Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 754 Announcement time

After returning to the United States, Jester had to deal with a lot of official duties he had accumulated during this period of time in the United States.

It also needs to take into account the development process of the "Time" project at the same time.

After all, this entire game history is also the largest game project in Mars Entertainment. So far, including Mars Entertainment's investment in this game and Jester's own investment, the total investment in this game has reached nearly 200 million US dollars. If the subsequent promotional expenses are added, it may be close to the 300 million US dollars mark.

Three hundred million US dollars!

Jester couldn't help but lose his mind for a moment. The result of the discussion at the internal meeting of Mars Entertainment was that the company would only spend up to 100 million US dollars. In other words, the investment of development and publicity of 300 million US dollars would have to earn 200 million US dollars. Jester didn't care how much money it cost. He cared about this game and this game were still too difficult in this era.

The game "Time" cannot be sold for 52,000 yuan like the later gta5. There is no such sales game in this era.

Even Jester could predict that the highest sales of this game were only 10 million copies.

But this is nothing to him.

This is also the reason why Mars Entertainment Company disagrees with wholly investment in the internal discussion meeting, because it is not profitable, and the 200 million US dollars is not a small amount. If Mars Entertainment takes it out, they will definitely be able to take it out, but it has no meaning and occupy liquidity.

It’s far better to invest this money in game projects that will definitely make a lot of money.

The vast majority of Japanese producers, even those who worked with Jester for a while in the United States, whether they were the earliest Nakayuji, Hiroshi Sakaguchi, or Uzi Nde Itagaki Toshi, they chose to return to Japan to rebuild their minds, which is the most suitable development group. However, there was one person who chose to stay in the American component development group.

This is Hideo Kojima.

In Jester's eyes, Hideo Kojima is not like a Japanese, but rather like an American.

His words, behavior, attitude towards work, and how he develops the game, but sometimes, Jester often discovers that he also has some characteristics that many Japanese designers have.

The most special thing is the desire to control the entire project.

It is very difficult for American game designers to understand the idea of ​​completely controlling the entire project in their palms, because in their eyes, the entire project is the result of collective efforts. No matter how great his ability is, he cannot occupy all the credit in a game.

But this is not the case with Japanese designers.

For example, an American designer transferred him to other project teams during the development of a game to be responsible for other projects. In his opinion, this is just a normal job transfer, but Japanese designers are not like this at all.

This actually has a lot to do with the project establishment between games.

The American game development team wants to have an ideal game, probably the entire development team will brainstorm several times, discuss the architecture of the entire game, and then write a development plan.

The Japanese development team is basically a designer or a few main creators. They meet together a few times and discuss it. They complete a game development plan. To sum up, American games are generally the crystallization of collective wisdom, while Japanese games are the work of a few people or even one person.

Just like the "Spirited Dragon Spy Shadow" that Hideo Kojima is now developing.

This game can be summarized in this way. It is the crystallization of Hideo Kojima's own wisdom. How to develop the entire game and how the system should be designed, including the world's architecture, plot text, and even the camera performance in the game, Kojima himself completed it.

However, when "The Legend of the Dragon" was developed, Kojima did not use the Japanese workshop-style development method, but chose the American brainstorming method.

He does not object to his employees' dissatisfaction with the inside of the game.

Then, if it can be explained, Kojima will explain. If it cannot be explained, then Kojima Hideo will continue to think about whether it is better to maintain it or make changes. Developing such a game is actually very tiring and not efficient. However, Kojima Hideo personally is unlucky. After Jester returned to the United States, he handled what he had at hand.

I found that there was still some time left, so he also wanted to know the development progress of "Spillow Dragon Spy Shadow" and see if he could arrange it as a game on Dream Wave 3.

Hideo Kojima has been in good condition recently, and the game may be developed smoothly.

However, Jester doesn't believe much about Kojima's efficiency. Kojima has always been striving for excellence in a game. If you don't do it, you really can't make progress. Kojima will not officially release the game.

The only exception is probably "The Legend of the Dragon: The Phantom Pain".

Jester recalled his memories of playing this game. To be honest, at the beginning, it was amazing. It was worthy of being given full marks by the three authoritative game media of ign, gs, and a mitong at the same time. However, after playing all the way, Jester discovered that this game actually had many problems.

It can be said that this game is unfinished.

The completion of the final content of the game is simply not comparable to that of the middle and early stages.

In other words, the reason why so many authoritative media have given full marks this time is not because this game really can afford full marks, but because this game is very likely, or to put it accurately, this game can basically be confirmed that it is the last game created by Hideo Kojima and personally led by Hideo Kojima himself.

In addition, Kojima was fired by Korami before he finished the game.

Although Korami said that Hideo Kojima was still completing this game, the quality and level of the game itself would not deceive people.

Simply put, the level of "The Hidden Dragon Spy Shadow 5: Phantom Pain" in the early and mid-stage level is indeed a product of Kojima's careful crafting, because this is Kojima's style. It is exactly the same from the previous four generations of "The Hidden Dragon Spy Shadow".

