Chapter seven hundred and sixty fourth quietly watching
By mid-January.
Sony's P2 has been on sale for more than a month. Although the sales reached nearly 600,000 units on the first day, the sales in the rest of the time can only be said to be average.
As of yesterday, a few more days a month.
According to Sony's own announcement, the total sales of ps2 are only less than 1.6 million units.
From this we can also see that although the fans were very enthusiastic about the new console at the beginning, most fans still had a cautious attitude, although they were also very moved by the exquisite 3D pictures.
However, there are many reasons why they don’t buy it for the time being.
First of all, there are not enough games on the new console at present. Although Sony has done a lot of effort, after all, a console has just been released, so it is certain that there are not many new games.
The second is that compared with the new console, the games on the old console are too rich, with all kinds of them. Moreover, with the release of the new console, the price reduction of the old console and the game is certain. This is not just Sony. Even Mars Entertainment has lowered its game prices by $10-20 while Sony released their ps2.
Under the temptation of a large number of cheap games, many players will have a kind of idea. It is better not to buy new consoles so quickly. It is a good idea to play some old games that you have never played before. Of course, there is another reason.
That is, the first batch of hosts will basically have some problems. The first ones purchased are basically true fans, and they are considered test users. Although Sony must have done stress tests in various aspects, this kind of test of millions has not been carried out at all, and it is impossible to do it.
Basically, the shipment volume of the first batch will not be too large.
After the player's use feedback is released, and then adjusting in various aspects based on the feedback is considered a common method.
This is basically the case in later generations. In addition to true fans and newbies, players will not buy it as soon as possible when choosing a host, and usually wait for the second batch or even the third batch of goods.
Of course, the first batch is not necessarily a problem.
For example, Microsoft's Three Red Issues are just one time in hosting history.
The others are all small problems, nothing serious.
For example, the static problem of the PS4 sensor key has existed since its release. The specific manifestation is probably. If you plug your machine into the socket for a long time, then an electrostatic reaction will appear on your sensor key. What is this electrostatic reaction? Generally speaking, it means that when you are playing games, he will suddenly vomit.
Specifically, when you were having sex with the Wizard 3, he suddenly spit out your game disk.
Then you will be interrupted.
Of course, if you just play the download version, you won't have this problem.
Logically speaking, this is not a big problem. But Sony did not repair it in the end. When the second version of the machine was released, it simply replaced the seemingly high-end sensor button with a physical mechanical button.
Everyone is happy in this way.
However, even if you use the numbered machine starting with the first version, 1xxx, you don’t have to worry. Just be careful when playing. After playing, you will still not get this kind of static electricity problem. However, these problems are harmless, and are really not worth mentioning than the Sanhong problem that Microsoft faced back then.
Regarding Microsoft's Three Reds issue, although it is used to black Microsoft in various game forums in the industry, especially domestic forums. In fact, many black people don't even know what the San Red issue is and what the specific manifestation is.
Of course. Many people say that just three red lights are on!
It is true that the three red lights are on, but the question is, do you know where these three red lights are?
Basically, if you ask this question, you will immediately be defeated and you will not be able to answer it at all. Because he has never seen what Sanhong looks like, how can you describe it to you?
The so-called three reds are actually divided into four lights around the switch of x-wave x360 at that time. If it is normal, these four people should be green, but the problem with x-wave x was that the three lights in counterclockwise turned red, which made the machine unable to start.
This problem has a great impact on x-wave x.
Not only for x-wave x360, but even for the entire electronic gaming industry, this may be the most serious host problem that host manufacturers have encountered.
In fact, Jester all sighed that it was Microsoft. If it weren't for Microsoft, it might have encountered such a problem if any other host manufacturer had encountered this. It would probably be no strange that the host project would be completely abandoned.
Before, many people were thinking about the problem of Sanhong.
The official has never had a specific statement.
However, in 2015, Peter Moore, the former head of Microsoft's gaming business, took the initiative to talk about the three red issues that almost destroyed x wave x in an interview after leaving Microsoft. To be honest, Jester was also surprised after seeing it.
At that time, ign published the report, and the title of the report was a great decision.
As we all know, the three-red problem quickly occurred after the release of x-wave 360 in 2005, but Microsoft did not pay enough attention to it at the beginning.
When time reached 2007, the Sanhong problem was no longer ignored. Microsoft then took out $1.15 billion to replace a normal host to fix the problem for those 360 players who were troubled by the death of Sanhong.
Peter Moore explained in detail the process of the disaster. At that time, the later director of Microsoft's gaming department, Phil Spencer, and Shaunmus Blackley, one of the founders of X-Wave X. So, Peter Moore's description of this matter should be accurate and accurate.
“At that time we started to receive many failure reports and bad reviews from players, but it was difficult to correctly estimate how serious an accident we were going through,” Peter Moore recalled. “I remember I found Roe IE.Bah, my boss, and told him that we were probably going through a $1 billion accident. What’s worse is that when we started analyzing the problem, there were important relevant staff members in the company who left, which undoubtedly caused a huge challenge to the engineers. We only know that Sanhong was related to overheating of the host, and we tried many repair methods at that time. I still remember that some players used wet and cold towels to cool down.”
