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Chapter 611 Four million sold out

At that time, EA, Panasonic, AT&T, Time Warner and other series of giant companies, especially the following several companies, were jealous of the huge market and profits of electronic games, so under the joint efforts of EA's president, Tripp Hawkins, a game company called 3do was established. It can be said that there was a console competitor in the original 16-bit computer market.

3do hosting is also somewhat famous in Europe and the United States.

However, after being monopolized by Jester in disguise in trust in this way, 3D, which was originally to be born more than a year later, should have no chance of success in this era.

You should know that in the history that Jester knew, Naughty Dog always held ea's thighs in the early days of its creation.

The games they started were released through ea.

When Tripp Hawkins formed 3do and launched the 3do console, he wanted Naughty Dog to make a game for them. Then the two founders of Naughty Dog considered it and agreed. They conducted some tests and finally made a choice to make a fighting game.

You know, Naughty Dog had never had any experience in making fighting games before.

Even the two founders don’t even like to play fighting games.

There is only one reason for them to make such a choice, that is, there is no shortage of fighting games in Sega's md or Nintendo's SFC, but there is no fighting game on the 3D console.

In fact, there is a game that is very familiar to domestic players, which is produced by 3do, which is the last puzzle of the "Magic Gate" series, the three major American RPGs.

“It is always a greater chance to do something like this in a place where something is lacking than to do something like this in a place where something is abundant.”

This is what Naughty Dog founder later told reporters when he was interviewed.

Therefore, the types of independent games must be niche.

Only in this way can we gain the favor of players and further gain the opportunity to survive. Perhaps the word survival is a bit cruel, but in the electronic game market, it is so cruel and ruthless.

This speech was thought about for several days and revised several times.

The sales of the game "Exotic Soul-Supering Song" have also risen all the time in the past few days. In the three days of renting, it has been higher than the sales day by day. After the sales on the first day reached 330,000 sales, which was beyond everyone's expectations, the sales on the second day reached a new high, with a daily sales of up to 390,000 units, and on the third day, it directly increased to 500,000 units!

It reached a peak of the single-day sales of this game.

Later, after investigation by Fengxing Entertainment, I learned that the reason for the huge sales surge on the third day was that this game finally fermented after the fermentation of the previous two days.

On the fourth day, sales volume decreased significantly compared with the third day, but it still exceeded 400,000 units.

From Christmas to January 4th, 991, the single-day sales of "Exotic Soul-Supering Song" were above 300,000.

Moreover, all the four million game cartridges and floppy disks prepared before were sold out.

This really made Jester unexpected.

Because before that, he had never expected that an American RPG with a small audience would have sold so many sales. In his vision, this game may have a higher sales in one or two days of its first release. However, after the content of this game spreads, because the game is too hard-core, many players may not accept it.

However, the reality is completely inconsistent with what Jester expected.

Although "Exotic Soul-Suppressing Song" is not friendly to the people, although "Exotic Soul-Suppressing Song" is not easy to play, and although the game "Exotic Soul-Suppressing Song" is not the kind of game that should be released during Christmas, which can bring people a year of happiness and eliminate the fatigue caused by a year of hard work.

However, this is a game that you can cook a cup of coffee, then drink it slowly for a night, and carefully taste the mentality of an artwork, and play it.

Even after playing a plot, I looked at the sunshine that penetrated from outside the window.

At this time, you may inadvertently notice that you were so ignorant that you were late all night. Moreover, your mind was full of plots in the game, and you were not even tired at all. You wanted to continue playing and keep talking about the perfect level of the game.

This is the state of how many people play "Exotic Soul-Suppressing Song".

When this game state is spread through various ways, more players are attracted to it. You should know that people have the herd effect and the blind follower effect.

When everyone says that this game is so fun, it is a masterpiece, and how it is, when ordinary people hear a few people around them say this, they will subconsciously think that everyone is saying it, and they will think, why have everyone played it, why have I never played it? In addition, the people around them have such a high evaluation of this game. As long as they like to play games, they will probably choose to buy a copy to try it.

So, in this way, the sales of this game have been rising all the way.

For a game with very high quality, this effect is often caused, just like the Mario series in Jester's memory, such as "The Doomsday of the United States". In Jester's era, many people he knew who had never played this game in the Ps3 era would choose to buy a copy of this game after buying Ps4. After all, this is what everyone around is talking about the Ps4 masterpiece.

All are the same.

Time flies quickly. After Jester handed over his prepared speech to the organizing committee for review in advance, the first GDC Global Game Developer Conference officially began.

In Jester's memory, at the beginning, gdc was a real gamer development conference, which was a place to discuss various games, various ideas, and various new technologies. But in the end, it seemed that such communication was no longer the mainstream of gdc, and gdc's awards for games of the year became the most concerned thing for the game industry and those players.

Now is no exception.

Players don’t care what to discuss at this game developer conference. What they care about is which game this year can get the final best of the year, while other small categories will be obtained by those people.

Who will be the winner of the most important Lifetime Achievement Award?

Questions like that.

In fact, this is understandable. In fact, when Jester first learned about GDC in his time, he only paid attention to the selection of these awards.

Many interviews are about the major awards this time. For example, in terms of the game of the year, the most popular one is Jester's "Exotic Soul-Shunting Song". This game, which has been on the market for less than a month, swept the entire game market at the end of the year with unparalleled sales. Its reputation has never been outstanding, especially the European and American media, which praises this game very closely.

Other categories have their own supporters, and they are not as powerful as the game of the year, such as "Exotic Soul-Sheng Song" that other games cannot compete at all.

Then, there is the Lifetime Achievement Award.

You should know that just like the Oscar's Lifetime Achievement Award, this award will only be awarded to those who have made outstanding contributions in the field of game development. In addition to the world's first truly electronic game of double tennis, Atari's founders, Jester, Yokoi Junhei, etc. are also among the candidates.

Of course, the most popular one is William Higginbotum, the producer of "Two Tennis", and the second one is Atari's creator, Bushnell and Jester ranked third, but his winning rate predicted by players is far lower than the first two.

After all, Jester is too young, and there is no doubt that Jester has made contributions in the new industry of video games, but he is not the real veteran.

"Jess, I've read your speech."

When Ken Kutaraki came from Japan to attend the GDC Global Game Developer Conference, Ken Kutaraki made an appointment with Jester. As soon as he met, he mentioned the keynote speech that Jester was preparing to give at the opening ceremony of GDC. It can be seen that judging from Ken Kutaraki's expression, he was also very interested in the plan proposed by Jester.

"What? Mr. Kutaraki, is also interested in my crowdfunding plan?"

Jester didn't care. The more companies involved in this plan, the better. It's up to you to rely on yourself. It's difficult to do such a grand career.

"Yes."

Ken Kutaraki didn't hide anything. After Jester asked, he said his thoughts directly: "To be honest, Jester, I really didn't expect that you would support the development of small studios like this because industry giants like you..." Although Ken Kutaraki didn't finish his last words, Jester also understood what he meant.

Then, Jester smiled and said.

"Mr. Kutaraki, you may be a little unhappy for me to say this, but I just heard you say this, I think it is still necessary for me to say that I entered the game industry without hesitation after the Atari impact incident. At the beginning, I was a real independent game maker, with no money, no channels, or even no technology, nothing."

"I experienced it since that time." (To be continued, please search for Astronomy, novels are better, updated and faster!
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