Chapter 762 What are your thoughts
As the name suggests, the game "Mario Made" is a Mario game that allows players to edit game levels based on the game materials and editors provided by the game maker, and then let themselves or others challenge the levels they designed.
This kind of gameplay is not rare, and there is this game mode from the eight-bit computer.
For example, Namco's "City of Fierce Battle" and Nintendo's "Motorcross", there are many others. The reviews and responses at that time were good, which enhanced the playability of players. However, no one could have thought that after thirty years, the "Mario Production" made by using the first-generation supermaster materials would cause such a big response among players.
It seems that this game is not a cold-blooded game, but a masterpiece.
But in fact, the things provided by this game only provide some materials. Its only gameplay is the same as other editors. You can edit levels by yourself and then pass others by yourself. Of course, there will be corresponding rankings. Good levels will be praised by others. Some levels are difficult to map, and some are also very simple but also very playable.
It seems that after 20 or 30 years, countless players who have been baptized by various games have returned to the scene when they first came into contact with "Super Mario" twenty or thirty years ago.
This game seems to bring a purely touching touch of the game.
He has no deep plot, no high definition, and can clearly count the modeling and pictures of how many pores a person has. All he has is the game and the level itself, which is a pure game.
This game was first announced by Nintendo on e3 in 2014 and was officially released in 2015.
Of course, because iiu is not a Chinese version, Jester only watched others play, but he himself has never played it.
However, just watching the video also made him feel a little excited.
He almost bought an iiu.
Fortunately, he held back. Because the game was officially released for a few weeks, a news that was very bad news for Nintendo was reported, that is, iiu was cracked and could run pirated games. However, the first cracked version can only run 50 to 7% of the game, but according to the cracking management of Yijie.
With the evolution of the cracked version, it is only a matter of time before it can be able to run all games.
In fact, Jester doesn't have to play iiu, in his opinion, that is, "Mario Made" is worth playing this console, and someone just needs to make the many poison pictures on "Mario Made" into a little overlord yellow card and takeout, which is also excellent.
In fact, it is not just players, but many top game producers are also very interested in "Mario Made".
There are even some very outstanding game producers who live broadcast the situation where they use "Mario Made" to design levels. For example, the father of "Castle of Devils", Koji Igarashi, who live broadcasts his "Mario Made" level design journey. The level map designed is very technical, not only very challenging, but also very interesting.
I wonder how many designers like him are in the "Mario Made" player camp.
The game "Mario" that he had seen in the world he had seen in was soon flashed in Jester's mind. It was basically different from what his employees played on the computer, and they also used some materials from the previous generations of Super Horse series. Then he designed a level himself. It seemed that this level was very difficult, and theoretically it could pass the level in terms of design.
However, the operation requirements for the player are very high.
Not only should you be very familiar with the layout of the entire level, but the route is also very different from other levels.
Basically, there must be no mistakes in the whole process. If one negligently fails, the entire level will fail. This difficulty is not the difficulty of a brainless trap like the Cat Leo, but after careful design, the player's operation, understanding and interpretation are very difficult.
After watching the other party play several times, Jester couldn't help but feel a little amazed.
However, after trying four or five times in a row, the player has never been able to pass a level, which is in mid-air, and the character he needs to control needs to run and jump into the air.
In the air a little far from the jumping place, there was only a brick's place to settle.
You must be very accurate in terms of distance and strength to successfully jump to this point of foothold. Otherwise, the character will fall to death and the game will end.
Of course, there are some other challenges later.
However, because the trial player's skills are not good, or he is not familiar with this picture, he did not challenge the latter to see how the subsequent levels were designed.
Jester naturally caused a sensation among the employees here. When they saw that their big boss was also interested in the gadget they made, they invited Jester to play with it. Jester did not refuse and picked up the handle to play this difficult level map.
He manipulated the same funny and cute Sheriff Balotelli, and after he got a little skill in the key operation, he started to finish it skillfully.
The level design was not difficult at the beginning, and it was easy to pass a long distance, but slowly, the difficulty of the level suddenly increased. After Jester persisted for more than ten seconds, he finally failed.
The person watching next to him was still urging Jester to try again.
Jester was also a little unwilling to admit defeat. He didn't expect to pass this level in one go. He watched others play several times next to him. He already knew that it would take n times to get familiar with this level and make the operation of his fingers an instinctive memory before he could succeed. He remembered that after "Made in Mario" was released, he also watched a live challenge broadcast of a very difficult level.
At that time, Jester had just finished supper, and it was about seven o'clock. Out of boredom, he clicked on a live broadcast of "Made in Mario".
The anchor inside is broadcasting a difficult poison picture of "Mario Made". The live broadcast has just started playing, so you can see it. He is not very familiar with this picture, and then he died over and over again. If he originally watched other games, he might have lost interest in seeing this kind of stingy man who has been watching it for a few times, but he is more excited about Mario's game with unparalleled feelings.
