Chapter 658 The mystery of another round
But Jester obviously hasn't finished speaking yet.
"The last bit left."
Jester smiled: "I also thank you very much for listening to me about some boring, damn, and boring things in the past two hours. I know that even some designers who are interested in game development may not be able to cheer up, because after entering a more professional and detailed level, any knowledge-oriented thing is so boring."
However, the audience in the audience obviously did not agree with Jester's view.
Many of them were saying that they did not agree with Jester's boring and boring statement. At least in their opinion, the things Jester said before were still attractive.
Jester was also very happy to have received so many people's recognition, and he repeatedly expressed his humility.
"Thank you for your support... I plan to finish the last part of my speech this time... I mentioned the journey, the game journey, who is this journey for in the summary? There is no doubt that it is prepared for players, and our designer is a tour guide, setting up such a game journey for players."
“I mentioned something about the journey before.”
"And another key factor in the journey is learning and progress. Players need to keep improving, improving, and becoming stronger in the game. Although this is very basic, designers often ignore this point. No matter how they reward players for their learning and progress, it is not too much. Players need to know what value they have achieved in the past half hour. I think the hierarchy of some RPG games has done a good job in this regard."
"You can't let players get nothing for an hour in the game. Such a journey is boring and full of frustration."
"If you only make players feel frustrated and have no sense of accomplishment as they deserve, then your game is doomed to fail - no game that players like to have no sense of accomplishment."
Actually, even though Jester said so.
But in fact, he did not discuss this issue. If it were to discuss it, it would be a very huge proposition. The topic of how to give players a sense of accomplishment, if the means to give players a sense of accomplishment are more clever...and so on, if Jester asked his chief senior designer to write a paper on this topic.
Then maybe everyone can easily write tens of thousands of words.
“There is another way to shape the game history, which I call 'turn another corner'.”
"In fact, it's easy to understand, nothing complicated. The first time I summed up this concept was when I was working with Sidmel to develop "Civilization". Of course, this concept is also suitable for any other game. Players are always expecting what will happen next in the game. They hope that their plans will take effect, and they are looking forward to the adventures around the next corner. Therefore, you can reveal the exciting content to the players that will happen next, so that they can't help but go further and further."
"Does it sound familiar? Yes. This is the mystery of another round in "Civilization".
Jester seemed to remember some interesting experiences.
He smiled as he said this, and then he continued, "When I talked about this, I remembered something. It was about another round."
"This is about a friend of mine. He is not a game designer, but he is a veteran game enthusiast and his favorite type of game. It is Mr. Sidmel's "Civilization". He once told me about an interesting thing about him. Once, after he came home for supper at night, he felt bored, so he opened "Civilization" and decided to play it while sleeping."
"He later recalled that his mentality must have been problematic."
"As soon as we started playing this game, it seemed that there was a tempting demonic voice in his heart that kept ringing. The voice was like a devil lying in his ears, constantly saying, "Another turn, another turn, another turn, another turn, another turn and then go to bed..."
"And he seemed to be really possessed by the devil, and he continued like this one round after another."
"When he was a little thirsty, he wanted to get up and pour a glass of water, then turned his head and looked out the window, and then he saw that it was dawn!"
"Then his reaction was also very interesting. He immediately looked at the time and found that it was five o'clock in the morning. In other words, he had just been there for another round of night without realizing it, and he didn't feel any fatigue. Then, he told himself that it was already five o'clock now, and even if he was sleeping now, he would easily die of sleep. He might have delayed work. It would be better to play for a few more rounds and wait until it's time to eat and go to work..."
"So, he continued to do it again."
"When he realized it, he was so hungry that he couldn't stand it anymore. Then he turned his head and looked out the window. It was already dark..."
As Jester told this story, many people laughed, but they tried hard to think that the story Jester told might be exaggerated and sufficient, but it was similar to the protagonist in Jester's story. Many of them like to play "Civilization" have personal experiences.
That is really an experience that will be lost without realizing it in another round.
Then, Jester, after everyone's laughter fell.
He continued to say.
"At the end of the day, all means are to serve repetitive playability. After you create an epic journey, players at the end of the journey will suddenly realize that they have only experienced part of this epic journey. This journey does not only contain an epic, but several epics. Repetitive playability is the prerequisite for this. With these psychological tools, you can create the coolest epic journey ever."
"That's all I'm going to talk about today."
As he said that, Jester deliberately looked at the time and smiled: "I originally planned to do two hours, but I didn't expect that it would take more than two and a half hours to say it, almost three hours, but I think it's worth it."
"And my mission is now completed, and you already know everything."
"Finally, thank you everyone."
As he said that, Jester bowed, and hundreds of people in the venue gave him extremely warm applause. (To be continued...) i1292
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Chapter completed!