Chapter 624 DQ is only on the best platform
But since you can't find it in Wanwan, Jester won't take it too seriously.
In fact, there is another thing about the action games of the Ren family. Jester once encountered such a thing in his previous life. Someone asked to recommend several action games suitable for girls.
Maybe the game style on the Wii is more cartoonish, while Nintendo has always promoted the impression of young games that both the elderly and children can often play. Therefore, many people recommend buying a Wii to play Lao Ren’s games. It is definitely worth the money and full of gameplay.
But in fact, the action games of the Ren series are really not suitable for girls with disabled hands.
Because it is difficult and does not meet the original intention of the game recommendation, in this case, Jester will not even recommend "Legend of Lehman". After all, this game still requires a little IQ. Such a game is still a bit difficult for novice female players. Therefore, Jester will recommend the simple and brainless "Little Big Planet". The game is cute in style and simple in operation. The most important thing is that this game does not require brains to play.
It's really perfect.
Of course, it would be even better if there is "Pattaboon" on ps4.
Time flies very quickly.
With the efforts of Jester, Itagaki Toshinobu and the entire Shadow Blade development team, the development process of this game was still very smooth.
Although Jester has said before that he will not interfere too much in the specific design of this game, but will only make his own opinions, unless it is the design of Itagaki Toshinori really has too big problems and will seriously affect sales, Jester will not interfere formally. Of course, this situation has not happened so far.
As for the difficulty gradient problem of the game that Jester talked to Itagaki Satoshi before, Itagaki Satoshi has been thinking about how to perfectly design the difficulty of the game.
At the beginning, Itagaki Toshinori wanted to design the entire game with only one difficulty. However, his current difficulty design has obviously not been able to achieve a difficulty, but it can still make the game not too easy or super difficult. In other words, he is not very suitable for this difficulty design method, so after several attempts, the difficulty of "Shadow Blade" has become three difficulty modes.
Jester just reminded Itagaki Toshiki at the beginning.
This is the first time that Itagaki Baoni is responsible for the development of the game independently. Although Jester is supervised, such a game development opportunity is extremely difficult for a newcomer like him. Moreover, this is not an insignificant mini-game. This is one of the two games that Jester promised Sega to join in order to get Yu Suzuki to join.
It can be said that this game is highly anticipated.
Whether it is the original Mars Entertainment fan or Sega fan.
Even after the news came out, although Sega fans were extremely dissatisfied with Yu Suzuki's helping Mars Entertainment develop games, after all, they were still extremely looking forward to the sequel to "VR Warrior".
They also scolded Sega and Yu Suzuki for being rude.
However, after knowing that in order to compensate Sega for the losses caused by this incident, Jester personally agreed to make two games for Sega, even Sega fans were excited. One of them was that Jester's games were of course the guarantee of quality. The second point was that Jester had developed a RPG game about cooking for Sega in the previous generation to release games, and he had never developed games on his own platform.
You should know that md's functions are really excellent, and Sega's games have always been known for their core, which is very different from the game development and release strategies focused on the dreambox series consoles. Although there is no lack of core games on dreambox, Jester seems to have never developed such core games.
Many Sega fans are speculating whether this time Jester's work is a game type that light players like or a core game.
Of course, the biggest guess is that what Jester wants to do is not a core game.
However, Sega fans also said that if the type of game developed by Jester this time is not the core game they like, they would not support it.
Although Sega did not have any special requirements for the type of game developed by Jester, Nakayama still made some not very obvious hints to him through Yu Suzuki. Sega wanted Jester to help them develop an RPG type game, of course it was not American RPG, but Japanese RPG games.
As for the reason.
It's very simple, that is, Sega's consoles are actually not very sales in Japan. Their core game style is very suitable for the tastes of European and American players, while local Japanese players lack interest in their games.
And the Japanese favorite game is this Japanese rpg.
Rpg games like "Dragon Quest" and "Final Fantasy" have a huge sales volume in Japan, especially the "Final Fantasy" series, which is an exclusive work under Mars Entertainment. With the huge influence of this game, Dreambox's share in the Japanese market is unstoppable. Before Nintendo withdrew from the game market, relying on several Nintendo's own works, it can also suppress Mars Entertainment in the Japanese market's home phone share.
However, with Nintendo's complete withdrawal, Mars Entertainment has gradually begun to dominate the Japanese market.
Moreover, there was also a signal about Enix's "Dragon Quest" that made them and Sony feel very dangerous. Although the previous work, dq4 was installed on the entire platform, it was obvious that the dq series on dreambox2 was obviously better and more attentive than the other two versions.
It is said that the work of Enix is carried on dreambox2.
The one equipped with Sega MD and Sony's P1 is an outsourcing work handed over to other studios by Enix.
The skills and abilities of third-party outsourcing studios are definitely not comparable to our company. Although Sega and Sony have a lot of dissatisfaction with this matter, they have no choice because the DQ series is not their work. They can't understand Enix's doing this, and even if it is wrong, there is no way.
In fact, after Jester knew about it, he didn't say anything, because in later generations, this situation was very common, and even a level 3a masterpiece would be no exception.
For example, Warner's Montreal Studios is the one who does the "Batman" series. The third "Arkham Knight" in their "Batman" series is in this development model. The PS4 version is produced by their company. The production is extremely well-made, with ign scores of 9.2 points, and the subsequent media scores are also above 9 points.
However, they outsourced the PC version directly to a small company to do it.
What I did was so terrible.
The game was directly ejected by the PC version of the player, which forced Warner to remove the game from the shelves, apologize to the player, and then return to the furnace and rework.
And Enix would do this, so naturally Jester would not say anything strange. After all, no one is much more virtuous than anyone else in the current or future gaming companies.
In fact, if it were just like this, Sega and Sony would have tolerated it.
After all, Enix is willing to release the DQ game on their console, which is a phenomenal game in Japan.
However, recently, something that Yuji Oui, the ace producer of Enix and the director of the DQ series, accidentally revealed during an interview, which made Sega and Sony feel in a panic. That is, during the interview, the reporter asked if the next work of "Dragon Quest" would still appear on all platforms.
Yuji Oui said meaningfully.
"All the DQ series will only launch the most popular platforms in the future. No matter which platform the platform is, as long as it is the most popular in Japan, we will publish it on this platform."
And as we all know, the ultimately popular platform in Japan is of course dreambx2.
And it can be foreseen that in a short period of time, neither Sega nor Sony will be able to change this phenomenon, unless the next generation of consoles are released. However, in the plan of these two companies, although the development of next generation of consoles is relatively smooth, it will take three years to get the product out at the earliest, and it is simply impossible to quench the near-thirst.
Moreover, at this time, they also discovered that in order to maintain Japan, their base market, they had to invest huge amounts of money to come up with a Japanese rpg that can really compete with "Dragon Quest" and "Final Fantasy".
Although Sega feels that the possibility is not great, she still hopes that Jester can develop such a game for them.
Although Sega only expressed this meaning through Yu Suzuki, Jester really considered it. In fact, in Jester's opinion, as long as there are reliable producers of good games and developers are willing to invest money, there is nothing that cannot be done. As long as the first production is of high quality, it will be a loyal movie, and then continue to maintain this high-investment development method during the sequel.
Then a new IP with wide influence will be born. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!