Chapter 583 Discussion
"You will definitely have great achievements in action games in the future."
Jester first said in an exclaimed tone, then he changed his voice and said, "Okay, I am very satisfied with your answer to the second question, but these two questions are too simple. We need something more profound. Let's use the previous two questions as examples. In fact, do you know why Capcom made these two settings?"
“Why are these two settings done?”
This question made Itagaki Baonshi feel a little puzzled, because didn’t Jester say that before? Isn’t this setting just to make players feel more smooth when operating, offsetting the unavoidable stiffness of this type of game when designing? Why would you ask yourself a redundant question like this now?
So Itagaki Baoni was stunned for a moment, then looked up at Jester.
But he saw Jester still looking at him with the sharp eyes he had before, with a faint smile on his lips.
"It must be that I didn't expect something."
For Jester, Itagaki Baonshi has infinite trust, because Jester is not only his enlightenment teacher in game design, but also a truly top authority. However, it seems that this question is too difficult. Itagaki Baonshi thought about it for a long time but did not think of any reliable answer.
"Okay, today I have limited time, so I won't let you continue to think. Let me briefly tell you some of my experiences when studying Capcom's action games, such as why Capcom puts so much effort into the details of changing directions, that is, they want to give players an absolute advantage in this way."
When he heard Jester say the words "Absolute advantage", Itagaki Baonin's eyes suddenly lit up. He felt that he seemed to have seen something, but he always felt that there was a layer of window paper blocking him. He always couldn't see clearly what was in front of him, and could only see a vague shadow.
However, Jester did not give Itagaki Baoni time to continue thinking.
After a little pause, he continued to speak, "Give an example, have you played the racing game "The Tour of the American Rally" produced by our company?"
Itagaki Nodou nodded. He had played this game, but he didn't know why Jester suddenly asked this question. In his subconscious, it seemed that there should be no intersection between the clear action-through game and the racing game.
"In fact, in this game, we applied this production concept that gives players an absolute advantage when developing. Although it is not very obvious, if you play a lot, you will find this point. The absolute speed of AI in a straight line is definitely faster than yours. Your "absolute advantage" is to drift on a curve. You need a certain amount of practice for this curve drift, but the practice process cannot make people feel despair. Moreover, the curve drift can make people feel pleasure and pleasure."
"It's the same in action games, especially our learning object, Capcom. They have a very profound understanding of this game concept in the production of action games."
After hearing Jester say this, Itagaki Baoni suddenly discovered that the layer of window paper that had always existed in front of him. I don’t know when it was broken by himself. He already understood what Jester said about the absolute advantage of the players. What does it mean? The changes in his expression can naturally be hidden from Jester.
So, Jester asked immediately.
"Did you figure it out?"
"Yes." Itagaki Aoshino nodded without hesitation. He did understand everything just now.
"If all Capofly action games are aside all other elements, such as the picture, music, plot, just say a little, running -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Faced with Itagaki Baonin's talk, Jester nodded again.
"I really didn't read you wrongly, Itagaki, your talent in action games can be said to be the best among the people I've ever met."
Jester said sincerely.
"This is the core element of Capcom's action game we analyzed. What other charging operations, delayed operations, double-press operations, what rhythm changes, move settings, or connections, or the excavability of the moves, the coherence of the action, the number of action frames, whether the keyframes are properly performed, whether the action's strength, the beauty of the action can be expressed through the keyframes, etc. Are these important? Of course, it is important, but these can be steadily improved through technical accumulation. Capcom's creative thinking will not be so easy to be placed in front of you without in-depth research."
Faced with Jester's teachings, Itagaki Nobu nodded sincerely again.
However, Jester's problem is obviously not over yet.
"Okay, what do you think of the bug in my following question?"
"Bug? Is this more important? I found it and it must be fixed as soon as possible. Otherwise, once it is released, it will not affect the player's experience very much..." Faced with Jester's question, Itagaki Baoni answered almost without thinking, but before he could finish speaking, he looked up at Jester. When he saw Jester's smile, he felt that he seemed to have said something wrong.
However, after thinking carefully, he found that there should be no error in his answer.
Just when Itagaki Baoni was still a little confused, Jester spoke: "Itagaki, I remember you like playing Street Fighter, right?"
Itagaki Nobuki nodded. Indeed, he really liked the action level and fighting games very much.
"Do you know that there is a very famous setting in "Street Fighter" now, which does not exist in the initial design idea. The reason why it appears is because of the flaws in the system, that is, it is something that did not exist at the beginning of the design."
However, no matter how itagaki Baoni thought, he could not think of what the design idea of "Street Fighter" that Jester mentioned was that did not exist at the beginning.
Jester didn't make things difficult for him, but just made him think about it for more than ten seconds. When he saw Itagaki Baoni shook his head and said that he couldn't think of it. Jester smiled and said an answer that surprised Itagaki Baoni.
"In fact, in the original "Street Fighter", the continuous technique of jumping heavy hands and standing heavy hands and then Shenglong was this bug that did not exist in the design idea." This answer indeed surprised Itagaki Aoshinobu. He opened his eyes wide in disbelief, because he couldn't believe that the most attractive thing in "Street Fighter" was actually just a bug at the beginning.
"How is this possible!"
Even, Itagaki Baoni screamed in disbelief.
However, Jester did not seem to consider the current mood of Itagaki. He bluntly said everything he knew about the game "Street Fighter". After all, he had participated in the development of this game at the beginning, although he was not the main producer.
"It's indeed a bug. Itagaki, in the initial design of "Street Fighter", there was no such gorgeous combo setting. It was because of the bug on the system that some gorgeous and adorable combos appeared. Moreover, we also found that players seemed to like this bug very much, so we added it as real game design in the subsequent games, instead of getting rid of it as you thought."
After Jester finished speaking, his voice changed.
"Do you understand what I want to express?"
Itagaki Sushi finally came out of a secret about the design of "Street Fighter" that Jester told him before, and heard what Jester asked him about. He remembered what he said at the beginning and understood what Jester meant.
"Boss, I understand that when we encounter some bugs, as designers, the first thing we need to think about is whether this thing that is not in the design idea caused by the bug can make the game more fun? If the game can be more fun, then we might as well treat it as a real game setting..."
Listening to Itagaki Baonin's answer, Jester couldn't help but nod.
The reason why he made this point specifically was that there were too many interesting gameplays due to bugs in the history of the game.
In Jester's memory, he remembers many other things. For example, in "The Famous General", there was a very famous bug, which was swinging until death, and in the later Capcom action game masterpiece "Devil May Cry 4", these are some bugs that are benign and interesting, but have a certain difficulty, which can improve the game experience.
These bugs cannot be regarded as other bugs.
This requires the designer to examine and consider it personally.
After saying that, Jester looked at his watch and saw that it was almost eleven o'clock and the morning was about to pass, but he still had a lot of things to explain to Itagaki Baonshi, a young man he was very optimistic about.
However, time is limited.
Jester can only talk long and short stories. (To be continued, please search for Piaotianwen, novels are better, updated and faster!
Chapter completed!