming.
"This is a simple demonstration. We tried it. At the beginning of the game, we added this teaching to the battle, so that the teaching will not appear boring and boring. He will teach the players how to fight the enemy in the game... Moreover, all the tricks and tricks in this are captured using capture equipment, and then manually fine-tuned."
Jester explained in detail.
Immediately, he pressed the pause button again, and the game screen continued to begin. Sure enough, the battle scene between the protagonist and four evil men holding weapons appeared on the screen. This battle scene was independent. However, it was not the kind of sudden entry into another space like a turn-based game, but the surrounding space was blurred. This was designed by Jester's dragon-like battle scene referenced.
This can be very effective and the functions of the game console are as effective as possible. (To be continued)
Chapter completed!