But at the hurried ending at the end, it can be seen that this was definitely not something that Hideo Kojima did.

Kojima didn't talk much with Jester. The topic has been around the development of "The Hidden Dragon Spy Shadow". Kojima's tone is very excited. However, when he talks to Jester, he is a bit mysterious and sometimes he suddenly wants to speak but stops.

Jester asked why, Kojima smiled and told him that he wanted to give everyone some surprises.

After hearing the explanation, Jester did not force it.

However, Jester suddenly remembered something about his investment and layout in China. Because he decided to take advantage of the rise of the Internet industry in China and occupy the commanding heights, especially in the game where domestic Internet companies could break through the key points of profitability. In fact, when Jester analyzed the reason why the legend was successful at the time.

In addition to some reasons for sales, there is another more important reason, that is, their recharge channel is convenient.

After all, there were no online card sales platforms at that time.

At that time, Shanda used other people's point card sales channels. The specific sales channels were originally read by Jester, but forgot which sales channels Shanda used, it was probably either postal or something. It could easily hit almost all third-tier or even fourth-tier cities.

But it doesn't matter.

He was not comparable to a small company like Shanda at that time. When Chen talked about legend, he only had 50 nights of RMB on his body. The agency rights he talked about were also 500,000 RMB.

The situation facing Shanda at that time was that they didn't even have money to rent telecom servers.

Chen's level of making money is high enough, but Jester doesn't need it. Now there are still several years before online games will flourish in China, which is enough for himself to use this time to form a channel for point-of-sales card across the country.

In fact, what Jester thought was to open up such an agency channel when losing money, and Touch D games were a method. Jester could even use a method that was completely unprofitable, or even give money by himself. Let newsstands across the country buy it, but there are still very few. In the future, many Internet cafes will be sold, as long as such a sales channel is established.

When the tide of online games comes in the future.

I am just looking down on me.

After thinking about it, Jester called his sister-in-law in China and told her what she meant.

Although his sister-in-law had some questions, she still chose to believe in her nephew.

Jester said it more easily: "Now you can lay a point card sales channel covering the whole country by taking out 10 million. When we really use it, we may be able to leave us one billion or even more money."

Although Jester's sister-in-law didn't catch a cold when she saved one billion or even more of what Jester said, because she didn't think Jester could do this, but for her ten million, it was really worth noting for her or Jester, and they wouldn't care about them, and they would spend it if they spent it.

Jester has plans to move his company's dark m-touch rpg that was quite successful in North America to China.

After all, Diablo is also a very popular game in China now.

But after thinking about it, I still feel that the domestic Internet speed is too slow. Even if the agents are in the past, there are very few people who can play. However, starting next year, some backbone networks should start communication. Although they can only cover some places, they can finally play.

Jester is not afraid of losing money now. All he wants is to gain fame. This is how the Internet is. With fame, when it comes time to collect money, naturally the money will come.

The Internet company he opened with his sister-in-law in China now has a lot of things, and the agency game is not in a hurry. Moreover, Jester also plans to incorporate Fu Zan's studio into this Internet company. Therefore, it is not too late to do the agency game in the future. At the end of this year or the beginning of next year, it should be a better time.

After that, Jester lived a pretty dull life. He had no time to go out to play, so he could only spend time on work every day.

Since he has made the decision to retire after making a few more games, he also wants to do the last few games as well as possible without leaving any regrets.

There is nothing to say about the ‘Time’ project, it is a sandbox game in the ancient Chinese Spring and Autumn context, an outdated setting about the hero traveling around the world, and the important thing is to do anything freely in it, as well as the technical extreme that Mars Entertainment can achieve through this setting, of course, and the performance of Dream Wave 3 that completely surpasses the other two hosts.

There is also a lot of bad news.

For example, Sony and Sega have officially announced their next generation consoles, and both announced their specific release dates.

Sony's ps2 is first released, scheduled for the end of this year, the first Sunday of December, and Sega's Saturn is scheduled for the beginning of next year, the last Sunday of January.

Then, major media were waiting to see if Mars Entertainment would release any specific information about their new consoles. This is also the most concerned topic for both game media and players.

Because no one except Mars Entertainment now knows what the new host called DreamWave 3 is.

I don't even know the specific appearance!

Of course, no one looks like DreamWave3 now. After all, the appearance design work has not started. Basically, there are several established plans now. Which one should be adopted needs to be discussed and Jester's final decision.

However, whether it is the media or players, even the official mouthpiece of Mars Entertainment, "Game", there is no specific statement.

Just briefly said that DreamWave 3 is under development in full swing.

Of course, this cannot satisfy the media or players.

Your opponents have announced the specific release date of their new console, and you still don’t say at all?

Have you really given up on the next era?

As for technical issues, no one thinks there are any technical issues in Mars Entertainment, because the development of game consoles is not something too high-end. Moreover, the level of the Mars Entertainment hardware team is well known. (To be continued)
Chapter completed!
Prev Index    Favorite Next