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Chapter five hundred and ninety-ninth arrogant game and arrogant game

And Chris Roberts' ambition is like this.

First of all, the inheritance of the "space combat" content of "Free Lancer" and "Galaxy Flying Admiral", the exquisite and "feasible" ship design, the concise and clear combat mode, as well as the intricate cosmic factions, complex trade systems, and completely immersive fighter driving mode. This is difficult to accurately describe through text. To be honest, you should really look at the first demonstrations, which are extremely shocking.

Of course, there is also a completely free player career planning.

The universe is alive, "breathing" - it is extending and changing, and this change is not added to the game in the form of a large patch update, but in a high-intensity small version: "It is alive!"

Next is the FPS content that many people have imagined. Players can play the role of basic combatants, participate in battles within the space station, and three-dimensional combat around the planet, mainly descending combat. Have you seen "Starship Paratroopers"? And even in the battle between large warships.

What’s scary is that while players are still thinking about how interesting single-player experience such a game will provide, Star Citizen announced that it will implement the above-mentioned game content in the form of an "online game" - factions, trade networks, production lines and combat groups established and maintained by players themselves! Roberts even promised that they have found a solution to make it possible for multiple people to drive the same giant warship.

Yes, everyone, not just forming a flying formation, but on the same "pirate ship". When you learn such a message, the only scene in Jester's mind is the classic American drama, the classic plot and classic lines in "Star Trek". It's time to select a group of reliable crew members and hear the sentence "captain-on-the-bridge" in person!

Many players may think of "eve: Eve on the Eve of the Star Wars" when they hear this description.

However, what Jester wants to say is another point.

That is, there is an essential difference between "Star Citizen" and "Eve" at the gameplay level - even ccp also uses such as "Eve: Valkyrie", which allows players to fly carrier-based aircraft. It conducts a thorough overhead science fiction air combat simulation game and "Dust514", which allows players to play ground combat personnel, perform an FPS-style game experience, and expand the game experience of "Eve".

But "eve" itself is based on "strategy game".

This makes Eve a scheming science fiction game that tends to be a macro perspective, slow-paced, and value numerical values, so many people also satirize it as a large web game. The terrifying thing about "Star Citizen" is that it is based on the "air combat simulation" of "Galaxy Flying Admiral" and "Free Lancers", so it is more difficult, with an immersive experience, and - undoubtedly - more enjoyable.

Not to mention that ccp is to split these contents into several games and then try to connect them together. This time, Roberts wants to make them all together in one go.

This is just like when people in this era hear the description of the sandbox game Jester is going to do. Then they feel incredible, think that Jester is crazy about gaining and losing, think that Jester is talking nonsense, doing something that is impossible to accomplish.

When Jester saw Roberts' description of "Star Citizen", he also thought this way.

It is precisely because of this.

The grand picture depicted by "Star Citizen" scared everyone silly - so stupid that they almost completely lost their minds. You probably understand the mental state of everyone when Roberts first announced the "Star Citizen" demonstration: We watched the driver in the demonstration walk through the long space station corridor, climb the ladder on the fighter plane, turn around and sit in the cockpit, put on his helmet. Everything is lifelike.

The most terrifying thing is that this process is demonstrated in the first person. Next, the cockpit slowly closed, the hangar in front of the sight slowly opened, and the bright sea of ​​stars was near. Then - just like we have seen it in science fiction movies 8 million times - the driver (you yourself) skillfully fiddled on the bridge, and the cool and incredible ui unfolded in the field of vision. Although it looked fashionable and cool, the old players of "Galaxy Flying" could recognize the familiar display mode at a glance. At this time, everyone heard the wonderful sound when the engine started. Then the fuselage raised and slowly slid into the endless void.

For those die-hard space-themed science fiction game enthusiasts, this demonstration is an absolute "dream come true". To be honest, the demonstration scene is even more wonderful than the space game you see in your dreams. How can you resist it?

The cheers, screams, moans, and roars were all crazy.

All of this has videos to prove it.

Roberts was named to this - we can almost certain that he had this grand idea as early as the time of "Galaxy Flying Admiral: Privateer", and now he wants to fully realize it. For hardcore science fiction game enthusiasts, this is tantamount to "substantiation": creating a space battle game with perfect details, excellent experience, and rich content - if he succeeds, it is not much news to hold a staff to separate the Red Sea or turn water into wine - what Roberts wants to do is to realize our dreams, and no one dares to do this before, at least no one dares to think so.

Just like the game Jest now depicts in front of everyone.

It is very difficult and very likely. With current technology, there is no way to complete it.

Then there are all kinds of augmentation agents: using the island engine and making bold statements, "Our game is exclusive to PC, dedicated to those players who are truly core and have high-end PCs - yes, so the picture details must be as awesome as they are; adding support for virtual helmets - in comparison, "Eve: Valkyrie" looks like a play-in house; making the ship introduction video like a high-end sports car advertisement - in fact, they are indeed advertisements for selling cars (ships). The crowdfunding mode that players are most likely to participate in is to buy the ship first (before the game is finished) and be able to enjoy a good time in a pre-provided arena-style testing environment in advance.

In this way, a few years later, this project has raised 80 million US dollars - what does it mean? Comrades, it is close to 100 million US dollars.

However, Jester can say with certainty that even if he gives Roberts another 100 million, he might not be able to make the game he described to his supporters when he was launching the project.

Even, he couldn't make a demo.

Because the money is too far away from the game he wants to make.

We can see Roberts and their team working hard, and they surprise us again and again, but at the same time as the expansion of the "believers" scale are more and more skeptics - in fact, "Star Citizen" is now called "MLM" and "Star Big Pie", and the fanatical missionary attitude of the domestic interstellar citizen player group has also led to their friction with many game circles.

"Have you heard of Interstellar Citizens" has become another question full of dark humor, full of sarcasm.

Jester doesn't want his own game to become like this.

Many people believe that the final "Star Citizen" will be a masterpiece that will end similar games today; some people pessimistically believe that the current crowdfunding funds are not enough to support its development vision, and the final product will definitely be disappointing; some people think that they will run away with money in a while to reveal the fraudulent nature of this project - such debates and concerns have made the "Star Citizen" project an immortal legend in the history of the game.

As for what will happen to this project in the end? Although Jester himself does not feel optimistic, he still sincerely hopes it can be completed.

Because this is a game that allows us to drive a spaceship in the universe and is also the most suitable reference object for this arrogant game plan that Jester is carrying out. It is like an illusory dream, and there is no way to reach it.

Arrogant?

Jester knew that the game he was going to make was extremely arrogant in the eyes of other people.

Maybe someone who regarded him as a genius before would regard him as a madman.

But in fact.

For the huge pie drawn by "Interstellar Citizen" for everyone, the one Jester drew for the players is nothing to me.

Even Jester has the huge financial support that Chris Roberts will never have.

In this era, if necessary, Jester may add another $100 million in development funds in private capacity - the promotional funds are calculated separately. In fact, if a game really invests $300 million in research and development funds, it will not require much publicity.

There is also a more important thing about yourself comparing Chris Roberts's advantages.

That is, Jester really played what the great sandbox games in later generations were like, and it was valuable to understand their operating mechanisms and how to make sandbox games fun and be accepted by players.

In other words, although Jester was looking at others, he was touching an elephant by blind people, only he knew that he was just copying a photo.

He was not a blind man touching the elephant, but knew what the elephant looked like.

This is his biggest advantage and most important advantage over Chris Roberts' "Star Citizen".

Because Roberts could not know.

What should this kind of game in the future be like?

But Jester knows. (To be continued, please search for Astronomy, novels are better, updated and faster!
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