Peter Moore's team was overwhelmed by the problem at the time. If things were not under control, it would soon turn into a large-scale public relations crisis for x-wave products. The financial team at the time estimated that $1.15 billion would have to be spent to solve this problem. Peter Moore mentioned on the show that he would always remember that day.
"I called robb e and held a simple meeting with Microsoft boss Steve Ballmer in Building 34. We have to tell Steve that we must take action immediately. We need to send the empty x-wave box to the player's home to recall the problematic x-wave 360 and repair it and return it to them. Or the player can also remove the hard disk and send it to us."
"My team estimated that $1.15 billion will be spent on FedEx postage. The company's hardware inventory is expected to be exhausted within two weeks. I remember sitting in front of Steve almost trembling, but I still stated that if you don't take action, it would be like chronic suicide, and those comments would ruin the sign of x-wave."
"Steve is a terrible guy, but I have to say I love him so much. He asked in detail what I should do. Then he asked how much money it would cost. After hearing my answer of $1.15 billion, he immediately replied firmly, 'Then start doing it right away' without any hesitation. I thought I would ignite a volcano, but nothing actually happened."
When talking about this experience, Seanmus Blackley also echoed that it would be very painful to deal with people like Steve Ballmer or Bill Gates. But they are indeed happy to help you solve problems. "If all of us leave our anger, Peter Moore will definitely be dead. But if we remain sane, we will naturally care more about how to help him solve problems. This is also one of the mysteries that Microsoft can achieve business success for a long time."
Peter Moore is very grateful for the fact that Steve Ballmer was able to give him a green light to let him go. In fact, they successfully eliminated most of the malicious evaluations of x-wave. He believes that every x-wave 360 player should also thank Steve Ballmer for his firmness and courage on this issue to a certain extent. If the company chose to make a fuss about the issue at that time, the x-wave one and even the x-wave brand would probably disappear.
"I was almost broken back then," Peter Moore continued to share his unique experience. "I had to attend many briefings and speeches frequently, which was not as pleasant as we were here today. That terrible experience was hard to bear. Through working with engineers, we eventually changed the lead-free soldering points of GPU and fans. Thank God, thanks to Todd, we solved the problem."
Compared to the story of problem solving, Peter Moore is more immersed in Steve Ballmer's wise decision: "The moment when Steve Ballmer makes the decision is a sacred moment that I will never forget. The price spent on rescuing the game platform of X-wave at that time could have increased by three to four times now, so I firmly believe that X-wave One will not make similar mistakes again."
After reading this report, Jester had no doubt about the great decision to report the topic.
This is indeed a bold move made by Microsoft's senior executives.
To a certain extent, they saved the x-wave x sign. They also learned enough experience and lessons from the development team, and these experiences and lessons converted from more than one billion US dollars are also reflected in the development of x-wave.
For example, the ps4 version has many minor problems. The electrostatic problem of the sensing key mentioned earlier is just one of the more serious ones.
But there is really nothing wrong with x-wave.
This is extremely rare in a new product. Not only do hardware engineers fully consider various situations when designing, but they are also very responsible when quality control production.
Microsoft is much stronger than Sony in this regard.
Although Jester is a Soqing, this is still recognized.
Of course, gaming consoles are still a hero based on sales. Sony's PS4's sales of 24 million are indeed much higher than Microsoft's X-wave 12 million sales.
Basically, the final result of this era was laid in the first two years.
As time goes to January of the new year, the release of Sega's host Saturn is also imminent. Their investment in publicity, especially in North America, is no worse than Sony.
Although Sega itself does not have the brand bonus effect of Sony, the huge empire.
However, with the bonus of countless games from arcades to consoles over the years, their game fans are also incomparable to Sony.
Therefore, when they were released, the players created the momentum that they made was no less than Sony.
Even the first-day sales were much higher than ps2.
This is also natural.
Sega has more fans of the game, but the supporters of ps2 also found an attack point to attack Sega's supporters. You should know that this kind of camp criticism is not something that can only be found in later generations. It exists naturally in the United States. Many American producers have said this in interviews, but they all think that this behavior at that time was very stupid.
Later, after Phil Spencer became the boss of Microsoft's game department, he also said in an interview that any camp's spitting behavior is SB. Of course, this is because their x-waves were exposed by the sales of P4, and they were all criticized, so he said that.
Sega did not develop a 3D game specifically for the Saturn machine.
There are some transplants, namely Yu Suzuki's VR warrior, but this game is not. According to the news released by Sega on the same day, it will take about half a year for this game to be released.
Jester watched all this quietly.
All he has to do now is to make his own games and develop his own console.
Then, after a year, a counterattack is carried out. (To be continued.)
Chapter completed!