Chapter 656 Questions
"About the principle of self-destruction I just talked about."
Jester spoke, his voice a little hoarse. After all, he had been talking for a long time today, but it seemed that Jester was in a hurry. He just took a sip of water and continued to speak.
"The example I want to talk about this time is a setting that is very common in the game."
"Players can destroy their game experience in all amazing ways, and the responsibility of us designers is to protect them from their own harm. One of the problems is the setting of the save. I have seen some "Civilization" players save before each battle, and if they fail, they will reread the file until they win the battle. This is not the gameplay I designed, nor is it the most interesting gameplay in my mind, because doing so does not require flexible global strategy and forward-looking thinking."
"If players can win every battle, the fun of the game will inevitably be reduced. Therefore, in the sequel to "Civilization", we will introduce random numbers into the archive - in other words, the battle after reading the archive will still maintain the results before reading the archive."
"If the archive mechanism is too simple, the player's gaming experience will also be affected. In "Pirates", we set the save points in various ports. In other words, after the ship goes to sea, it will be left to fate. By using the background settings of the game itself, we conceal the intention to restrict players' archives to a certain extent. Letting the save restrictions become an organic part of the game background is also a lesson that designers need to master."
When Jester talked about this, he seemed to be intriguing.
"From here, you will understand that the so-called self-destruction means that players and designers can mess with each other's game. I talked about the player before, and then I said something about the designer. After all, compared to players, I am better at thinking about the designer."
"Another way for designers to destroy the game experience is to provide players with too many options and customization methods in the game process. Of course, moderate customization is a good thing, such as allowing left-handed players to modify the direction of the joystick, but the current trend is a bit too much, and players face too many choices. We designers are the ones who decide the gameplay. We cannot hand over semi-finished games to players. This should not be a reason for designers to design a semi-finished product-'We don't know how to play this game. You can do it yourself.' Therefore, designers should think carefully about what permissions should be opened to players."
In fact, when Jester talked about this, he thought of many favored lights on steam in later generations.
Many of the favored lights on steam are designed with this kind of thinking.
They designed a semi-finished game, and they didn't even know whether the game they designed was fun to play, but they dared to release this game, called "Liberty" and let players discover how to play it themselves.
But in fact.
This is just an excuse for their incompetence.
"There is another thing that can be self-destructed by games, which is cheat codes. This is a very serious question. We are all adults, and no one likes to cheat during exams. Of course, playing games is not an exam, but using cheat codes to play games will not have any fun, because it completely goes against the designer's design intentions."
“I think cheat codes are the most effective way for players to destroy the gaming experience.”
"I remember when we were developing "Civilization 2", one of our designers, named Brian Robs, designed such a main menu with the word "cheating" written on it."
"I was surprised when I saw it. I just said, Brian, this is a bit too much? He said: How cool is this, it can summon a tank formation in the Middle Ages."
When talking about this interesting thing, Jester couldn't help laughing. He even gestured with his hands, hoping that others would understand the emotions he wanted to express. However, it was obvious that the person under the stage just smiled and had no other expressions. Then, he continued to say.
"I don't deny that it's cool. Actually, I like to abuse the computer when cheating, but he told him very seriously: 'But Brian, do we have to put the cheating option on the main menu? Can't we hide it more tightly?"
"Actually, I'm not against cheat codes, but I hope players can experience the authentic game first, and then explore things like cheat codes and Easter eggs."
"Of course, there are also good sides to cheat codes."
"The good news is that the concept that is accompanied by cheating is modification. The modification function is the key to the breakthrough of the "Civilization" series and it is also a cheat with a successful ending. The modification function can release the potential of designers in the minds of players and make them a member of a wider group. My attitude towards cheating is contradictory, but modification is undoubtedly a good thing."
When Jester finished speaking, he clapped his hands again, and then he looked down at his watch.
"There is not much time, so you will probably ask three to four questions."
Then, many people raised their hands, and Jester still didn't choose much. He chose the one who was more advanced from the podium two times. This time, he planned to choose one who was farther away from the podium.
This is a yellow skin.
This boy first introduced himself. He is also a Chinese. The reason why he came back to study game design at UCLA is that Jester is his idol and he hopes to become a designer like Jester in the future.
Jester paused for his compliment, but Jester still reminded him that he needed to ask questions as soon as possible instead of saying these things.
It's a waste of time to say this.
"I've heard your speech before. In that speech, you said that producers should learn to listen to players' voices. I really want you to talk about this in detail..." After hearing Jester's reminder, the Chinese apologized a little embarrassedly, and then asked a question that he had obviously prepared very carefully. Jester nodded after hearing this question.
“This question is indeed very skillful.”
Moreover, Jester praised the other party for saying this. You can see that the Chinese student's fist clenched hard after hearing Jester praise him like this.
Obviously, he was very satisfied and excited by this praise.
"How should I answer this question..."
Jester did not give a direct answer, but started to ponder while thinking. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!