Chapter 630 Itagaki Banshin's New Project
In fact, it is very simple to summarize the meaning of the hero that Jester wants in a few simple words.
It is to be a hero for the sake of his aura and establish the world with strength.
These things are clearly stated in Taishigong's Biography of Rangers, and Han Feizi also said that the words "Heroes use martial arts to violate the ban" are not difficult to understand if you read them immersed in your heart.
Time flies very quickly.
Especially when he devoted all his experience to work, unless he would supervise Itagaki's "Shadow Blade" from time to time. Even after supervising for several months, he found that Itagaki's "Shadow Blade" was very good at difficulty control, Jester even spent a lot less time on the development team of "Shadow Blade". He just asked him to take care of the two young people from China.
Then he was not very concerned about the development of "Shadow Blade".
In addition to his trust in Itagaki Toshinobu, he also has no time because of the project "Time", the world's first 3D open world game in the true sense, or a game with the name "Full Visual Entertainment" specially invented by Jester, has entered the formal development stage.
Time is very busy.
By the end of 1991, the number of people in the entire development team was as high as 240, and thirteen development teams were spread across five cities in California.
Because there are many outstanding designers who are inspired by Jester's huge project and take the initiative to apply for it.
And Jester also refused everyone.
Because he knew that the plan to be carried out this time was so difficult, it was absolutely impossible for people who rely on Mars Entertainment to be enough. Moreover, there were seven or eight games that Mars Entertainment had to develop at the same time, which required a large number of R&D personnel, and it was impossible to mobilize everyone to him for use, not even one-third of them.
In fact, Jester almost gritted his teeth and drew more than 100 people from Mars Entertainment.
This has caused Mars Entertainment to cancel four development teams, and even the teams that were not cancelled further compressed the number of staff members, which even made R&D a little stretched at the beginning.
In a way, Jester was able to recruit more than 40 new employees at one time. This time, it was almost the largest number of people recruited except for the recruitment after Mars Entertainment, after the establishment of the newly established job. However, Yuanshui cannot save the near-thirst. Among these more than 40 people, less than one-third of the experience in the game industry had been experienced in the game industry.
Most people need to start training from scratch.
It is difficult to form effective combat effectiveness in almost half a year, and even after the half-year internship training period, the abilities of these people are not comparable to those of Mars Entertainment experiences transferred from major development groups by Jester.
I don’t know whether these new employees can persist in the development work in the next few years.
Not to mention, after several years, I have become an elite who can stand on the game development industry.
Jester miscalculated at the beginning. In this era, in order to make such a game, he thought that more than 200 people in the later period were enough, while in the early period, one to two years. When making the main framework of the game, more than 100 people may be, and no more than 150 people at most was enough. Therefore, during the first R&D meeting, he only prepared a team of more than 90 people. At that time, he felt that these people were more than enough in the first half of the year, but when he really started, he realized that it was really stretched.
After the background settings of various domestic experts are made, the character settings begin.
After the character setting diagram is completed and the 3D model is established, the first problem encountered by the "Times" project team is really here.
That is, Jester was not very satisfied with the tools created using the 3D modeling of Mars Entertainment's previous Mars Entertainment. He believed that the fineness was too low, so he needed to redevelop a 3D modeling tool that can perform higher precision modeling and re-modeling.
As for other high-definition maps, they almost all start from the lowest-level tools and make them by themselves.
The efficiency is very slow.
But this is also impossible, especially talents in 3D modeling, which are absolutely scarce now. Not only in Mars Entertainment, but even in other game companies, it is possible to recruit a large number of people, because there are not so many such talents for you to use, so you can only train yourself from your own art talents.
It will take a lot of time to achieve these people with certain combat effectiveness.
Even Yu Suzuki's motion capture team was not going well. You should know that Jester's combat requirements for his game are much higher than the "VR Warrior" that is now popular in the United States.
Jester wants to fight to be more realistic and smooth, and he wants to give players a sense of feedback from sword to flesh, punch to flesh.
Although the development experience of "VR Warrior" can give Yu Suzuki a lot of experience in the same type, there is still a long way to go without Jester's requirements. He must further write the procedures for action logic and action judgment with his team, which is a very heavy workload.
Not to mention motion capture.
Jester spent a lot of money to hire equipment from all over the world, as well as bare-handed fighting masters to participate in motion capture, almost reaching the point where everything is very small. Even Yusuki joked with Jester in his spare time that even the abandoned motion capture materials can complete at least five top fighting games with completely different styles.
Jester laughed but said nothing.
In fact, he really had this idea, but because Itagaki Aoshi was making the final sprint for the development of "Shadow Blade", it was impossible to have time to develop another game.
Therefore, Jester has not started a plan to fight against 3D fighting game with "VR Warrior".
Even apart from Itagaki Sonobu, Jester did not tell others his specific ideas. Although the company also knew that the company would definitely develop a game that could fight against "VR Warrior", it was just a matter of time.
Even Yu Suzuki was very curious. He wanted to know what kind of game Mars Entertainment would develop to fight his most proud work so far, "VR Warrior".
However, according to Yu Suzuki's observations over the past period of time, it seems that there is a lack of a character in Mars Entertainment who can control 3D fighting games. There is still a big difference between 2D fighting and 3D fighting. In Yu Suzuki's eyes, 3D fighting is especially realistic. The best designer is a veteran fighting enthusiast. For example, he has loved Chinese middle school culture and Chinese middle school boxing since he was a child, especially Bajiquan.
This is also why he designed Yukiji Jing, who used Bajiquan, as the protagonist of the VR warrior. In fact, Yukiji Jing is an incarnation of his own.
Although Yu Suzuki was curious about this, he had never really asked Jester. It would be too rude to do this, and it seemed too unconfident. Will the things he had worked hard to make are afraid of other people's challenges?
Yu Suzuki is not such a person.
What I agreed with Sega was to complete the development of "Shadow Blade" before the end of the 991st year. Of course, if it is really impossible to complete it, it can be postponed to February of the second year. If the product that Sega can't be satisfied with in February of the second year is not available, then Mars Entertainment or Jester will have to pay Sega a penalty, which is something Jester doesn't want to see.
And Itagaki Aoshi's game speed is very fast.
Not to mention, the development time of "Shadow Blade" is extremely abundant. When the Mars Entertainment Carnival is about to open in the 90s, the game has been fully produced, and the rest of the work is to test and debug and optimization.
Speaking of which, the production speed of "Shadow Blade" is not very fast.
It took almost a whole year, almost at the same time last year, Jester handed over the task of developing a Sega-style clear-cut action game to Itagaki Forest, and Jester also guaranteed the conditions for Itagaki Forest to produce independently, which made him ecstatic, who could only be one of the n deputys in some development teams at that time.
Even after he knew that in addition to his name, this game would also have Jester's name, he was even more grateful.
You know, if he smashed this game, it would be smashing Jester's face.
If this game is successful, such a game is really not an important thing for Jester, but for him, that is not the case at all.
When Itagaki Toshinobu was fully developed, he reported to Jester as soon as possible. At that time, Jester was still worried about 3D modeling of his new game, but he happily congratulated Itagaki Toshinobu and asked him to finish the game. Then it would be a one-month holiday. However, Itagaki Toshinobu obviously wanted to know some other things.
For example, before developing "Shadow Blade", what Jester promised him that when "Shadow Blade" is developed, Jester will ask him to develop a work to fight "VR Warrior".
And Itagaki's favorite game is Yu Suzuki's "VR Warrior". (To be continued, please search for Astronomy, the novel is better, updated and faster!
Chapter completed!