Jester himself was the same. He kept seeing the four and a half hours of pass through the level at 11:30 in the evening. It was only this level that he was conquered by this anchor. As for the number of times Uncle Mario died, he was even more incredible.
The level that Jester played by himself is almost as difficult as the level he watched live broadcast by the anchor he watched. There are no mistakes at all, and there are some very unique settings. If you are not careful, once you enter the designer's trap, you will have to start over.
So, when he tried the second time, Jester was extra careful.
But unfortunately, although this time it lasted for five seconds and went forward for a short distance, it still ended in failure.
Jester also shook his head with his lips pursed.
Although someone continued to encourage him to continue trying. But after thinking for a while, Jester shook his head and handed the handle to the other person. Then he smiled and said, "Forget it, this level is very difficult and interesting. If I want to pass the level, I may have to try for a few hours... By the way, who made this thing?"
As he said that, Jester asked about the Balotelli editor.
Someone immediately replied: "No one did it. Some time ago, someone was sing about the Balotelli series. There are many fans of this game, including our company. Even many new employees started to get involved in electronic games for the first time since this game, so someone suggested that we use the first few Balotelli materials to make an editor, and then we design the levels ourselves to let others play it?"
"At that time, this proposal was just put forward, many people hit it off, so they had this thing."
After listening to someone quietly, Jester understood. The editor turned out to be a product of collective wisdom. After nodding and saying that he knew about it, Jester said: "This idea is quite good. I think it can be made into a game alone. Of course, it cannot be so rough. It still requires a lot of meticulous craftsmanship, but as a prototype, this thing is enough."
As he said that, Jester continued to ask: "Who was the person who originally proposed?"
"Jack Lofi."
Soon, someone mentioned a name that Jester was not familiar with, and Jester didn't remember such a person in his mind. Maybe this was not a character that existed in history or was not famous in history.
"Who are you?"
Jester continued to ask, but his moral answer was that Jack Lofi did not come to the lounge. Because the work he was responsible for had not been completed, he continued to work after dinner.
Jester nodded after hearing this.
"Whoever will inform him? I will come to my office once after three o'clock in the afternoon. I have something to talk to him about."
When the people around him heard Jester's words, their eyes instantly changed and began to shine. There was a look of envy in their eyes. They could guess that Jester planned to really use this Balotelli editor game as a real game. It is very likely that if the first person to propose this creative can satisfy Jester.
Then it is very likely that this job will be handed over to the young man Jack Lofi.
Thinking that Jack Lofi was able to get such a heavy task less than two years after he came to the company. If he succeeded, his future path would also rise to the fore.
It's really enviable!
This is the true thoughts of many people present now.
Then Jester left.
His time is precious and he will not stay in the lounge for too long. At less than three o'clock, Jester, who was reviewing documents in the office, received a call from his assistant, saying that there was a Jack. Lofie said you asked him to come at three o'clock. Then Jester remembered that he forgot to talk to his assistant.
Jack Lofi is a very young man.
In his early twenties, Jester had read a personal resume he filled out after coming to the company. This was his second year since he joined the company and graduated from the University of Southern California.
"sit."
Jester asked the other party to sit on the sofa. He didn't have to talk about "Made in Balotelli" for too long, because he still had many things to deal with: "We didn't have much time between us, so we could only be long and short."
Jester said, and Jack Lofi, the young man, listened very seriously.
He looked a little excited.
After all, who would not be excited if such a good thing was placed on?
In addition, his big boss, Jester, is famous for his favorite people to promote young people to take on important tasks. There have been many examples before. Some young people who have just joined the company for a short time have been recognized by Jester, and then lead projects independently, and then succeed.
"You think that to make the game "Made in Balotelli" interesting to players, I even use a more exaggerated word to express it, that is, to make players fanatic about this game. How do you think it should be designed? You know, although gamers have a strong sentiment, the character Balotelli can be regarded as one of the symbols of electronic games. His series sales are the most in history, and his image recognition is even more in the United States than Mickey Mouse."
When Jack Lofie heard Jester ask this question, he also became serious.
He knew that if he could answer this question well, then it was very likely that the boss would entrust him with important responsibilities. The game he was responsible for was probably his beloved Super Balotelli project. If the answer was not in line with his boss's ideas, or if he could not impress his boss, then everything might be stopped.
Jack Lofi really considered this issue during this period.
When he started working on Balotelli who edited levels by himself, he was just thinking of his childhood. When he first played Super Balotelli, he sighed that it would be great if he could make levels by himself.
However, with the joint efforts of many colleagues, I finally made this thing in the Mars Entertainment lounge.
Jack Lofi suddenly had an idea.
Can this thing become a game that is popular among the general public players?
He has thought about this issue very seriously. (To be continued)
Chapter completed!